Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 23 [24] 25 26 27 ... 31   Go Down

Author Topic: Ardennes map - heavy snow update  (Read 105149 times)

0 Members and 2 Guests are viewing this topic.

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Ardennes map - heavy snow update
« Reply #276 on: November 23, 2013, 09:39:04 PM »

Ok now Im getting some where. These are missing;

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

any body can help with these?
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Ardennes map - heavy snow update
« Reply #277 on: November 23, 2013, 11:33:02 PM »

https://www.mediafire.com/download/d2ebvapknuzabql/Winter+GroundPlates.7z   Add this to your Static
Code: [Select]
//===========================================================================
[***]
Title WinterGroundPlate
//===========================================================================

[buildings.Plate$GroundWinterParking]
Title           Parking
Mesh            3do/airfield/groundWinter/Parking/mono.sim

[buildings.Plate$GroundWinterParkingSide]
Title           ParkingSide
Mesh            3do/airfield/groundWinter/ParkingSide/mono.sim

[buildings.Plate$GroundWinterParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/groundWinter/ParkingCorner/mono.sim

[buildings.Plate$GroundWinterRunway]
Title           Runway
Mesh            3do/airfield/groundWinter/Runway/mono.sim

[buildings.Plate$GroundWinterRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/groundWinter/RunwayEnd/mono.sim

[buildings.Plate$GroundWinterTaxi]
Title           Taxi
Mesh            3do/airfield/groundWinter/Taxi/mono.sim

[buildings.Plate$GroundWinterTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/groundWinter/TaxiEnd/mono.sim

[buildings.Plate$GroundWinterTurn]
Title           Turn
Mesh            3do/airfield/groundWinter/Turn/mono.sim

//===============================================================
  ;)
Logged

Aragorn1963

  • member
  • Offline Offline
  • Posts: 193
Re: Ardennes map - heavy snow update
« Reply #278 on: November 24, 2013, 01:52:11 AM »

Okay, now thanks to this great forum my tree problem is solved I have another question. Is it possible to make the river frozen? It seems a bit out of tone with the winter conditions around it. I think I need waterice.tga. Can someone help me to get this please?
Logged

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: Ardennes map - heavy snow update
« Reply #279 on: November 24, 2013, 03:05:12 AM »

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

 -boys, these files aren´t in stock version???
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Ardennes map - heavy snow update
« Reply #280 on: November 24, 2013, 05:32:10 AM »

Thank You Sir Gumpy, that fixed my Problem!!! ;D
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Ardennes map - heavy snow update
« Reply #281 on: November 24, 2013, 11:15:38 AM »

Okay, now thanks to this great forum my tree problem is solved I have another question. Is it possible to make the river frozen? It seems a bit out of tone with the winter conditions around it. I think I need waterice.tga. Can someone help me to get this please?
Yeah I think so,give me a few minutes I'll get back to ya.(UPDATE) Yes totally possible with simple edits to your Ardennes wload ini.      
Logged

Aragorn1963

  • member
  • Offline Offline
  • Posts: 193
Re: Ardennes map - heavy snow update
« Reply #282 on: November 24, 2013, 01:23:39 PM »

Thanks, Gumpy, early morning for me tomorrow, so I won't adjust it today, but first thing when I come home tomorrow evening. You are a gentleman, thank you very much.
Logged

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: Ardennes map - heavy snow update
« Reply #283 on: November 24, 2013, 01:25:54 PM »

Gumpy, your screenshot is from mission with date from summer or autumn (I think - in your *****.mis file) - thats why you have strange dark shadows in bumpH textures - only little report from me:):)
Quality of winter shadows depend of day and month in calendar, try to look on it:):) - nothing against yourself.

and don´t you know....this?

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

 -boys, these files aren´t in stock version???
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: Ardennes map - heavy snow update
« Reply #284 on: November 24, 2013, 02:34:22 PM »

Cyberolas, Im not sure why I didnt have those Files, but on 2 different Winter Maps, I couldnt save missions, and with installing those Files now Both maps work.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Gumpy

  • Modder
  • member
  • Offline Offline
  • Posts: 1649
Re: Ardennes map - heavy snow update
« Reply #285 on: November 24, 2013, 02:36:01 PM »

Gumpy, your screenshot is from mission with date from summer or autumn (I think - in your *****.mis file) - thats why you have strange dark shadows in bumpH textures - only little report from me:):)
Quality of winter shadows depend of day and month in calendar, try to look on it:):) - nothing against yourself.

and don´t you know....this?

buildings.Plate$GroundWinterParkingCorner
buildings.Plate$GroundWinterParkingSide
buildings.Plate$GroundWinterRunway
buildings.Plate$GroundWinterParking
buildings.Plate$GroundWinterTurn

 -boys, these files aren´t in stock version???
They probably are but,if Bravo didn't have those entry's in his STATIC they wouldn't show up.Also the strange dark shadows are I believe from changing the DECLIN = to a lower number,it seems to make lighter colors lighter and dark colors darker.Kinda like adjusting the contrast in a photo using Photoshop. ;)   
Logged

Aragorn1963

  • member
  • Offline Offline
  • Posts: 193
Re: Ardennes map - heavy snow update
« Reply #286 on: November 26, 2013, 03:46:33 AM »

Gumpy, a vast improvement, thank you very much. Another question, the forest seems to reduce to a white blur and some individual trees when flying over low. Can that be changed too?
Logged

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: Ardennes map - heavy snow update
« Reply #287 on: November 26, 2013, 04:04:55 AM »

Could you make screenshot?
Logged
Pages: 1 ... 21 22 23 [24] 25 26 27 ... 31   Go Up
 

Page created in 0.032 seconds with 29 queries.