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Author Topic: WWI The Somme retexured in 2048 HD and 1024  (Read 14621 times)

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SAS~Boomer

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #24 on: August 31, 2013, 05:41:21 AM »

When a map won't load hit Shift Tab to get a console report of the problem
Or,even better is to get your logfile working as it will report any game problems

Cheers
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<Gunny>

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #25 on: April 22, 2014, 02:14:34 PM »

Hey Boomer I tired to load these maps in the new 4.12.2 plus mod act 5.3.
The western front map will load but not the Somme.

Code: [Select]
Bridges data in 'maps/wwi_somme/actorsZFBP.static' DAMAGED: null
[8:07:49 PM] Detected Vertex Shaders 3.0.
[8:07:49 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[8:07:49 PM] Vertex texture units: 32
[8:07:49 PM]
[8:07:49 PM] INTERNAL ERROR: Can't open file 'MAPS/WWI_Somme/map_h.tga'
[8:07:49 PM] WARNING: TPixelMap::Load('MAPS/WWI_Somme/map_h.tga')-Error
[8:07:49 PM] INTERNAL ERROR: Height Map not loaded
[8:07:49 PM] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARN'
[8:07:49 PM] WARNING: TLandscape::LoadMap('WWI_Somme/WWI_load.ini') - errors in loading
[8:07:49 PM] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'WWI_Somme/WWI_load.ini' loading error
[8:07:58 PM] Bridges data in 'maps/wwi_somme/actorsZFBP.static' DAMAGED: null
[8:07:58 PM] Detected Vertex Shaders 3.0.
[8:07:58 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[8:07:58 PM] Vertex texture units: 32
[8:07:58 PM]
[8:07:58 PM] INTERNAL ERROR: Can't open file 'MAPS/WWI_Somme/map_h.tga'
[8:07:58 PM] WARNING: TPixelMap::Load('MAPS/WWI_Somme/map_h.tga')-Error
[8:07:58 PM] INTERNAL ERROR: Height Map not loaded
[8:07:58 PM] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARN'
[8:07:58 PM] WARNING: TLandscape::LoadMap('WWI_Somme/WWI_loadHD.ini') - errors in loading
[8:07:58 PM] World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'WWI_Somme/WWI_loadHD.ini' loading error
[Apr 22, 2014 8:08:08 PM] -------------- END log session -------------
 
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max_thehitman

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #26 on: April 22, 2014, 02:38:36 PM »

Hey Boomer I tired to load these maps in the new 4.12.2 plus mod act 5.3.
The western front map will load but not the Somme.

This new map version uses HD skins and stuff, so if the 4.12 game version is not using the HD-Mod by Carsmater,
then this will not work.
But there might be a solution, there is another version of this map with normal resolution skins. It was the first version posted
a few years ago.
Look at the post ... this package has 2 map versions... 2048 HD and 1024.

That 1024 map (should) work with any game and to my eyes is just perfect.
Nicely detailed landscape and amazing looking "No Mans Land" territory along the whole map were the fighting took place.
(It is very realistic looking! No other WW1 flight-sim has this realistic map! - NOT even the RoF game!  ;)  ) ,
with many bomb craters and realistic WW1 looking trenches.
Both maps look almost the same, but have slightly different variations to some hills and countryside, the HD version
has a few extra added details (Hey, its in "High Definiton" ) , but they both should be installed in any game for the BEST flying experience in WW1.


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<Gunny>

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #27 on: April 22, 2014, 03:59:14 PM »

I have both Max and the HD mod and still its a no-go.
Thanks for your reply Max.

Went back to the 2010 version and that works.
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zaxxxx2

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #28 on: September 03, 2023, 09:27:00 AM »

does anyone have a working link for Somme map...
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Hubberranz

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #29 on: January 01, 2024, 12:57:51 PM »

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Hubberranz

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #30 on: January 01, 2024, 01:45:00 PM »

The Somme map from  DBW 1916:
I uploaded in my game as follows the .sfs files of dbw and up3; providing a vast ARRAY of the most basic maps:
(  ..as per my 412.2 SAS 5.3, the lists goes like this.. )
Code: [Select]
dbw_sound_01.sfs
dbw_sound_02.sfs
dbw_sound_03.sfs
dbw_sound_04.sfs
dbw_sound_05.sfs
dbw_sound_06.sfs
dbw_sound_07.sfs
dbw_tex_01.sfs
dbw_tex_02.sfs
dbw_tex_03.sfs
dbw_tex_04.sfs
dbw_tex_05.sfs
dbw_tex_06.sfs
dbw_tex_07.sfs
Code: [Select]
up_sounds.sfs
up_sounds02.sfs
up_sounds03.sfs
up_sounds04.sfs
up_textures01.sfs
up_textures02.sfs
Code: [Select]
dbw_decals_02.sfs
dbw_maps_01.sfs
dbw_maps_02.sfs
dbw_maps_03.sfs
dbw_maps_04.sfs
dbw_maps_05.sfs
dbw_maps_06.sfs
dbw_maps_07.sfs
dbw_maps_08.sfs
dbw_maps_09.sfs
dbw_maps_10.sfs
dbw_maps_cntrl.sfs
dbw_objects_01.sfs
dbw_objects_02.sfs
dbw_objects_03.sfs
dbw_objects_04.sfs
dbw_objects_05.sfs
dbw_objects_06.sfs
dbw_objects_07.sfs
dbw_objects_16.sfs
sas_maps_01.sfs
sas_sound_01.sfs
sas_sound_02.sfs
sasup_effects01.sfs
up_maps01.sfs
up_maps02.sfs
up_maps03.sfs
up_maps04.sfs
up_maps05.sfs
up_objects01.sfs
up_objects02.sfs
up_objects03.sfs
up_objects04.sfs
updbw_mapex_01.sfs
updbw_mapex_02.sfs
updbw_mapex_03.sfs
updbw_mapex_04.sfs
updbw_mapex_05.sfs
updbw_mapex_06.sfs
updbw_mapex_07.sfs
updbw_mapex_08.sfs
These .sfs are imports from DBW/UP3 410 game version. ALL objects need their own activation, avoiding duplicates if possible (as per their original static.ini 's).
ANY map is then activated/tested when needed. Editing/modding such maps require having their actual extracted load.ini's: https://www.mediafire.com/file/ivpdvq8rxhyqg3e/LesKlsDeLoad%252Cini_v3.7z/file
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zaxxxx2

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Re: WWI The Somme retexured in 2048 HD and 1024
« Reply #31 on: January 14, 2024, 11:59:49 AM »

Thx Hubberranz, it works...
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