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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161791 times)

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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #96 on: June 20, 2013, 11:22:37 AM »

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Epervier

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #97 on: June 20, 2013, 11:33:39 AM »

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Nothing... rien... nada... niente... Bref ! Que dalle !  :'(
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

thefruitbat

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #98 on: June 20, 2013, 11:52:46 AM »

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Nothing... rien... nada... niente... Bref ! Que dalle !  :'(

delete .last.quick found in \IL-2 Sturmovik 1946\Quicks
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Epervier

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #99 on: June 20, 2013, 12:04:33 PM »

delete .last.quick found in \IL-2 Sturmovik 1946\Quicks
Thanks but... Apparently I must have to enable the "MissionPro Combo by P.A.L".  :-X
And with this mod everything works!  :)

Nice work ... very nice work ... I wonder if I will not abandon my UP2.01 ...
No! This is a joke!  :P
But I recognize that the 412 + ModAct is really interesting!  :) :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #100 on: June 20, 2013, 12:06:35 PM »

Happy to see that you got this new baby working!

It have a lot of stuff that are prizeless towards realism!

This 'll be my official version....after 409 obviously!!!!

REBEL FOREVER!!!!!
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AustinP

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #101 on: June 20, 2013, 02:17:40 PM »

Thank you for your fantastic work!
Afer six years away from IL-2, I'm gald to be back and to discover such an active community. Long live DT and SAS!
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yeikov

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #102 on: June 20, 2013, 03:04:22 PM »

Thank you so much!   :o ;D ;D :o ;D
The SFS AUTO idea and the localization thing are sooooo comfortable ;)
One question: are the SFS in SFS_AUTO loaded in alphabetical order, with lower ones loading "on top" of upper ones (as in .rc), or the other way around (as in MODS folder)?

Thanks again for your creative work, and to share it with all of us!
Cheers
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Claw

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #103 on: June 20, 2013, 08:52:35 PM »

ModAct 511 + New AI Flyables + GTX 560. What more could I want?

I must say I'm glad I finally got a chance to use ModAct. I've been wanting to use it for a long time.

Nice work guys. It's awsome and goes great with 412

Bob

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idefix44

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #104 on: June 21, 2013, 01:06:43 AM »

Hi all,
Can I use the "SAS Mod Activator v5.11 for 4.12m" with the IL2 1946 4.12m Dedicated Server ?
If yes, wich settings to use ?

Thanks by advance.
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #105 on: June 21, 2013, 01:11:26 AM »

is buttons 10.3 in the pack? if not is it compatible?
A preliminary buttons 10.4 is included which contains all FMs from 10.3.
No, 10.3 isn't compatible as it's missing the new mach drag parameters from TD. Well, it'd still work, but this would spoil all stock planes' FMs.

I cannot enable either DBW or UP using the selector
That's because there is no DBW or UP for IL-2 4.12 yet. You see those options just for future compatibility, the selector is prepared already and waiting for the packs to see the light of day ;)

Everything seems to work except the QMB (clean version, no Mod added) !
(...)
Apparently I must have to enable the "MissionPro Combo by P.A.L".
That's because your last QMB mission flown with MissionPro enabled used a map which isn't enabled when you don't use that mod.
Solution: Enable MissionPro, run a QMB mission on a stock map (e.g. Bessarabia) with stock plane (e.g. 109E-4), stock country (Luftwaffe?), stock... well, everything on stock values. Fly at least for a second or two in that mission.
Quit the game, disable MissionPro and restart the game. This time everything should be working back normal.

are the SFS in SFS_AUTO loaded in alphabetical order, with lower ones loading "on top" of upper ones (as in .rc)
Exactly.
That's the one thing to keep in mind:
In "MODS" folders the first loaded file (the famous "00_(...)" folder names) overrides the latter.
For SFS files it's vice versa (for obvious reasons): The lower the file is in alphabetical order, the more other SFS files it overrides.
This follows the stock game's behaviour where e.g. "fb_3do25.sfs" overrides "fb_3do24.sfs" too.

Can I use the "SAS Mod Activator v5.11 for 4.12m" with the IL2 1946 4.12m Dedicated Server ?
No need to, as Modact 5.11 is 100% stock compatible (despite crt checks).
If you're looking for a "mod enabler" for your dedicated server, this question has been answered before:
Stick with the latest Selector for Dedicated Server Operators (2.3.0 at the time of writing this) which you always get at first post of this thread: https://www.sas1946.com/main/index.php/topic,16403.0.html

Best regards - Mike
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idefix44

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #106 on: June 21, 2013, 01:35:02 AM »

Thanks Sir for this quick answer.
I'm going to use the IL2 Selector 2.3.0 with the 4.12m version.
Like I do with the 4.11.1m version.
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Hangman

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #107 on: June 21, 2013, 04:57:12 AM »

I made some changes to conf.ini to get better visual look but nothing change in game when I shut down the game and check conf.ini, the values are the same as before editing them
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