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Author Topic: Battle of Moscow  (Read 100764 times)

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Gumpy

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Re: Battle of Moscow
« Reply #48 on: May 03, 2013, 12:04:01 AM »

QuickQMBPro missions available in the MissionPro section.Thanks for the beautiful map Oknevas. 
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lowfighter

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Re: Battle of Moscow
« Reply #49 on: May 03, 2013, 12:22:41 AM »

Very nice map and also thanks for the many objects especially the beautiful village houses!
I have though a problem:I experience very low fps when flying low close to some towns for example Rzhev but even smaller towns or even villages. I tried to figure out what is the problem but couldn't get any hint. Anyone experienced the same? I have a good PC and it runs fine even on very densely populated maps...
Also noticed something weird about the trees: with forest=3 in conf.ini when you look carefully at trees in game you see that there are in towns/villages besides the '3D' trees also the normal '2D' 'treeline' ones. With forest=3 all 'treeline' are usually replaced by the '3D' trees. ??? 
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SAS~Poltava

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Re: Battle of Moscow
« Reply #50 on: May 03, 2013, 01:35:51 AM »

WHAT A MAP!!!! Epic in scale, meticulous in detail. What a job. Amazing!  ;D ;D ;D Smooth download, nice pdf, straight-forward install, it loads and saves without a hitch! Top score.



Super job Okevnas, and congratulations! This is surely one of the best maps ever made for IL-2. A BIG thank you to Okevnas, and to all our Russian friends involved!

Now I just need to find some time and build a campaign for it!
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

Oknevas

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Re: Battle of Moscow
« Reply #51 on: May 03, 2013, 02:26:01 AM »

One error I found...in the forest on the north-east border of Moscow city is a jumble of roads.
This Sokolniki, building roads there has beam divergence

You can find it here http://warfly.ru/

Very nice map and also thanks for the many objects especially the beautiful village houses!
I have though a problem:I experience very low fps when flying low close to some towns for example Rzhev but even smaller towns or even villages.
I used a template for the development as a result was heavy.
In the next update I will try to thin out the big cities to improve FPS
Thanks
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fritzofpeace

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Re: Battle of Moscow
« Reply #52 on: May 03, 2013, 03:42:04 AM »

Oknevas, it's a work of art.  Thank you.
And thanks to Gumpy for the quicks.
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M0SCA

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Re: Battle of Moscow
« Reply #53 on: May 03, 2013, 06:07:21 AM »

Awesome!  :o
 Spasiva!  ;)
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SAS~Loku

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Re: Battle of Moscow
« Reply #54 on: May 03, 2013, 10:15:13 AM »

Good work guys but i have found few thing that needs to be fixed, few ground textures has wrong size, they are 1024x1025 or 1025x1025, game console shows this as error.
Another thing is that most textures are just to big they could be resized to 512 or even 256 and indexed to 256 colors 8bit (only textures with alpha need 32bit) to improve performance.For example village houses and railstations object has 1024/24 textures when smaller 256/8 bit is enough to make them look good.City buildings could use 512 size to keep all their details.
I have resized/indexed all textures mentioned above and this saved a lot off disk space from more than 300mb to 60mb,and now when fly over map i dont see any difference all looks same as before but FPS improve especially above dense populated areas.

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henkypenky

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Re: Battle of Moscow
« Reply #55 on: May 03, 2013, 10:52:53 AM »

Hi Loku, can you give a tutorial on how to do these tricks?
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sphantom

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Re: Battle of Moscow
« Reply #56 on: May 03, 2013, 12:04:00 PM »

Well Poltava
what is taking so long you do such great work on your campaigns Just finished the quick missions that grumpy made they was good on this great map.
Looking forward to your campaign for this map.
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Gaston

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Re: Battle of Moscow
« Reply #57 on: May 03, 2013, 12:06:06 PM »

Hi Loku, can you give a tutorial on how to do these tricks?

Or better... prepare this as an alternative download for those with low performance computers, in a zip file we just have to unzip in the game...
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kapitansky

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Re: Battle of Moscow
« Reply #58 on: May 03, 2013, 12:11:59 PM »

WHAT A MAP!!!! Epic in scale, meticulous in detail. What a job. Amazing!  ;D ;D ;D Smooth download, nice pdf, straight-forward install, it loads and saves without a hitch! Top score.

Super job Okevnas, and congratulations! This is surely one of the best maps ever made for IL-2. A BIG thank you to Okevnas, and to all our Russian friends involved!

Now I just need to find some time and build a campaign for it!


Poltava Ok now what is written is written .... We expect a great campaign worthy of your reputation. :) Which version will build this campaign? HSFX would be too much? TX again;)
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Hurry up to enjoy breakfast. Why does it consume lunch at hell!!

sphantom

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Re: Battle of Moscow
« Reply #59 on: May 03, 2013, 12:17:18 PM »

DBW 1.71 full monty to start and at least 50 missions one side for the Germans and one side for the Russians that equals at least 100 missions total. We have faith
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