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Author Topic: A7M2 v.1.2 (with new patch)  (Read 89193 times)

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ta183

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Re: A7M2
« Reply #60 on: May 12, 2013, 07:07:56 AM »

Hi, i have a new strange problem with this plane,when i select it there is not the plane,in particoular there si not the3d model but only the lines in the game but nothing else ???
i instaled the high resolution mod for the skins buti can not extract the fix for the Sam
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Günther

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Re: A7M2
« Reply #61 on: May 12, 2013, 11:48:00 AM »

Well, gladly, we have the 4.09 version of this lovely aircraft. The bird definately shows a lot of promise. However, there are still lots of things to improve there:

1) the external model: the upper nose section (supercharger intake or whatever it is) still not pronounced well enough unlike nose lower section intake

2) I have a gutt feeling that its flight model was borrowed from a European aircraft: it is way to heavy and sluggish even by WW2 American standards. I even had a hard time outmaneuvering Hellcats. Its climb rate is modest too. By 1944 standards, especially when compared to N1K2-J, J2M3/5 and even 1941 Bf-109F-4 it is still a "sitting duck." In reality this bird of prey was so potent that it should have had given the Anglo-Americans a tough time, of course, if its fate wouldn't have been so unfortunate.

3) Armament. The gun armament can be changed from default 2x20mm+2x13.2mm to 4x20mm. However, either option does not bring to any external changes: Type 99 Mk4 20 mm cannon looks quite from the 13.2 mm Type 2 machinegun. The differences can be clearly observed on the A6M5c Zero where these two guns are installed in the wings side by side. 

You know it has its very own flightmodel and its not underpowered at all takes off like rocket fighter,and manoeuvres like God so no problems there,but later on its not a bad idea to  have a the 4x20mm version which used the longer barrel Type 99-2 Model 5 cannon similar to ones on the  N1K2-J Shiden Kai.
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agracier

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Re: A7M2
« Reply #62 on: May 12, 2013, 12:29:42 PM »

I've been flying it quite a lot, and as player it handles well, is fast, maneuverable and well armed ...

But as an AI plane, it's not very aggressive when encountering opponents and doesn't display much evasive action either ... maybe some tweaking of the FM to correct this? It was after all a fighter ...
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levon1981

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Re: A7M2
« Reply #63 on: May 12, 2013, 02:46:03 PM »

Well, I must say that after the v 1.1 patch (that includes flap patch by Gerd) the flight characteristics definately improved. The plane definately began to turn and climb better.

However, still not as good as Ki-84 and J2M5. Try A7M2 against 1943 Bf-109G-6 (without MW-50!) and you'll instantly feel and see what I mean. In contrast, with Ki-84 and J2M3/5 I just tare these Bf-109G-6s and even FW-190A-5/6 apart. The latter are no match for the former, either in climb and acceleration rates, not to mention the agility. As for the A7M2, it is fairly fast, accelerates modestly well, but again not even close to J2M3/5. I had a hard time outmaneuvering even the Hellcats, which were supposedly outdated by 1944, when exposed to the newer breed of Japanese fighters. It just doesn't turn as easily as the Ki-84 and the J2M3/5, despite having a much greater wing area. In my view, this is something that needs to be refined in the patches to come.

The external model still needs some refinement, but I think it is a matter of time.

Overall, the A7M2 definately is another jewel of this wonderful game, a jewel so much craved throughout many years.

Many thanks to all those who contributed to the creation of this great mod!!!     
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ta183

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Re: A7M2
« Reply #64 on: May 12, 2013, 02:56:37 PM »

But did you have some problems with the donwloads ??? i can not fly with the sam and i can not extract the files of the patch  >:( :'(
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baronbutcher

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Re: A7M2
« Reply #65 on: May 12, 2013, 05:54:33 PM »

Thank you a beautiful fighter.  :)
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shyrsio

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Re: A7M2
« Reply #66 on: May 12, 2013, 06:07:21 PM »

A little bug report:
1. the plane is not in level when on the ground, it leans to the left a little. some collision box issue i guess
2. the gears position converge. i'm not really sure if this is a bug or not, but i think they should be parallel.

other than this, stupendous aircraft!
thanks again
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Günther

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Re: A7M2
« Reply #67 on: May 13, 2013, 04:08:31 PM »

Hi!

Just a suggestion that the ammo load seems too low for fighter this size I would say at least double the ammo load for both heavy machine guns and cannons.

thx again!
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psychobobicus

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Re: A7M2
« Reply #68 on: May 14, 2013, 08:31:37 PM »

When this plane's folder is in my #DBW folder (not even activated) I get an immediate (not 5%, 60% or 70%) error trying to load the game, saying the .exe file has encountered an issue. As soon as I take the folder out, the game loads just fine.
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CWMV

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Re: A7M2
« Reply #69 on: May 14, 2013, 11:07:20 PM »

Very interesting aircraft. The lines are very, very attractive unlike most Japanese aircraft.

Id ask that the guys critiquing the ammo loadout and/or performance to please post figures/sources. I'm really curious. A quick cursory search of the interwebs shows she was pretty slow (390mph) compared against the other end war fighters (109K 440mph, 109D 438, P-51D 437-all "-ish" of course.).

Im sure facts and figures regarding performance and loadout would be appreciated by the mod makers.
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L.Fuchs

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Re: A7M2
« Reply #70 on: May 15, 2013, 04:45:22 AM »

Thank you for this great plane.
Finally I arrived to install it in my game (Patch 4.101 + SAS ModAct 3.0c) - At first tries the plane just won't show up on the mission-loading-screen.
It might be interesting for those who have the same problem, that I solved it by installing The "Weapons_Japan"-file which is in the 409-Install of the same plane.
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Yeager_1946

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Re: A7M2
« Reply #71 on: May 16, 2013, 05:38:09 AM »

@CWMV

You need to keep in mind that the speed of 630km/h was achieved without WEP. The A7M2 would have been able to reach considerably higher speeds using WEP.

Unlike other nations, the Japanese measured top speed and other performance figures using military power ( continuously safe power without WEP ), which resulted in very conservative "official" figures. This has been confirmed numerous times by captured Japanese operating manuals that gave significantly lower "top speed" figures than captured aircraft (that weren't in the best condition) could manage.

The official Japanese "top speed" for the Ki-84 for instance was 631 km/h. However, US test pilots were able to reach 687km/h in the Ki-84 using WEP. This despite the fact that they didn't fully know how to get the most out of its supercharger. Japanese pilots and technicians said that with WEP the Ki-84 was able to reach 700km/h. Since WEP figures were never officially used by the Japanese, the difference between the two in the Ki-84 is a good example of what difference in performance can be expected between official Japanese figures and the WEP performance. This difference in performance was confirmed by US pilots that met Japanese aircraft in combat, stating that they were faster in combat than US tests suggested.

Saburo Sakai also confirmed that the official performance figures of Japanese aircraft were reached without using WEP and that using WEP gave a considerable boost in performance.
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