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Author Topic: Ardennes map - heavy snow update  (Read 105286 times)

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hguderian

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Re: Ardennes retextured, retowned, revillaged
« Reply #84 on: April 30, 2013, 02:57:47 AM »

Any chance to have a 1024 too for who still have trouble with 2048 textures?

You wouldn't have probs with 2048 BumpH cause this BumpH's size it's ok for IL2 engine since the origin.

So for BumpH files you don't need the 2048HD Mod.

Cheers!
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agracier

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Re: Ardennes retextured, retowned, revillaged
« Reply #85 on: April 30, 2013, 03:02:44 AM »

I tried to make a new ed_map for this one. Those old defaults are really so basic, not atmospheric in relation to the actual maps themselves once you're in a mission. An certainly not for this great repaint.

But no matter which kind of overlays or map types I choose to make a new ed_map with, the towns and the terrain would just not align, and I'm not talking about being a tad off one way or the other, but real uncorrectable misplacement of towns, rivers etc. ... I guess the old default maps were made by hand? No use of dems or satellite data?
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markino

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Re: Ardennes retextured, retowned, revillaged
« Reply #86 on: April 30, 2013, 03:05:25 AM »

as this map repaints the default map and is already in our games

Hi Boomer! Yesterday I tried to do as you explain to me and...WOW...works perfectly!! I had no doubt of course... :) :)

But  I would like to point out a phrase: as this map repaints the default map and is already in our games.
Well, maybe for you, modders, it is implied, but for a newbie like me really not... This phrase helps me greatly!!
At the beginning I believed they was new maps and if I fail the installation I will have many problems with the game...

I'm going to propose that some good soul made a tutorial, as "How to install a new plane easily", for maps also.
Tutorial may help us, poor newbies, better than many words...

Many thanks for your kindly reply and patience!!

Ciao!

Marco
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squiffy

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Re: Ardennes retextured, retowned, revillaged
« Reply #87 on: April 30, 2013, 10:36:46 AM »

Wow!  :)  Outstanding... can't wait to try this out.  The screens look amazing.  I feel like I've been waiting for this since Jane's WW2 fighters.  Finally!  A gorgeous Ardennes map to recreate '44 and '45 ops.  Cyberolas, you are a wizard!!
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SAS~Boomer

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Re: Ardennes retextured, retowned, revillaged
« Reply #88 on: April 30, 2013, 11:57:40 AM »

your welcome Marco,glad you got it sorted out  :)

Cheers
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Whiskey_Sierra_972

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Re: Ardennes retextured, retowned, revillaged
« Reply #89 on: April 30, 2013, 12:01:45 PM »

So for BumpH files you don't need the 2048HD Mod.

Thanks mate!

I wasn't aware of this for BumpH files!

All the very best!

alter
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Chief_Mouser

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Re: Ardennes retextured, retowned, revillaged
« Reply #90 on: April 30, 2013, 12:20:04 PM »

Lovely maps, really good look and feel to them.  :)
We'll add them into the next HSFX if that's ok.

Cheers.
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PA_Jeronimo

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Re: Ardennes retextured, retowned, revillaged
« Reply #91 on: April 30, 2013, 12:34:16 PM »

A fantastic work, thank you sir. ;)
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BravoFxTrt

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Re: Ardennes retextured, retowned, revillaged
« Reply #92 on: April 30, 2013, 12:41:14 PM »

Very Good News Cat.
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Gumpy

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Re: Ardennes retextured, retowned, revillaged
« Reply #93 on: April 30, 2013, 02:10:19 PM »

Photo realistic thanks cyberolas.
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cgagan

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Re: Ardennes retextured, retowned, revillaged
« Reply #94 on: April 30, 2013, 02:14:43 PM »

Great map, indeed...
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SAS~Bombsaway

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Re: Ardennes retextured, retowned, revillaged
« Reply #95 on: April 30, 2013, 02:37:51 PM »

Supply drop near bastogne.

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