Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 14 [15] 16   Go Down

Author Topic: A7M2 v.1.2 (with new patch)  (Read 89204 times)

0 Members and 3 Guests are viewing this topic.

Yeager_1946

  • Modder
  • member
  • Offline Offline
  • Posts: 408
Re: A7M2 v.1.2 (with new patch)
« Reply #168 on: March 19, 2014, 08:55:37 AM »

Hi! Anyone, help me please, I have problem with the shadow...

I believe you need to have your graphics settings on "Perfect" for the shadow to display correctly.

Also, when did you download the A7M2? I ask because judging by the landing gear in you screenshot, it doesn't look like you have the latest version of the 3d.
Logged

The Radge

  • Modder
  • member
  • Offline Offline
  • Posts: 1023
Re: A7M2 v.1.2 (with new patch)
« Reply #169 on: March 19, 2014, 09:43:56 AM »

When I decided to solve thin problem I tried all files of Reppuu ever mentioned in this thread, but nevertheless all these things about 3do are the same... even tried to resize textures plane uses to 1024>... Problem doesn't solve with this. About graphics - I can't switch it to "Perfect" because of by laptop specifications... :(
Logged

Yeager_1946

  • Modder
  • member
  • Offline Offline
  • Posts: 408
Re: A7M2 v.1.2 (with new patch)
« Reply #170 on: March 19, 2014, 09:53:26 AM »


Have a look at your version of the A7M2's landing gear and compare it to the screenshots below.

This is what the latest 3d of the A7M2's landing gear should look like... Notice the angle of the gear and wheels.

The gear struts should come almost straight down when viewed from the front and the wheels should have a bit of negative camber (the bottom of the wheels should be slightly farther outward than the top of wheels). Additionally, the gear & wheels should also have zero toe-in (point straight forward when viewed from below).







Logged

The Radge

  • Modder
  • member
  • Offline Offline
  • Posts: 1023
Re: A7M2 v.1.2 (with new patch)
« Reply #171 on: March 19, 2014, 10:16:00 AM »

Thank you! So where to take the latest 3D model? I tried on the first post, just a few days ago, but according to your words and shots it's not the latest. Can you please give me what you have? I'll try to install it and give you shots :) But I think the problem is really in "Perfect" settings that I can't use...
Logged

aussiewaffe

  • member
  • Offline Offline
  • Posts: 32
Re: A7M2 v.1.2 (with new patch)
« Reply #172 on: July 18, 2014, 11:28:17 PM »

Just wanted to say Thanks for the beast of a kite.

Works fine in 4.12.2m with 5.3

Very Honorable!
Logged

ta183

  • member
  • Offline Offline
  • Posts: 48
Re: A7M2 v.1.2 (with new patch)
« Reply #173 on: November 27, 2014, 02:22:53 PM »

Hi ,i have re-instaled the game and i have donwloaded the latest version (i have not the old one ) but i the game CTD at 60% ,i tryed to delet the FM in main folder of the plane and other solution but nothing........what i have to do ???
I have IL2 10.1 +DBW1.71 (and UP3c4)
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6790
  • Live in Japan
    • IL-2 itaki blog
Re: A7M2 v.1.2 (with new patch)
« Reply #174 on: November 27, 2014, 02:31:46 PM »

Logged

JimmySparrow

  • member
  • Offline Offline
  • Posts: 4
    • Mirane
Re: A7M2 v.1.2 (with new patch)
« Reply #175 on: December 28, 2014, 09:22:42 AM »

Hi, I cannot fly that bird. AI controlled it's flying great, but when I try to fly it, the game reports error during mission load, doesn anyone knows what's the problem?
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: A7M2 v.1.2 (with new patch)
« Reply #176 on: December 28, 2014, 11:41:31 AM »

Hi, I cannot fly that bird. AI controlled it's flying great, but when I try to fly it, the game reports error during mission load, doesn anyone knows what's the problem?
Yes I Do!
But I would not answer you until the divining session based coffee grounds and other incantantions have not provided the answers ...
- I guess the version of your game!
- I guess the error messages that supplied your LOG!

...

... Instant Log File Output (except if you have 4122/MA530 - see jsgme)
https://www.sas1946.com/main/index.php/topic,19308.0.html


... log
https://www.sas1946.com/main/index.php/topic,13457.0.html

Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

FL2070

  • Modder
  • member
  • Offline Offline
  • Posts: 1248
  • FAC #87
Re: A7M2 v.1.2 (with new patch)
« Reply #177 on: January 06, 2015, 05:25:49 PM »

I installed this on 4.12.2 and the game now crashes when I click the QMB button.

I can't find any logs.

EDIT: I uninstalled this and my game STILL doesn't work. Time to reinstall all my mods AGAIN.
Logged
On average, the average average averages, averagely, the average average of all averages.

trent

  • member
  • Offline Offline
  • Posts: 317
Re: A7M2 v.1.2 (with new patch)
« Reply #178 on: January 08, 2015, 05:13:21 AM »



This aircraft works perfectly with 4.12.2 + Modact 5.3, so you must have either another mod or an entry that causes problems in your install. Uninstalling this mod won't make a difference because the problem lies somewhere else.

If you don't have the logs anymore, and you've checked that all entries are correct, you can install this aircraft over a clean 4.12.2 + Modact 5.3 install, check that it works (it should), and then add other mods one-by-one to see which mod causes the problem. But as always the easiest way to find what mod or entry causes the problem is if you can provide a log file.
Logged

halim_PapaKilo

  • Foamers, Aviation & History Entushiast
  • member
  • Offline Offline
  • Posts: 44
  • Aint that a kick in the head
    • Personal Sanctuary
Re: A7M2 v.1.2 (with new patch)
« Reply #179 on: February 23, 2015, 12:44:15 AM »

now look what i found, another variant of the Reppu  :D




Mitsubishi A7M3 Reppu/A7M3-J Reppu-Kai - A7M3 differentiates from the A7M2 with having 6 x 20mm's, and the A7M3-J had an elongated fuselage, wider-wing span, turbocharged engine and 6 x 30mm's. 4 wing mounted, and 2 behind the cockpit in shrage musik.

A7M3-J, because unlike its other variants, it wasn't to be a fighter, it was to be strict interceptor. It had an elongated fuselage, larger wings, and the main thing i absolutely love about it, is the 6 x 30mm cannons. The plane itself would be strong and reinforced to be able to handle such powerful armament.

6 x 30mm......  8)  8)  8)
Logged
Thou Shalt Not Despair
Pages: 1 ... 12 13 14 [15] 16   Go Up
 

Page created in 0.034 seconds with 25 queries.