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Author Topic: Ardennes map - heavy snow update  (Read 105230 times)

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Dakpilot

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Re: Ardennes retextured, retowned, revillaged
« Reply #144 on: August 06, 2013, 08:58:31 AM »

I think all the answers you seek are already in this thread, If you consider the time spent making this wonderful repaint..the time spent reading all 13 pages are not so great, also you may learn to look for answers to info that is readily available in the right places
For these great FREE works we must make some effort also
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #145 on: August 06, 2013, 12:26:53 PM »

Install instructions:
Take textures (files .tga) to your directory
MODS/mapmods/Maps/_Tex/East/ardennes   and
MODS/mapmods/Maps/_Tex/East/ardennes_winter

and other files to directory

MODS/mapmods/Maps/Ardennes

I think that there is this way presets in zip file, or not?
So - I assume that you use MOD activator.

If you do these steps, you can fly on these maps.
Last step is install HANGAR MOD and HANGAR MOD2. You can fly without it, but your campaign will not be able to save missions.

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tuskegee76

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Re: Ardennes retextured, retowned, revillaged
« Reply #146 on: August 06, 2013, 01:19:51 PM »

I did read the instructions well but the maps aren't showing up in the QMB map selector only Ardennes winter map  but that's the one that came with the stock version I guess. in my ini.files there I can find the lines for these retextured maps and the original is gone  ??? Maybe someone can say what i did load this map I did get yellow, white artifacts and at the screen where you can your alter plane(ammo etc) the plane's picture seems like it still has to be made by a graphics program, I know patience is a virtue  ;D, I do use SAS 5.20 tough. I will try until it works no prob

cheers
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #147 on: August 06, 2013, 01:29:25 PM »

I did get yellow, white artifacts...could you make screenshot????
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tuskegee76

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Re: Ardennes retextured, retowned, revillaged
« Reply #148 on: August 06, 2013, 02:02:38 PM »

hi cyberolas  this is my map structure SAS/MAPMODS/MAPS/_tex/EAST/Ardennes
                                                                                                        Ardennes W
MAPS/Ardennes
MAPS/Clouds262 tga/
MAPS/All ini.
these 2 lines I do have in my all ini files map
Ardennes_S       Ardennes/sload.ini
Ardennes_W       Ardennes/wload.ini

And do I have to unpack the Bumph files out of the map or can I just paste the complete map without extracting the BumpH files in the map Ardennes S/W

cheers
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #149 on: August 06, 2013, 02:20:43 PM »

1.What is SAS directory? It should be MODS or not?

2.If you have these lines
Ardennes_S       Ardennes/sload.ini
Ardennes_W       Ardennes/wload.ini

in all.ini

you donĀ“t have this map in QMB I think. Try to look to .mis files in QMB directory... you could see line with right way to map.

3. MODS/mapmods/MAPS/_Tex/Clouds262.tga
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tuskegee76

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Re: Ardennes retextured, retowned, revillaged
« Reply #150 on: August 06, 2013, 02:40:00 PM »

I'm using SAS MODACT 5.20 so there is my mapmods folder located and I have only Ardennes_W folder in my QMBPRO directory. I did read some pages concerning adding new maps to QMBPRO telling me  I have to create missions before I can fly on these new maps, thus a solo flight is not possible for the time being? I can select these maps in FMB tough.
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SAS~Tom2

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Re: Ardennes retextured, retowned, revillaged
« Reply #151 on: August 06, 2013, 03:21:09 PM »

hi cyberolas  this is my map structure SAS/MAPMODS/MAPS/_tex/EAST/Ardennes
                                                                                                        Ardennes W
MAPS/Ardennes
MAPS/Clouds262 tga/
MAPS/All ini.
these 2 lines I do have in my all ini files map
Ardennes_S       Ardennes/sload.ini
Ardennes_W       Ardennes/wload.ini

And do I have to unpack the Bumph files out of the map or can I just paste the complete map without extracting the BumpH files in the map Ardennes S/W

cheers


Gents, here is also some info..on his problem

https://www.sas1946.com/main/index.php/topic,35419.36.html


Seeing the structure you used, tuskegee76, I think you made a mistake:
The "Clouds262 tga" should be in Mapmods\_Tex.

Like that.

For missions, ..you can always make one in the Full Mission Builder segment.
Load the map there and build a mission of your liking.
QMB is rather for lazy chaps like me or quick access.

QMB needs the correct mission and mission name folder (In DBW's ModAct's case) to be in the QMB parent folder.
For DBW and Modact, only the winter version is present.

And, finally, check the link in the other thread again, for huge bump files, you probably need to have the Hi Res mod as well, all linked in the other thread (my link leads to the needed thread where I posted more help...).

Chaps, he runs on ModAct for 4.12, and the MapMods folder there is in the SAS folder not the Mods folder or #DBW folder.
And here is where my tips end today lol. ;)

Cheerio

Tom :)
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SAS~Tom2

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Re: Ardennes retextured, retowned, revillaged
« Reply #152 on: August 06, 2013, 03:29:24 PM »

PS:
My error:
For the cloud texture:
It should be
MapMod\Maps\_Tex.
 :-[

Hope I could help.

Chrs



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tuskegee76

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Re: Ardennes retextured, retowned, revillaged
« Reply #153 on: August 06, 2013, 03:41:53 PM »

tnx Tom I guess that different mods use different structures for installing Mods it seems, I tried it out with FMB and there was it that I saw the yellow stripes on a white screen and my plane's nose was the only thing I saw when entered arms selection, I will make this map running no doubt about that and in case of the BumpH file do I have to extract the files out of the map or can can I drop the whole map in my Ardennes S/W folder anyhow I gonna check out that link you gave

cheers
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #154 on: August 08, 2013, 09:34:38 AM »

Here is video by killer of every bomber ;D

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marcost

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Re: Ardennes retextured, retowned, revillaged
« Reply #155 on: August 12, 2013, 06:35:34 AM »

Thanks Cyberolas for another fantastic repaint  :)
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