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Author Topic: WWI Western Front map in 2048 HD and 1024 *Updated*  (Read 46127 times)

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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #84 on: May 17, 2013, 12:38:32 AM »

edited by max
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #85 on: May 17, 2013, 01:45:37 AM »

looks good Max
eventually,I'll add more random tree's to those areas by adding more of them in the tree file for that texture
wherever there are those circles,there should be random/popup trees

really good things to detail out on the textures,as just round circles of green may look like trees from far above ,but flying low and slow
they don't look that great

They look a lot more like small bushes and trees now,for sure  ;D

Thanks Max
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pippin

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #86 on: May 17, 2013, 07:41:41 AM »

Max that is a massive improvement to the trees.

            Ian
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SAS~Tom2

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #87 on: May 17, 2013, 07:50:49 AM »

+1!  :)
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #88 on: May 18, 2013, 09:56:29 AM »

Yes,they look great
working on 2048 textures can give a lot of good results detailing things out
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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #89 on: May 21, 2013, 09:37:29 AM »


Good day Boomer, I just got back from a long testing of those bridges and trying to repaint these IL2
bridge foundations to be a little more realistic. Unfortunatelly after numerous tests I have discovered the
exact spot on the skin where those colors will show in the 3d-Model... it is only a 4 pixels area!  ???
Damn it, what a drag! :(  The details on the bridge top are great but the foundations are just impossible
to skin.
I have picked out a new color for them and added to the base and pillars and this does make a little
better eye-candy for them in this game map and other IL2 maps.
I am sending over the skin files to you for testing.

Now that I found the spot for these colors I will be changing all my IL2 game bridges to look a little bit better than the
previous green colored bases with white color pillar bridge supports.
Damn, what a drag!  :P
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #90 on: May 21, 2013, 05:42:08 PM »

only 4 pixels to paint   :-X
just getting rid of the default green color will be good though anyway  ;D
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loftyc

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #91 on: May 31, 2013, 03:37:54 PM »

Hate to interrupt you guys when you're doing the important sutff, but I seem to have a problem when I go over cities:  anywhere else, I get fps around 100+, but over any city, as well as on the somme map (I was playing aorund Dunkirk and arras), I drop all the way to single digit fps.  That seems way too severe, especially since no one else is mentioning this.  I'm running  an ATI 5700, with 6gb RAM, Intel E8400 if it matters, alothough it's fine away from lots of buildings.
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max_thehitman

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #92 on: May 31, 2013, 03:55:19 PM »


sorry Loftyc, but I cannot help. I am running a Nvidia graphics card and I never experienced any
loss of fps over any city landscape. All maps including this one work great for me. I even added more buildings
and extra scenes to them and everything is good.
I have a cheap NVidia GeForce GTX 550 Ti.
I have read around this forum about some problems with ATI cards using this High-defenition Mod, but if you read on
that post about it, many guys have found a solution to your problems and also using the "light version" of this
HD Mod by Carmaster and Storebror.

Just yesterday I did a 1 hour defragmentation of my Hardrive and cleaned out my junk files from it.
Recently I have been experimenting with many changes in my game files (putting in + taking out + deleting, etc.) and
this also has an effect on how the computer will read all the files correctly. If many things are out of place, then the
game slows down. I have noticed this in my PC in the past many times.
A quick defrag of the HD usually put everything neatly into their correct place.
Today my game is running much better than before.
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loftyc

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #93 on: June 01, 2013, 08:36:48 AM »

I've defragged, I've switched between regular and lite versions, I took the map and textures over to my regular DBW install, I've changed the TexMipFilter value, I kicked the computer, and none of that has any effect.  everything is great until those buildings start popping into view...!
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agracier

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #94 on: June 01, 2013, 08:42:15 AM »

I've defragged, I've switched between regular and lite versions, I took the map and textures over to my regular DBW install, I've changed the TexMipFilter value, I kicked the computer, and none of that has any effect.  everything is great until those buildings start popping into view...!

I have more or less the same thing ... too many objects in the field of view and the game gets jerky ... it helps a bit to cut down on the number of mods that are activated in the game. That generally means less new planes ... but even that is at best a marginal improvement.

The only real solution is to fly on maps with few dense object areas - not only cities, but also for instance with dense trench systems made of trench objects (like in parts of the Aragon map).

This is one of the reasons why I suppose I've developed a taste for Pacific region maps, or previously for desert region maps ... not many cities on those in general.
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SAS~Boomer

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Re: WWI Western Front map in 2048 HD and 1024 *Updated*
« Reply #95 on: June 01, 2013, 06:37:34 PM »

I've defragged, I've switched between regular and lite versions, I took the map and textures over to my regular DBW install, I've changed the TexMipFilter value, I kicked the computer, and none of that has any effect.  everything is great until those buildings start popping into view...!

Age old problem in IL-2,been like that since the first game version
Default Berlin map is like that

Try flying around the countryside,staying away from the large city's
it is a huge map,and the countryside is also heavily populated with small villages

originally the actors.static for ther full map was at 23 mb,I then cut it down to 18 mb
and it has since been cut down to 10.5 mb

So I have slowly been cutting it down for playability,but it takes a lot of time and effort to do so
my tequnique I have been using,is I over populated the map and then cut stuff out
Rather than trying to copy paste population to the map

What I do,is now the population is on the map,I have been cutting sections out making small fields in the city's etc.
also cutting population out,trying to leave just what is along the roads similiar to a Western town Movie set for Hollywood
where all the buildings are along the street with nothing behind them

As a pilot,you look down.... see the road and then slowly focus on the population along the road ignoreing what is between the roads
It seems to work IMO as the map looks very full,with many small villages full of population that are NOT hard on Fps
It is just the large city's still effecting Fps and they continue to be cut down slowly

It is far easier to cut population out over time,than it is to try and slowly add population
and it eventually looks far better with the end result IMHO

So just bear with it,it is a Beta map to see how people make out with it
and it is continuously being worked on so will improve

although,there is not much I or anyone can do if your Pc can not run it
if this map is hard to run,there would be many other maps just as hard to run including default stock maps like Berlin

eventually,when I get done cutting the population down
I may create an alternative "lite" actors.static for those with low-end Pc's
Once the map is finished,then it would be quick and easy to just reduce the population in the extreme to create a lighter population for those that need it
This way,creating a nice full map for those that can use it,and a somewhat empty looking map for those that need it

Sorry I couldn't help with an actual solution for you,but the map is Beta and with that there will be issues
Thanks for posting though as I was wondering why nobody expressed any Fps concerns
and I was expecting some Fps issues to be reported  :)


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