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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161819 times)

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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #348 on: July 21, 2013, 04:31:24 AM »

Don't know of how much importance this is to you, but there's a new version of the CTO mod available in the same thread. Version 1.01 implements code changes required for AI planes to utilize catapults.

Best regards - Mike
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Heretic

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jcalonso

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #350 on: July 21, 2013, 04:32:25 PM »

 :)
Hi everyone!
OK, I don't know where to post this, but I've noticed today that in my 4.12 with SAS_5.1, A6M Zero's, when on ground or on the flight deck, all appear with their landing gear up in the air, as if they were screaming Banzai! Banzai!  ??? ??? Has anybody seen this sort of thing before?... The landing gear seems to deploy upwards instead of downwards? I do not have any A6M mods installed and I've tried to disable "wheels mod" and "fixed cowling engines and props" mod, but I still get the same problem.
Any help will be appreciated
Best Regards,
JC
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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #351 on: July 22, 2013, 03:26:34 AM »

Look for a conflicting mods by searching the 3do/plane/NAME folder....
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jcalonso

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #352 on: July 22, 2013, 03:26:57 PM »

Thanks walter.
After some testing I think I found the cause of the problem. When trying to transfer the maps from "4.10 with DBW 1.71" to "4.12 with SAS 5.1" , I copied by mistake to SFS_AUTO some sfs's files from up planes, cockpit, sounds, etc. So, basically I screwed up big time. I have to go back and try to correct what I did wrong and see if it works. Thank god I only have a few mods in place in case I have to reinstall SAS 5.1 from scratch.
All in all, I had a good laugh looking at those zeros "lowering" their landing gear "up" in the air!
Best Regards,
JC
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #353 on: July 22, 2013, 07:24:17 PM »

the lancaster doesn't look anything like the pictures show :'(
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SAS~Gerax

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #354 on: July 22, 2013, 10:46:02 PM »

doesn't look anything like the pictures show :'(

Have to say the same about my new wife.  :-X
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #355 on: July 23, 2013, 12:45:11 AM »

the lancaster doesn't look anything like the pictures show :'(
Have to say the same about my new wife.  :-X
And to top it all, neither are part of Modact 5 :P

Best regards - Mike
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #356 on: July 23, 2013, 10:02:22 AM »

the lancaster doesn't look anything like the pictures show :'(
Have to say the same about my new wife.  :-X
And to top it all, neither are part of Modact 5 :P

Best regards - Mike
Well that's what they keep telling me, I guess it was the wrong place to gripe about the lancaster, I got it prettied up except at cockpit view, can see through the trailing edge of both wings, where you can see the flaps, looks fine in external and top turret views. It seems to fly well,, no bombsight,,,I miss flying the lanacaster in aces high where they gave you 2 ai wingman bombers ,,,made short work of bases,, yes goooooddd timesss..
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tuskegee76

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #357 on: July 23, 2013, 04:47:17 PM »

I don't know but euh why does my white mouse cursor won't go away and I can't move it, the yellow one does?
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bestekampfpilot58

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #358 on: July 23, 2013, 05:52:38 PM »

Salute all..

I recently purchased a new computer, much better then my last one, and, with a 22" monitor! SO, naturally I had to install my
favorite aviation sim on it. This was of course a NEW install of il2 patched up to 4.12m. Then I installed the SAS mod 5.1 and I'm delighted
to say that for the most part I'm very happy with this SAS mod!! With the new BIG screen that I have, it is a very intense
experience now to fly this sim!! Bear in mind that I only had this sim up and going for about 1 hour now. I've installed about 10 different
mods from my other computer that has modact 4.10m on it. I have only had one difficulty to report. The cowl and spinner fix for the Fw190
does not work? So what you have is the old ugly, stock fw190 cowl and spinner!! This is a major thing for me as I usually fly the Fw190
or the P51 mustang, as they are my favorite planes in this sim. Would anyone have any ideas as to how I could correct this? I have not
yet installed the Fw190 mega pack, which I hope to do in the near future.

These are the mods that I've installed UNDER SAS.....

Bf-109 fix Spinners
Catahoulak9_50cals_v8
F6F HellCat Stock
F6F Hueyman-Ton414 Prop
G4M2E_fix cowling engine & prop
G50Propmod
GUNFIRE
JCats_Arms
JCats_Me109
Zorin_Ord_IJAAF_IJNAF
Zorin_Ord_Luftwaffe
Zorin_Ord_RAF

All these mods seem to work just fine, at least as far as I can determine.
Does it make any difference if I place the mods under SAS or should ALL mods be under jsgme?  Just before I
started to write this message I flew a Hellcat against 2 Japanese Zeros, shot them both down, VERY COOL over
the ocean, with the waves glistening, whoooo!! Anyway, I would really appreciate any info on that Fw190 cowl
error.
Thanks for the excellent job on Mod Act 5.1!!  ;D
Horrido!
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #359 on: July 23, 2013, 05:55:22 PM »

Place them in your #SAS Folder, and if you have a mod or mods you need to turn on or off, then place them in jsgme Folder. Follow the same folder structure as the current jsgme Mods folder Mods.
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