EDIT 9Aug13 - ship completed; see post #36
Work has started on USS Hancock CVA-19 Ca. 1970 to enhance one of western's modernised Essex carriers. The plan is to only modify existing meshes because my modelling skills are limited. So far, I've managed to gain some experience on the mast and radar installations; an image of an intermediate stage is shown. I intend to add plenty of detail where I can and, maybe, reduce vertices in some regions. I also intend to make the most use of transparent masks to create nets and rails and save vertices that way.
I may limit the number of collision meshes and simplify shadow meshes to make things easy for myself and also keep the number of vertices low. We'll see how it goes.
I possibly will need help from time to time if I can't work things out for myself; I'm modelling in Blender (which I know well) but exporting through GMax (I last used 3DSMax 8 years ago). The process is basically: conversion to .3ds, work in Blender then use GMax as a .msh exporter tool.
IL2 MESH MODIFICATION PROCESS
MeshConv v1.18
.msh >> .3ds (Shorter to 10 unique characters, 0 -1 1 -1)
Blender v 2.63
.3ds >> import (size constraint OFF, image search OFF, apply transform OFF, -X Forward, +Z Up)
edit/modify/add activities
duplicate main model and simplify to create LOD models if wanted
duplicate model for shadow model if wanted
add simple boxes as collision models if wanted
UV mapping
always triangulate quad faces
>> export .3ds (selection only ON, -X forward, +Z up)
GMax v 1.2
.3ds >> import (Script 3DS Importer v1.0a Chris Cookson; import keyframes OFF, import lights OFF)
add any material name
BuggyBuggy v 2.52
.3ds >> .msh (LOD whatever, for each entity in the model)
MAXScript Listener and YAGG v 1.0.0.2
>> .msh textfile (GMax Script Listener does not allow copying of large amounts of text)
Vista Notebook SP2
.msh edit (check against original working .msh file; remember to change material names)
IL2 1946 DBW 1.71
test
EDIT 12jun13 -update mesh mod process
EDIT 15jun13 -update mesh mod process