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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161817 times)

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SAS~Malone

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #84 on: June 20, 2013, 02:53:30 AM »

Gilb, it's still early days for us to test which planes will work, or not.
we ask the members to help us with this, and let us know of any issues with particular planes, so that we/the modders can address them.
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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #85 on: June 20, 2013, 03:49:07 AM »

X example I test both 409 and 410 version of the PWS-26 and both are working flawless in my new 412.

Anyway IIRC in an old topic about 411 mods compatibility was suggested to try install before the 410 than the 409 because even if both can work the 410 should have the G limit data and a more compatible code....

I think that this could be applicable also for 410/409 mods installed into 412....or at least I'm doing this way....
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SAS~Boomer

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #86 on: June 20, 2013, 03:55:47 AM »

So far I've installed these and they all seem to work ok in 4.12

Code: [Select]
L-5_STOL-Float air.L_5_Float 1 usa01 SUMMER
Fi-156Float       air.FI_156Float 2                             g01   SUMMER
TeXaCo            air.FordZ 1                           NOINFO  r01 SUMMER
TeXaCo1            air.FordM 1                          NOINFO  r01 SUMMER
TeXaCo2           air.FordM2 1                          NOINFO  r01 SUMMER
IAR80early        air.IAR_80A 2                                 ro01  SUMMER
IAR80B            air.IAR_80B 2                                 ro01  SUMMER
IAR80C            air.IAR_80C 2                                 ro01  SUMMER
IAR80M            air.IAR_80M 2                                 ro01  SUMMER
IAR81Cnew         air.IAR_81Cnew 2                              ro01  SUMMER
U19A_Gun           air.U19AGun 1                                    usa01 SUMMER
HarvardMkI        air.Harvard1 1                        NOINFO  gb01  SUMMER
P-47C-5          air.P_47C5 1                                 usa01 DESERT
F4U-1Birdcage           air.F4U1cage 1                                   usa01 DESERT
Stranraer              air.Stranraer  1                         gb01 DESERT


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GilB57

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #87 on: June 20, 2013, 04:20:00 AM »

Ok Thx !

In my idea, the purpose was actually : which one IS correct more than which one is compatible... because I noticed some problems when trying to use some new planes under HSFX 6.

Example: I've tried the Ju188 under UP3RC4 & under HSFX6.
BOTH were compatible & flyable ... BUT the plane was faster than Ju88A4 under UP3 (logical) but slower under HSFX 6 ... in fact, nearly unusable because very difficult to take off and without bombsight... I know HSFX6 is based on 4.11, so... another matter  ;)
I also encounter problems with MB-152 under HSFX 6 (also very difficult to take due to FAST overheating engine).

So, I'll try first 4.10 version of the planes I want to fly... and wait for more information  ;D
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SAS~Boomer

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #88 on: June 20, 2013, 05:59:39 AM »

I try to install the most recent version of any Mod as a rule of thumb
which would be 4.11 I suppose,then if by chance there is no 4.11 then I would try an earlier version from say 4.10 or whatever lower even

So far though,
I have just been installing strictly 4.11 aircraft mainly because they would be the most recent versions with whatever 3d fixes etc. that have been incorporated

As far as Aircraft and how they perform in HSFX 6,
usually the source is the best place for answers IMHO
especially with issues

They would know more as to why those or other aircraft are slow to take off or over heat easily
maybe they like it that way for more realism

On another note,I have some WWI Planes working ok in 4.12
and the SAS Modact 5 seems to be working great   :)

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GilB57

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #89 on: June 20, 2013, 06:15:34 AM »

Quote
As far as Aircraft and how they perform in HSFX 6,
usually the source is the best place for answers IMHO
especially with issues
That was already done... as I talk about it only as an example of what I wanted to explain .

Anyways Thx ! it's understood  ;)
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Wulfy

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #90 on: June 20, 2013, 07:38:36 AM »

is buttons 10.3 in the pack? if not is it compatible?
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zeybek

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #91 on: June 20, 2013, 07:42:45 AM »

The old fashioned Selector 2.3 serves as mod enabler for dedicated servers. See here: https://www.sas1946.com/main/index.php/topic,16403.0.html

Thx S!
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rkalhorn109

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #92 on: June 20, 2013, 09:28:36 AM »

SAS Modact 5 was very easy to install. I'm especially pleased with the appearance of the clouds (which shift or jerk around a bit, but I imagine that's due to the limitations of my hardware).  I'm not sure how to add airplanes, though.  Seems a bit complicated because the folders have to be arranged in proper depth and order.  I'll have to create an extra copy of the modded 4.12 game and use this copy as a guinea pig.
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SAS~Gerax

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #93 on: June 20, 2013, 10:02:12 AM »

Seems a bit complicated because the folders have to be arranged in proper depth and order.

find some help here:  ;)
https://www.sas1946.com/main/index.php/topic,1353.0.html
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Murph

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #94 on: June 20, 2013, 10:47:35 AM »

Installed without a hitch on a clean 4.12. I do find that I cannot enable either DBW or UP using the selector- It says there is a problem with TiR6DoF when I try to start the game using either of those modpacks.
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Epervier

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #95 on: June 20, 2013, 11:19:05 AM »

Very nice work!
The game is in French ... this is great!
Everything seems to work except the QMB (clean version, no Mod added) !
Everything freezes!
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