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Author Topic: DCG Mediterranean HSFX  (Read 15725 times)

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WindWpn

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DCG Mediterranean HSFX
« on: April 28, 2013, 02:28:17 PM »

Hello all,

Introducing DCG Mediterranean for HSFX
https://www.mediafire.com/?6v50y63o6i4jcr2
UPDATE 3:
 - Added Axis End Campaign victory condition:  Destroy 90% enemy fuel supply
 - Corrected defect found in road route file (thx LS!)

UPDATE 2: 
 - Corrected Italian Fighter Squadrons
 - Corrected FAA ship player spawn
 - Corrected DE Fighter Squadron for 109 flyer

UPDATE 1:
 - Corrected RAF Fighter Squadrons



This updated campaign has been reworked for HSFX 6.17 and includes some new features such as Dynamic Weather, Radio Roma and BBC broadcasts and other goodies.  Be sure to check out the README.rtf in the install pack for all the details.

Note, continued refinements will be included this the campaign will be tweaked based on your feedback.  Please report any findings here in this thread and updates will be posted as they are released.

~S~
wind

Credits:  Shakaali (original author) Quite a feat for all the routes and objects which are part of this campaign! 

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PA_Willy

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Re: DCG Mediterranean HSFX
« Reply #1 on: April 28, 2013, 03:31:09 PM »

Thank you very much!!
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doramas67

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Re: DCG Mediterranean HSFX
« Reply #2 on: April 28, 2013, 04:31:28 PM »

Thanks a lot, WindWpn
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BravoFxTrt

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Re: DCG Mediterranean HSFX
« Reply #3 on: April 28, 2013, 07:00:18 PM »

Very Cool Wind, Thanks Buddy.
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WindWpn

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Re: DCG Mediterranean HSFX
« Reply #4 on: April 28, 2013, 07:33:41 PM »

ah, did find one fix that will be released in coming days.  Should not impact start of campaign though.

stay tuned!

~S~
wind
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WindWpn

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Re: DCG Mediterranean HSFX
« Reply #5 on: April 28, 2013, 09:40:15 PM »

bump, update posted.  RAF Fighter squads were off with two not showing up in DGEN file.  Fixed.

~S~
wind
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Semor

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Re: DCG Mediterranean HSFX
« Reply #6 on: April 29, 2013, 06:36:27 AM »

Hi Wind.

Have you found a solution for the "bug" with the Ar-196 in the recon sub-campaign? DCG still generates only transfer missions instead of armed recons,no matter if I set the "action Radius" to the max. or check/uncheck the "no transfers option" in the DCG panel.seems like DCG can´t handle a floatplane on this map?

regards
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WindWpn

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Re: DCG Mediterranean HSFX
« Reply #7 on: April 29, 2013, 07:15:43 AM »

Hi Wind.

Have you found a solution for the "bug" with the Ar-196 in the recon sub-campaign? DCG still generates only transfer missions instead of armed recons,no matter if I set the "action Radius" to the max. or check/uncheck the "no transfers option" in the DCG panel.seems like DCG can´t handle a floatplane on this map?

regards

Have not found a solution yet for the Ar-196 generating only transfer missions.  Likely best is if you wish to fly an Ar-196 campaign is to fly as a flight lead position and go "hunting" with your flight.  I included a road route and sea lane mission file to allow the player to become familiar with where the routes and lanes are on the map (paste these .mis files into a Missions/Campaigns/GB/recon/ folder and open in FMB to view).  This will help flying armed recon as you can fly over those lanes while on the way to the transfer base.  Additionally, for the Ar-196, you can likely update the weapons loadout via the DCG UI to include ordinance for all flight types to be sure there are bombs attached even for a transfer mission.

Of note, there is also a "bug" tied to spawn points for the AR-196 (seaplanes) at some bases.  I believe this is a map issue as the planes spawn in the water, but immediately explode.  The explosion is not caused by loadout, but rather something with the map (perhaps elevation?).  I have seen this on some of the African coast spawn bases for seaplanes.  Fix here is that if you are transfered to a north African seaplane base that is known to be a bug, set DCG via DCG UI to base plane at different base before generating next mission.

All in all, will continue to flush out issues in the campaign, and may make some other tweaks for the period plane set.  May also add a RAAF/SAAF fighter campaign to get some Aussies in to fly with, along with perhaps a US fighter/attack campaign which will both start a little later in the timeline.

~S~
wind
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vegetarian

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Re: DCG Mediterranean HSFX
« Reply #8 on: April 29, 2013, 07:20:54 AM »

G'day Wind,

This is looking good. I like that idea of adding RAAF/SAAF and US campaigns.

Cheers
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DEERxBanshee

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Re: DCG Mediterranean HSFX
« Reply #9 on: April 29, 2013, 09:23:11 AM »

Thank you!

One thing I've noticed though which, I may not be 100% on but the Italian fighter squadrons all seem to be AS squadrons and one BT. I think these were actually mainly bomber squadrons...like for example, 279 AS was a squadron that if I am not mistaken flew SM 79s. The fighter squadrons I believe were for example: 360 Squadriglia CT or 378 Squadriglia CT. I believe this was the case in the original version as well that did not work with HSFX 6.17

I would somehow change this myself but I am quite a novice at things such as this

EDIT: found a link that kind of explains what i am getting at as CT means land fighter and AS means Torpedo aircraft

http://www.ww2incolor.com/italian-forces/BR20-NERO.html

Another thing I noticed was I can only choose zg26 for a German fighter pilot no 7_jg 26?
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WindWpn

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Re: DCG Mediterranean HSFX
« Reply #10 on: April 29, 2013, 12:10:23 PM »

Thank you!

One thing I've noticed though which, I may not be 100% on but the Italian fighter squadrons all seem to be AS squadrons and one BT. I think these were actually mainly bomber squadrons...like for example, 279 AS was a squadron that if I am not mistaken flew SM 79s. The fighter squadrons I believe were for example: 360 Squadriglia CT or 378 Squadriglia CT. I believe this was the case in the original version as well that did not work with HSFX 6.17

I would somehow change this myself but I am quite a novice at things such as this

EDIT: found a link that kind of explains what i am getting at as CT means land fighter and AS means Torpedo aircraft

http://www.ww2incolor.com/italian-forces/BR20-NERO.html

Another thing I noticed was I can only choose zg26 for a German fighter pilot no 7_jg 26?

thanks for the feedback!  Excellent finds regarding the italian squad detail.  I will update accordingly as I see what and where updates are necessary in the dcg campaign code.  Also, great find with the german fighter squad, that is actually a defect as 7_jg26 does not exist in hsfx.  I will change to IV_JG26 as that is the closest existing match.

Keep the feedback coming in!  Refinements are fairly easy as long as its in DCG code!

~S~
wind
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Semor

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Re: DCG Mediterranean HSFX
« Reply #11 on: April 29, 2013, 12:12:04 PM »

Quote
Have not found a solution yet for the Ar-196 generating only transfer missions.  Likely best is if you wish to fly an Ar-196 campaign is to fly as a flight lead position and go "hunting" with your flight.  I included a road route and sea lane mission file to allow the player to become familiar with where the routes and lanes are on the map (paste these .mis files into a Missions/Campaigns/GB/recon/ folder and open in FMB to view).  This will help flying armed recon as you can fly over those lanes while on the way to the transfer base.  Additionally, for the Ar-196, you can likely update the weapons loadout via the DCG UI to include ordinance for all flight types to be sure there are bombs attached even for a transfer mission.

Ok.Thanks.Hmmm,that´s very sad.I love the Ar-196 and these "transfer Missions" are real immersion killers.Let´s hope for a solution  in the future. There´s enough other subcampaigns to play with.  ;)

Wind,I´ll put a link for this Mediterranean topic into my DGen/DCG collection thread,ok?

Regards,Semor
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