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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161789 times)

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Semor

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #72 on: June 19, 2013, 01:04:55 PM »

Ehmmm, yes.I put only 3D enhancements and some repainted Cockpits into 4.12 but I should be more carefull in adding new stuff before I post a bug message. :-\

Btw.found the error.All works normal.

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panzerkeil

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #73 on: June 19, 2013, 01:43:15 PM »

I can't believe how easy moddable 4.12 with mod activator is. Just a few more planes and I have ported all my favorite mods over (except for SAS engine and Command & Control)/ My game also load much faster then 4.11.
The only thing I still need to work out is the engine sounds: most of my planes work on previous sound mod, but Zero for instance still sounds like a lawn mower.

You have dpne an extremely well job!  Thank you so much big brother!   :)
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Wulfy

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #74 on: June 19, 2013, 02:55:59 PM »

I found that many effect that used to work for DBW will work for this Check out the UP Cinematic effect page. They all work :).
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poy

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #75 on: June 19, 2013, 03:06:05 PM »


I installed it nice and steady but now the game is in french, and as french as I am I'd rather have it in english, how do I proceed to do so ?
Nothing easier than that.
Showing the UI in your native language is another new feature in Modact 5, this should get us rid of hand-crafted translations of all those ".ru" files as we used to have before.
However in cases like yours you can easily override this behaviour.
Open your conf.ini, look for the "[rts]" section and edit/add the "locale" entry (if there is no "locale" set in [rts] section, the game will default to your system language).

For instance, if you want your game to show english language, set the following "locale" property:
Code: [Select]
[rts]
locale=en

That's it, now your game is english. You can use other locale settings for different languages such as german (de), hungary (hu), czech (cs), polish (pl) etc.

Best regards - Mike

cheers storebror  :D
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #76 on: June 19, 2013, 03:10:50 PM »

or Tx for Texan?
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Semor

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #77 on: June 19, 2013, 03:14:16 PM »

I found that many effect that used to work for DBW will work for this Check out the UP Cinematic effect page. They all work :).


Not every Effect Mod will work."PAL Tracers and SmokeTrails MOD" is one of them.The Game CTD at 30% Loading in Mission.

https://www.sas1946.com/main/index.php/topic,15071.0.html

This is one of the most important Effect Mods!

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SaS~JackS

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #78 on: June 19, 2013, 03:16:18 PM »

To Mike and all who made this possible: WELL DONE!  :)
Even have a couple of 1916 planes flying.

Plus the FMs are easy to mod if I so desire.

This is truly a work of art.

Jack
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Wulfy

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #79 on: June 19, 2013, 03:18:09 PM »

I found that many effect that used to work for DBW will work for this Check out the UP Cinematic effect page. They all work :).


Not every Effect Mod will work."PAL Tracers and SmokeTrails MOD" is one of them.The Game CTD at 30% Loading in Mission.

https://www.sas1946.com/main/index.php/topic,15071.0.html

This is one of the most important Effect Mods!

Try gun cam tracers
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Semor

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #80 on: June 19, 2013, 03:20:46 PM »

They work so far,no problems. But PAL Tracers and SmokeTrails MOD are a complete different mod.
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Semor

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #81 on: June 19, 2013, 04:18:28 PM »

Guys,seems like JiverĀ“s sound mod is working in 4.12!  8)

http://forum.1cpublishing.eu/showthread.php?t=40150

I try ist ASAP.

Edit: It Works perfect!!

Cheers
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Dauntless1

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #82 on: June 19, 2013, 10:25:44 PM »

Try removing the mini map. Worked for me.  8)

I found something: None of the QMB FW-190`s are working in my install. I can choose them,but in the mission,there is only blue Sky,no cockpit.
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GilB57

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #83 on: June 20, 2013, 02:12:35 AM »

Great stuff  ;D  I like very much these always different loading screens !

Many new aircrafts are now available for 4.09 or 4.10 version of the game.
Which ones are better with 4.12 ModAct 5 ?
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