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Author Topic: Dewoitine D.520 v1.1  (Read 80156 times)

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hguderian

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Re: Dewoitine D.520 v1.1
« Reply #120 on: May 11, 2013, 12:43:46 PM »

Anyone has this error:

Code: [Select]
[20:19:20] INTERNAL ERROR: Can't open file '3DO/Cockpit/D520/TEMPPIT22-op.mat'
[20:19:20] WARNING: object '3DO/Cockpit/D520/TEMPPIT22-op.mat' of class 'TMaterial' not loaded
[20:19:21] 1>mp_dotrange FRIENDLY DOT 25.0 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[20:19:21] 1>mp_dotrange FOE DOT 25.0 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[20:19:21] Mission: QuickQMBPro/EastFront_Crimea/EastFront_CrimeaBlueNoneA00.mis is Playing
[20:19:21] com.maddox.il2.engine.ActorException: Hook: _Engine1ES_01 not found
[20:19:21] at com.maddox.il2.engine.HookNamed.<init>(HookNamed.java:117)
[20:19:21] at com.maddox.il2.engine.ActorMesh.findHook(ActorMesh.java:19)
[20:19:21] at com.maddox.il2.objects.air.Aircraft.doSetSootState(Aircraft.java:3332)
[20:19:21] at com.maddox.il2.fm.AircraftState.doSetSootState(AircraftState.java:1093)
[20:19:21] at com.maddox.il2.fm.AircraftState.setSootState(AircraftState.java:1072)
[20:19:21] at com.maddox.il2.fm.Motor.getMixMultiplier(Motor.java:4480)
[20:19:21] at com.maddox.il2.fm.Motor.computeForces(Motor.java:3193)
[20:19:21] at com.maddox.il2.fm.Motor.update(Motor.java:1113)
[20:19:21] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:283)
[20:19:21] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:510)
[20:19:21] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:749)
[20:19:21] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:19:21] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[20:19:21] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:19:21] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:19:21] at com.maddox.rts.Message._send(Message.java:1217)
[20:19:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:19:21] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:19:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:19:21] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:19:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:19:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:19:21] at com.maddox.il2.game.Main.exec(Main.java:439)
[20:19:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:19:22] warning: no files : music/inflight
[08.05.2013 20:19:39] -------------- END log session -------------

Installed on HSFX6 + DiffMod
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spitfire-MKIX

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Re: Dewoitine D.520 v1.1
« Reply #121 on: May 12, 2013, 07:40:40 AM »

I don't think so - look - not all is orange

Yeah, but this orange color is caused by the aging of the radium paint used for the instruments. That's why today, many WW2 warbirds have orange instruments, but at the time, this paint was white.
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jeanba

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Re: Dewoitine D.520 v1.1
« Reply #122 on: May 12, 2013, 08:19:38 AM »

. At the time, it was painted white, like your variometer :

[/quote]
This is what all my sources say too
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Dreamk

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Re: Dewoitine D.520 v1.1
« Reply #123 on: May 12, 2013, 08:49:33 AM »

Quote
Yeah, but this orange color is caused by the aging of the radium paint used for the instruments. That's why today, many WW2 warbirds have orange instruments, but at the time, this paint was white.
Wrong - the yellow green phosphorescent paint used originally turns "dirty orange" with time - but the numbers and inscriptions on French Astra Instruments had various patterns - some were totally white, but soem instrumenst, mainly from the post 1938 period, had yellow phosphorescent numbers - and here is the point -whether this "yellow phosphorescent" was greenish (my own humble opinion, based upon phosphorescent paints used in French till the 60s) or light orange as seen in present day museum samples - but definitively NOT white.
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Benno

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Re: Dewoitine D.520 v1.1
« Reply #124 on: May 13, 2013, 03:28:18 AM »

Hi'
All is working fine now V 2.1+ Bulg patch
Thank you
Benno
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rollnloop

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Re: Dewoitine D.520 v1.1
« Reply #125 on: May 13, 2013, 07:22:21 AM »

Hello ranwers, i finally had the opportunity to test this great bird, vers 1.1 looks great, thank you so much  :)

I have found a minor glitch, the ball doesn't show side slip like it should, but instead it shows a "reverse turnrate": if i turn right, the ball will be on the left, proportionnal to my turn rate. If i kick the rudder and keep full ruder, ball will initially move razpidly (as if showing sideslip, but in fact it shows an instant turn rate), but it then will recenter, since i don't turn. Not a biggie but ball is quite needed to get the full performance out of the plane.

Also, aircraft is prone to a violent snap at high AoA, and even if i push the stick violently engine doesn't cough; i thought it would behave more like a hurricane.

What do books say for those who have some?

Edit: odd ball behavior is same in MB152 that i just tried too (and looks great also !)
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Günther

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Re: Dewoitine D.520 v1.1
« Reply #126 on: May 13, 2013, 11:31:54 AM »

Hi!

Use this version of the flight model replace your original with this.
https://www.mediafire.com/?e0e44umifuabog4
This was developed originally to it. made by Jeanba
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rollnloop

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Re: Dewoitine D.520 v1.1
« Reply #127 on: May 13, 2013, 12:08:04 PM »

Thank you gunther  :) , which version of jeanba's FM is it ?

5.4.1 is in testing atm afaik.
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Günther

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Re: Dewoitine D.520 v1.1
« Reply #128 on: May 13, 2013, 12:22:25 PM »

Hi!

Its was made from the current 4.09 versions one.
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rollnloop

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Re: Dewoitine D.520 v1.1
« Reply #129 on: May 13, 2013, 01:46:18 PM »

Thank you for info  :)
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shyrsio

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Re: Dewoitine D.520 v1.1
« Reply #130 on: May 13, 2013, 02:17:43 PM »

Gunther,
cannot download from your link. i get this message:
"File Belongs to Non-Validated Account.
The resource you are trying access belongs to an account that has not yet been validated

Still have questions, or think we've made a mistake? Please contact support for further assistance."
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jeanba

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Re: Dewoitine D.520 v1.1
« Reply #131 on: May 13, 2013, 02:53:11 PM »

Its was made from the current 4.09 versions one.
So it is 5.2
The plane is too fast, I am tuning performances down.
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