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Author Topic: He-111 A / B / E - v1.03  (Read 10960 times)

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Epervier

  • 4.09 Guardian Angel !
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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: He-111 A / B / E - v1.03
« Reply #12 on: January 05, 2017, 10:16:53 AM »

UPDATE v1.03 (by Dreamk)
- fix Nose & Blister mesh
- More appropriate POV from the pilot cockpit

See first post for link !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

max_thehitman

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Re: He-111 A / B / E - v1.03
« Reply #13 on: January 05, 2017, 03:30:53 PM »



Great upgrade update!
It just keeps getting better and better !   8)

Thank you! Merci !

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Marat

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Re: He-111 A / B / E - v1.03
« Reply #14 on: January 14, 2019, 02:40:24 PM »

Dear SAS Epervier!

Your version of these birds for 409 work fine in my 4.13.4 version with SAS Modact 6.4!!! Many thanks to you!!!

The only thing is when I use back gunners and fire I hear that the rounds touch the plane wherever I fire at. Is it OK? Or a bug? I did not manage to check whether I cause damage to the plane when firing cause the rounds complete finishes and no reuploading is there.

But other things are fantastic!!!
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Epervier

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Re: He-111 A / B / E - v1.03
« Reply #15 on: January 14, 2019, 03:54:23 PM »

There are a few Mods that have this problem. Even among the most accomplished!
In my game all planes of this kind are made of AI only!
This problem only concerns the player taking the place of a gunner.
The AIs are firing correctly.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Marat

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Re: He-111 A / B / E - v1.03
« Reply #16 on: January 14, 2019, 04:37:21 PM »

Thank you very much for reply! If AI fire OK, that's enough for me!  :D
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