Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 17 [18] 19 20 21 ... 35   Go Down

Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161833 times)

0 Members and 1 Guest are viewing this topic.

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #204 on: June 27, 2013, 05:44:59 AM »

Hey I got my 109-G6A/S and G-10 to work (added Birdmans Fix for JCats BF's) 8)

Hold up there bravo... JC didnt fix the G-10 or G-6A/S... unless i missed it?
Logged

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #205 on: June 27, 2013, 06:00:00 AM »

oh... sorry bravo, could you post the link again... i think i need to re DL.. I got only two planes with fixes ???
Logged

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #206 on: June 27, 2013, 06:21:05 AM »

yeah thx bravo ;D Could you leave up the link until tonight like 8 o'clockish? I just checked it on my Laptop and looked at the files. Thank you so much :)
I'm away from home right now
Logged

m0nk

  • Hitler built a fortress around Europe, but he forgot to put a roof on it.
  • member
  • Offline Offline
  • Posts: 2
    • Swe-Gaming / Some old skool domain I still use these days.
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #207 on: June 27, 2013, 09:48:16 AM »

Thanks for the update's  ;D

Using this mod a long time and (finally) decided to register today  :P
Also, in addition I have made an other mirror for you guys. (Website runs for 6 years already and is paid 5 years in front from this moment of writing)
Link: www.swe-gaming.com and deep linking is allowed. (Website still under construction but folder paths will stay)

Keep up the good work!
m0nk
Logged

MvRich

  • member
  • Offline Offline
  • Posts: 5
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #208 on: June 27, 2013, 09:11:22 PM »

Thank you guys  ;)
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #209 on: June 27, 2013, 11:56:09 PM »

just a small bug report (hopefully it's not just me, lol)
when using the PAL minimap mod in JSGME, it disables the new full-screen map that comes with 4.12.
Logged
.....taking fun seriously since 1968.....  8)

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23882
  • Taking a timeout
    • STFU
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #210 on: June 28, 2013, 12:38:11 AM »

when using the PAL minimap mod in JSGME, it disables the new full-screen map that comes with 4.12.
Sounds reasonable but I'd like to postpone this until other bugs are fixed.
This is rather a new feature request for the PAL MiniMap mod than a real bug.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #211 on: June 28, 2013, 03:01:22 AM »

sure, it's definitely not a show-stopper, Mike.
just something to add to the wishlist, then... ;)
Logged
.....taking fun seriously since 1968.....  8)

Dauntless1

  • member
  • Offline Offline
  • Posts: 252
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #212 on: June 28, 2013, 05:22:10 AM »

Not just you.  :o
I noticed it the first day and disabled it.
Me likey full screen map!  8)

just a small bug report (hopefully it's not just me, lol)
when using the PAL minimap mod in JSGME, it disables the new full-screen map that comes with 4.12.
Logged

Wulfy

  • member
  • Offline Offline
  • Posts: 596
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #213 on: June 28, 2013, 06:26:46 AM »

just a quick question.... does Mod act include "the latest buttons" for installing some planes?
Logged

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #214 on: June 28, 2013, 06:34:16 AM »

Just need to look in>
IL-2/#SAS/STD/gui/game/buttons

so far I have installed 20 to 30 some WWII aircraft single plane installs,
and a lot of aircraft packages such as the Hurricane pack,Corsair pack etc.
and all 100% of the WWI aircraft

The BF packs don't seem to work though without CTD
All in all though,I found most 4.10 planes work ok

Ship pack works on SAS modact 5 also
so I imagine Tanks and vehicles would as well although I have not got around to trying yet
Now I have the ship pack working I plan to install some tanks,vehicles and artillery next
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23882
  • Taking a timeout
    • STFU
Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #215 on: June 28, 2013, 06:41:18 AM »

does Mod act include "the latest buttons"
Yep, it's kinda "buttons 10.3" with 4.12 FMs included.
It still needs some fine tuning (e.g. sound matrix as reported by several users in this thread) but basically everything's in there already.

Best regards - Mike
Logged
Don't split your mentality without thinking twice.
Pages: 1 ... 15 16 17 [18] 19 20 21 ... 35   Go Up
 

Page created in 0.035 seconds with 24 queries.