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Author Topic: Ardennes map - heavy snow update  (Read 106040 times)

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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #204 on: August 21, 2013, 12:09:48 AM »

Oh yeah, I know this hangar and I used it a lot in Crimea map, Kuban and so on. Stange thing, when I make populating in maps, I can see it in directory basic buildings. So - I suggest: Tomorrow evening I will publish this hangar on this topic, ok?
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Drewm3i

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Re: Ardennes retextured, retowned, revillaged
« Reply #205 on: August 21, 2013, 12:54:31 AM »

Tomorrow evening I will publish this hangar on this topic, ok?
Sounds good! Great maps, I'm running them on my DBW install, but not yet 4.12.1 m.
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sphantom

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Re: Ardennes retextured, retowned, revillaged
« Reply #206 on: August 21, 2013, 04:38:32 AM »

They all work in 4.12 and 4.12.1 too
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Drewm3i

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Re: Ardennes retextured, retowned, revillaged
« Reply #207 on: August 21, 2013, 08:38:54 AM »

They all work in 4.12 and 4.12.1 too
I have 4.12.1 m and I haven't gotten them working...what do I need to do to change that? It says I'm missing objects.
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sphantom

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Re: Ardennes retextured, retowned, revillaged
« Reply #208 on: August 21, 2013, 11:02:02 AM »

download the object pack here at the map mod section.
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #209 on: August 22, 2013, 10:47:01 AM »

So, my friends, Luft hangar is on the first page of this topic!
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enrico

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Re: Ardennes retextured, retowned, revillaged
« Reply #210 on: August 23, 2013, 06:08:50 AM »

Thank you very much Cyberolas, now Crimea map works perfectly, and it's beautyful.

Still object "buildings.House$TypeD-herbe" missing from Prokhorovka and Ardennes, accordingly to static_checker.
Can anyone post that object?

Thank you
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #211 on: August 23, 2013, 07:39:10 AM »

I will try to find it in my directories...

http://www.youtube.com/watch?v=fgWBX10zoBA

Wonderfull video, donĀ“t anybody know what is that cameras mod in this video? Looks really good.
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Drewm3i

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Re: Ardennes retextured, retowned, revillaged
« Reply #212 on: August 23, 2013, 11:39:58 PM »

So, my friends, Luft hangar is on the first page of this topic!
Thanks so much man! Keep up the GREAT--I mean exceptional--work!  :)
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enrico

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Re: Ardennes retextured, retowned, revillaged
« Reply #213 on: August 24, 2013, 06:33:54 AM »

Ardennes summer is outstanding, really wonderful and immersive, a pleasure to fly over this piece of art in its field. My best compliments to you Cyberolas.

Tried also winter version and prokhorovka, but they still don't save mission; now static-checker tells these objects missing (I don't know why only now they are listed, probably my mistake):

Winter ardennes: missing object "buildings.House$TypeD-herbe_W"
Prokhorovka:      missing object  "buildings.House$Hangar_typeG"

If someone could post them I will avoid to download about 1GB of objectr pack...
Thnks!
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max_thehitman

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Re: Ardennes retextured, retowned, revillaged
« Reply #214 on: August 24, 2013, 03:19:16 PM »



...I will avoid to download about 1GB of objectr pack...
Thnks!

I will highly reccomend and suggest to download and install that 1 gigabyte of objects into
your IL2+mods game, so in the future you will not have problems in flying in any map you use.

If a map-artist needs to put every-single object he uses in his map, then it is going
to be a very big download and its unnessessary.
We do not need a big map download.
 We must make things simple and easy.

Make things simple for yourself and your IL2+mods game and please install all the necessary objects
the maps need, for ALL maps, before you run into problems in the future again and need specific
objects just so one map can work .

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I will post here a message I wrote for another IL2-fan who was having problems with his game~,
so you can see what you need to download.

....//....
.... judging by the number of posts and problems you have posted already in other threads, it seems
you are having major problems with your maps showing correctly due to the fact you are
missing out on many static-objects.

The original IL2 modded game already comes with a large selection of objects (About 3500+), but
many new objects have been added to many maps in the last 5 years.
You must keep your game up-to-date with these new object add-ons or you will experience game crashes in the future.

I will suggest for you to take a day off from doing anything else with your game and just
download and get your new static-objects into your game.
Look into this section for all the new objects that have been released...

https://www.sas1946.com/main/index.php/board,221.0.html

https://www.sas1946.com/main/index.php/board,6.0.html

(Take note= YOU DO NOT NEED to download my recent object packs. These were created very recently and
no maps use them yet. But all the other older objects you will need, because many map makers have already used tand included hem in the new maps already released and those other Retextured/Repopulated maps! )

~~~~~~~~~~~

Now there are two BIG packages with many of these objects which have been packed by UP~Boomer and
SAS~Farang. DOWNLOAD THEM.
Just so you will not spend too much time with looking for what you really need, I suggest
to download these special packs and install them all.
They are available at Mission4Today. I will post for you a link in
a minute.
They are still not entirely complete with 100% of the objects , but they do have 99% of all the known
and needed objects for your maps to appear in the game and those missions you have been having problems
with.

00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update

DOWNLOAD ALL - http://www.mission4today.com/index.php?name=Downloads3&c=156

Boomer's Object Pack
(important= These are the original IL2+Mods game static objects which you should have already
in your game, if you do not have them, you better get them now)

DOWNLOAD ALL - http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621

~~~~~~~~~~~~~~~~~~~~

Once you download these you should have close to 4,000 static objects in your game (which also include vehicles/tanks/trees)
and all your maps should be appearing with those missions you want to see and fly.
Your game should be running and playing with no problems with all these objects. I have in my game over 5,500+ new objects
and I have no problems. My computer is not the best either. SO its all cool.
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Herra Tohtori

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Re: Ardennes retextured, retowned, revillaged
« Reply #215 on: August 25, 2013, 07:14:55 AM »

I agree with max in that including commonly used assets (like hangars or houses or other objects) in every map that uses them is not particularly great idea as it would increase download sizes and bandwidth consumption with a lot of redundancy - same objects would end up being downloaded with several map mods, for example.

However, mod dependencies should always be marked clearly. I have no problem whatsoever with downloading an object pack if it's used as a dependance repository for several maps, but if no dependencies are mentioned I will always assume a released mod (map, plane, etc.) is a contained, working package for a given environment.

Nothing bums me like trying to install a thing only to find that I need another thing to actually run it. :-X
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