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Author Topic: Can Textures be made from 1024 x 1024 to 2048 textures and other texture tips  (Read 2204 times)

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Helen-of-Sparta

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Is possible textures they can be maked from 1024 x 1024 to be 2048 textures? i did think that maybes only this can to increase size for textures to maked them to become bigger so now fields they do become 4x bigger and this can to be only effect.

I also did think 2048 must to be created from begining and not from 1024 textures because you can created details with bumph texture to produce details at 1024 textures with not have to maked to be bigger into 2048, i am creating new textures at Narvik map and so for me is interesting i do want to know.
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agracier

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Re: Re: WWI Western Front map in 2048 HD and 1024
« Reply #1 on: April 26, 2013, 10:22:49 AM »

This maps he do look wonderful but please i do have for you serious question about 2048 textures creation

Is possible textures they can be maked from 1024 x 1024 to be 2048 textures? i did think that maybes only this can to increase size for textures to maked them to become bigger so now fields they do become 4x bigger and this can to be only effect.

I also did think 2048 must to be created from begining and not from 1024 textures because you can created details with bumph texture to produce details at 1024 textures with not have to maked to be bigger into 2048, i am creating new textures at Narvik map and so for me is interesting i do want to know.

You could create 2048 sized textures starting from 1024 textures, but then you'll need at least 2 different, but similar 1024 textures to work from. If you work from 1 texture in 1024, you won't have enough variation to cover the large area and will probably end up with very repetitive textures. In any case you can't simply upscale 1024 at 200% and then be able to use. You won't see any difference between the two so it has little sense in doing so.

There are exceptions though that work OK. I have for instance taken an airfield texture 'sk_modavala_fields.tga' which is a very uniform texture, and made it into a 2048. This works because the original texture is a smooth texture, no variations in landscape to speak of. So you can paste original into a new 2034x2048 several times and flip/mirror it each time to avoid repetition.

But otherwise, it's best to use at least 2, but preferably more, 1024 textures and make them into one 2048 texture. The landscapes depicted must be similar though so that they can blended ... not only the landscape itself, but also color range and tones ... this last can be done in Photoshop with the 'match color' command.
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Helen-of-Sparta

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Re: Re: WWI Western Front map in 2048 HD and 1024
« Reply #2 on: April 26, 2013, 10:32:40 AM »

Thank you agracier this explains perfect for me, i do think i can maked experiment if maps they can look like this one  ;)
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farang65

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This is a wealth of info from the knowledgable ones  ;D :D regarding 2048 textures

Carmaster,and Agracier  :D :)

It is a new learning curve but you always tend to learn something new most days here at the SAS

Cheer

Kirby
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Helen-of-Sparta

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For me the best performance to make map is to create them the textures, i spend much long time at google earth to select for me my textures i can use at map, for Narvik map i did created more than is 800 textures to select only a few and even now i use some of other peoples textures at map.

I do use only gimp to create them the textures but every thing is in English and all tutorials also in English and so i do have for me some difficulty i can understand, Blumax he did teached to me many, many things about textures at maps but not about 2048 textures because this is new and already he did leave now IL-2 and so he not do know how he can maked good 2048 textures. So now you are my teachers and all advice and lessons is welcome and i really, really do appreciate and thank you for all information and tutorials that is maked at this thread, now i can take for me some time and my dictionary and learn for me more lessons.

 :-* Eleni  :-*
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