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Author Topic: Navalized P-47D Late  (Read 21684 times)

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mandrill

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Re: Navalized P-47D Late
« Reply #24 on: November 26, 2013, 06:33:52 PM »

I cannot believe this beast can land and take off on a CV. This is just very, very perverse........
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BravoFxTrt

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Re: Navalized P-47D Late
« Reply #25 on: November 27, 2013, 01:57:13 AM »

The link is dead for me.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

The Radge

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Re: Navalized P-47D Late
« Reply #26 on: February 25, 2014, 11:46:10 AM »

Have an error 20% game loading

Code: [Select]
[18:42:39] Spawn.get( com.maddox.il2.objects.air.P_47DN ): com.maddox.il2.objects.air.CockpitP_47D27
[18:42:39] java.lang.NoClassDefFoundError: com.maddox.il2.objects.air.CockpitP_47D27
[18:42:39] at com.maddox.il2.objects.air.P_47DN.class$(P_47DN.java:96)
[18:42:39] at com.maddox.il2.objects.air.P_47DN.<clinit>(P_47DN.java:105)
[18:42:39] at java.lang.Class.forName0(Native Method)
[18:42:39] at java.lang.Class.forName(Unknown Source)
[18:42:39] at com.maddox.rts.Spawn.get(Spawn.java:39)
[18:42:39] at com.maddox.rts.Spawn.get(Spawn.java:28)
[18:42:39] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[18:42:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[18:42:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[18:42:39] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:42:39] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:42:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:42:39] java.lang.NoClassDefFoundError
[18:42:39] at java.lang.Class.forName0(Native Method)
[18:42:39] at java.lang.Class.forName(Unknown Source)
[18:42:39] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[18:42:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[18:42:39] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[18:42:39] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[18:42:39] at com.maddox.il2.game.Main.exec(Main.java:432)
[18:42:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

4.12.2+SAS ModAct 5.30. Used given 4.09 FM
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Blazing

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Re: Navalized P-47D Late
« Reply #27 on: February 25, 2014, 06:15:39 PM »

looks like a missing cockpit
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The Radge

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Re: Navalized P-47D Late
« Reply #28 on: February 25, 2014, 06:45:26 PM »

I think if 20% crash - then classes for cockpit...
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Blazing

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Re: Navalized P-47D Late
« Reply #29 on: February 25, 2014, 10:06:07 PM »

well I'm not sure I'm going off when I've got a 20% crash creating slot and the fact it states found error for the line in the java com.Maddox.il2.air.cockpit. but it doesn't make sense to me why you would get that error as the p-47D27 is a stock one.

**** I looked over the other pages, check page 2 post 18, Bravo points out some cockpits you may need ****
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The Radge

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Re: Navalized P-47D Late
« Reply #30 on: February 26, 2014, 04:12:33 AM »

Thank you, Blazing! Now it works :)
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Sharkzz

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Re: Navalized P-47D Late
« Reply #31 on: August 14, 2014, 12:48:13 AM »

link dead
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

Sharkzz

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Re: Navalized P-47D Late
« Reply #32 on: August 14, 2014, 12:49:39 AM »

oopsy sorry link ok was just very very slow
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

Gatrasz

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Re: Navalized P-47D Late
« Reply #33 on: January 10, 2018, 05:39:16 PM »

Hi ! I don't know if someone still uses this cool mod plane, but I frequently do (thank you to CWatson and SAS~Riken for it !) and had something to suggest. I hope I don't break any rule by doing this, and will of course change or remove my post if asked.

I've recently made some research about lend-lease P-47 fighters ; USSR received something like 200 P-47D, and they used them mostly for air defense. But the Thunderbolt was ultimately considered by russian pilots as a 'navy fleet' aircraft. Something else : russian Thunderbolts may have been delivered with external machine guns removed : it's been done for this mod plane already, and considering a naval use for this fighter-bomber gave me some ideas about a what-if campaign involving russian aircraft carrier...

Anyway, the only thing is about the bomb load ; one bomb only appears quite 'light' for the Thunderbolt, even for carrier use. According to some sources, the P-47 was able to carry 2 FAB-250 as a dive-bomber and 3 FAB-250 or 2 FAB-500 in horizontal flight. I did not find any information about rockets, but assuming it would be a ship hunter, at least a pair of russian rockets under the wings could be useful too. The question is : would anyone with the needed skills be interested in improving this plane's loadout ?

I know this is an old mod, and I could turn this post into a proper request elsewhere if SAS Team members or anyone ask for it ; but this navalized P-47D happens to be a perfect candidate for the what-if project I had in mind. It could sure be worth as a request for a different, stand-alone and more realistic option on a more traditional P-47 model, by the way.
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VonWaffen

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Re: Navalized P-47D Late
« Reply #34 on: January 10, 2018, 06:16:08 PM »

you can load a P47 even more then your Christmas tree,,,  it's rough , strong , powerful, they can put so many stuff under those wings they have to worry about blowing tyres :)





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The enemy is stupid. Believing it's us the enemy,when it's him

Gatrasz

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Re: Navalized P-47D Late
« Reply #35 on: January 11, 2018, 05:33:17 AM »

you can load a P47 even more then your Christmas tree,,,  it's rough , strong , powerful, they can put so many stuff under those wings they have to worry about blowing tyres :)
I'm sure of that ! But blowing a tyre on a carrier's deck is not a good idea ;) And I wanted to stay close to the choices of this mod's makers. I'm not sure anyway about the use of rockets on P-47D-22 and 27 ; that's why I thought about soviet 'field-mod' racks under the wing, like Hurricanes. I think that the use of a huge fighter bomber like Thunderbolt on a carrier would imply a large bombload to avoid the need of escorting bombers...and to save space on the deck ! :D
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