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Author Topic: Ardennes map - heavy snow update  (Read 105228 times)

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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #180 on: August 19, 2013, 03:48:35 AM »

And did you try flying "classical" mission - for example from offline campaign Legendary Y-29. I don´t know, if there isn´t problem in QMB mission and map would be right....?
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zsoltfireman

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Re: Ardennes retextured, retowned, revillaged
« Reply #181 on: August 19, 2013, 03:56:26 AM »

And did you try flying "classical" mission - for example from offline campaign Legendary Y-29. I don´t know, if there isn´t problem in QMB mission and map would be right....?

The FMB does not load the winter map
map empty!
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zsoltfireman

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Re: Ardennes retextured, retowned, revillaged
« Reply #182 on: August 19, 2013, 05:39:57 AM »

And did you try flying "classical" mission - for example from offline campaign Legendary Y-29. I don´t know, if there isn´t problem in QMB mission and map would be right....?

The YP-80 campaig =
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hguderian

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Re: Ardennes retextured, retowned, revillaged
« Reply #183 on: August 19, 2013, 06:29:24 AM »

Load that map on FMB...then hit SHIFT and TAB so you could read what's happening with the map.

How is named the .ini of the winter map? Could be some typo?
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zsoltfireman

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Re: Ardennes retextured, retowned, revillaged
« Reply #184 on: August 19, 2013, 07:20:01 AM »

Load that map on FMB...then hit SHIFT and TAB so you could read what's happening with the map.

How is named the .ini of the winter map? Could be some typo?

I see this:

all.ini

Ardennes_S Ardennes/sload.ini
Ardennes_W Ardennes/wload.ini
ArdennesWinter(tab) Ardennes/tab_wload.ini
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cyberolas

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Re: Ardennes retextured, retowned, revillaged
« Reply #185 on: August 19, 2013, 08:04:20 AM »

SHIFT+TAB in FMB says many things about this problem. I use it too.
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hguderian

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Re: Ardennes retextured, retowned, revillaged
« Reply #186 on: August 19, 2013, 08:08:46 AM »

Or publish your log file. If you've the same message also in QMB it's for sure a missing texture problem!
What kind of IL2 are you using (DBW/HSFX/HISTOMOD/MODACT)?

You've a MODS folder...so could I think it's HSFX...right?
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zsoltfireman

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Re: Ardennes retextured, retowned, revillaged
« Reply #187 on: August 19, 2013, 08:14:11 AM »

Or publish your log file. If you've the same message also in QMB it's for sure a missing texture problem!
What kind of IL2 are you using (DBW/HSFX/HISTOMOD/MODACT)?

You've a MODS folder...so could I think it's HSFX...right?

DBW 1.71

logfile: http://www.putlocker.com/file/986AF6CB5E2DB339

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zsoltfireman

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Re: Ardennes retextured, retowned, revillaged
« Reply #188 on: August 19, 2013, 08:18:32 AM »

SHIFT+TAB in FMB says many things about this problem. I use it too.

Here the FMB Shift+tab:

http://i.imgur.com/HsKmJdA.jpg
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hguderian

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Re: Ardennes retextured, retowned, revillaged
« Reply #189 on: August 19, 2013, 08:29:40 AM »

OK...you've a texture problem...as you can read it's missed the Clouds262.tga file from .../_Tex folder!

Reading the original wload.ini from cyberolas you find this line:
HighClouds = Clouds262.tga

If you've installed correctly all his files you must have this structure for winter textures:
MODS/MAPMODS/Maps/_Tex/East/Ardennes_winter

....so re-write in the line above in wload.ini in this way:
HighClouds = East/Clouds262.tga

Alternatively you could simply change the name of the file into Clouds256


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Herra Tohtori

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Re: Ardennes retextured, retowned, revillaged
« Reply #190 on: August 19, 2013, 08:32:22 AM »

I would recommend rather using something like http://pastebin.com for more convenient access to the log contens, than posting an archive on a file hosting site that has download timers.

Looking at the errors on the console, it seems like there's a corrupt or missing cloud texture (Clouds262.tga). It could be that the file doesn't exist, or it is in wrong format (RLE encoding, wrong bit depth, indexed instead of greyscale, all manner of things are known to cause this kind of issue).

Earlier on the thread, same file is mentioned in this post:

https://www.sas1946.com/main/index.php/topic,34403.msg371500.html#msg371500

Guderian's fix will definitely work but I'm a bit confused as to why you're getting this error, since it should (apparently) be fixed since long time ago.

Is it possible that you are still using the first version, before the problem was fixed?
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zsoltfireman

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Re: Ardennes retextured, retowned, revillaged
« Reply #191 on: August 19, 2013, 08:49:12 AM »

OK...you've a texture problem...as you can read it's missed the Clouds262.tga file from .../_Tex folder!

Reading the original wload.ini from cyberolas you find this line:
HighClouds = Clouds262.tga

If you've installed correctly all his files you must have this structure for winter textures:
MODS/MAPMODS/Maps/_Tex/East/Ardennes_winter

....so re-write in the line above in wload.ini in this way:
HighClouds = East/Clouds262.tga

Alternatively you could simply change the name of the file into Clouds256

There is no change  :-[
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