The airfields still have problems with the stay points for where to park and also objects are too close to the taxi routes.
agracier, I hope you don't mind, but I took the liberty of changing the actors file to fix them. Last night I did a few hours worth of correcting and testing the airfields so that not just fighters but bombers will be able to use these nice looking fields.
Trobiand af now has both runways working with good taxi routes and stays. This is where I had to move most of the objects that were too close to the routes...but just a short distance.
However, with its setup of two runways, it's best for each runway to only have one end to takeoff and land.
It was also necessary to delete the "woods"/forest in the path of each runway. Heavy planes were crashing into the trees. So, map_T was slightly changed...just replaced the woods texture with Lowland0.
Today I'm still testing and correcting. Still having some problems with Japanese bombers landing and taxi routes. US bombers have longer landing distances so they work OK.
The Seaplane taxi and stay points were also a problem. I moved them farther away from the shoreline so that they will park.
agracier, I can zip the actors and Map_T and email it to you if you'd like to have the fixes. Just say the word.