excellent idea Max,I have already accumulated some cobblestone textures in 2048 and p[planned to do the same thing on the roads with 2048 texture
see if it worked or not,but definitely have to change the roads eventually
It can be done on the Mid city and outer city ,as well as the industrial texture also
I was going to try reskinning them in 2048 cobblestone,if it did not work out good then I had planned to switch to dirt roads eventually
The RGB Value for Ashphalt roads in IL-2 Map_T is much easier for me to see than the dirt road /secondary road RGB Value
and is why I used the Ashphalt RGB instead as there are a lot of roads to work on and fix etc. so it eased the strain on my eyes
Easy to use select by color though later when roads are fixed,and switch to other RGB value for dirt road if neccassary
Although,if you are into doing these cobblestones I would be honored
I'll bundle up the road textures from the game and make a Mod for you to stick in your game to work on them
and I will send you all my cobblestone textures to check out Max
I also totally agree with the fields in the village still need to be distinguished better
I plan to put back,the yellow and brownish fields etc. but with a lot more detail
what I have now is my starting platform,with warm browns and nice green texture mixed throughout hoping to have the village texture overall blend better into the country textures surrounding the village
So for sure,I will be trying to get back now the individual fields amongst the villagers
and with more detail
I have Just been downloading and getting some new 2048 textures of small fields from around Arras,and Cambria and also up around Calais
to use for in the village,basically in layers pasting them and tweaking them to fit ,opacity down to overlay over each of the default fields in the village
to get back the actual look of the sk_counrtymount texture but with natural fields
A mix,of IL-2 Default texture,a bit of Gimp work and some true 2048 texture fields
A regular IL-2 Cocktail of textures
I'm starting to actually get a technique down now,
to where I can now start a texture off quicker to get to the starting point the Village texture is above that I tweaked
That before took ages
So now,it is slowly becoming easier to work this way with a technique to use
I have also converted and worked on my two main Dominate textures of the fields throughout the country side
They are now a lot greener,with warm medium browns and light browns fading in and out of the fields etc.
Much more lush looking,and things like that with a lot more texture look to them
Also tweaking the brown and yellow fields to have warm reds lightly sprinkled about through them,
and I mean light as the red can hardly be seen but makes the light brown and yellow fields look warmer to me
Awesome Max,thanks for the thoughts and polite constructive criticism which I take more as your Humble opinion than anything
and your eye for art with your opinion on things truly means a lot to me
I need help in viewing and deciding if things are going good,or not and which avenues to take once in awhile while working on the map
Thanks for the links as always Max,very much appreciated