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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161739 times)

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Badger

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #252 on: July 07, 2013, 04:58:54 AM »

Salut

I just downloaded this and it works.
But.....when I set the game to run with SAS modact the game switches into German.
ok, I can read German, and live in Germany, but I prefer the game to be in english though.
anyway to stop this happening???

Mark
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Claw

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #253 on: July 07, 2013, 05:41:50 AM »

Mark

Yes in the Config.ini file there is a line under [rts]

locale=

change it to locale=en

hope this helps

Bob
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Badger

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #254 on: July 07, 2013, 05:52:25 AM »

yahooo


that did the trick...danke
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Stefan SG

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Mission_bug

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #256 on: July 07, 2013, 10:51:55 AM »

Hello UP~Boomer, thank you very much for for the info in your post, however, I already have the objects sfs files and the static.ini sorted out.

The net hanger in question is not actually the new one in your list, it is much smaller, that is what is strange.  It uses the existing entries so is in effect the small default version.  The problem I have is that if I play the 4.12 taxi mission in my Modact without the object sfs files and their entries all is fine, however with those active when I launch the mission the I-16 aircraft which are part of the mission explode.  You can see from my image in the previous post that the upper image is how the net hanger looks with the sfs objects active, the lower is how it looks as you find it in 4.12 with its stock objects as called up with that static.ini, confused, you bet I am.

You obviously have your ModAct game with the object packs active so do me a favour and please try the mission and see if you get the same result I do, exploding I-16s.

If you select Ctrl and I think F2 it will scroll you through the camera views, the third is the airfield with the I-16s on it.

Wishing you all the very best, Pete ;D
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SAS~Boomer

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #257 on: July 07, 2013, 05:38:05 PM »

ya you bet,the nets have changed  :D

I have the same issues you describe,
played around with changes to static.ini/objects etc.
but did not get anywhere with it

not sure about it,even disabling the SFS Files and static.ini they still explode other than in the default game
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Plowshare

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #258 on: July 07, 2013, 06:09:26 PM »

Mission_bug and UP~Boomer:

A rather radical cure for this sort of thing is to do what I've done for those maps that have windsocks. Go into the static.ini, find the entry for the object in question - in this case the nets - and lower them to below ground level using these lines in the static.ini:

AddHeightLive   0.00 - whatever height it takes to get this below ground
AddHeightDead   0.00 - whatever height it takes to get this below ground

This will mean every map with these objects on them will have those nets underground; also any missions you've made using these objects will have blank spots. What you then do is rename the nets you want to show and place them by hand. It's gonna be a pain in the ass but, if there isn't another solution this will work. As I said above, this is what I did to get rid of the windsocks that had been placed on maps.

In the case of missions using these objects you can use the find-and-replace feature in Notepad and go through your .mis file and replace the nets that are now missing.

Hope this helps.

Bob
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Mission_bug

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #259 on: July 08, 2013, 12:21:16 PM »

Hello guys, my cure was to merely remove the stationary aircraft from the net hanger but bob's solution does give an alternative. ;) 
Thing is who needs the grief of checking through all their missions or campaigns to either move the stationary aircraft or alter the hangers so they are underground, some missions are quite complex so you could spend days messing around to get things set up right.  You would probably go off the idea of playing anything. :D

Thing with this is if I had not already tried the mission in the stock 4.12 and seen the I-16s while scrolling through the aircraft to see what was happening I would have been unaware there was a problem.  Just think if this was a mission where the enemy aircraft spawned in those hangers, it would be a rather uneventfull mission eh.  Anyone first trying the mission in their Modact game may never have known if they had not scrolled through the camera views and seen the debris on the airfield. :o

I found if I deactivated the sfs object files and put back the stock static.ini all was ok, but swithching things about like that would be a pita.
I also tried altering some entries like UP~Boomer with no joy.

Maybe the best solution would be to try and extract the hanger in question and use it in the 3do folder in MapMods. :-\

Wishing you all the very best, Pete. ;D

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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #260 on: July 08, 2013, 12:29:36 PM »

Here's a list of every mod reported working in 4.12 so far (gathered from digging through the threads) to save newbs like me from tediously digging through 342509325802324 pages of information.

I'd love to put this in a separate thread, but I have no fucking clue into which forum it would fit best.

Also, help with amending this list is greatly appreciated. I don't care if you need to skin and gut a modpack to get your hands on some content or if you need to delete or edit a certain file to make it run as long as you mention it when you say that mod x or y works!
(Note: Being the hypocrite that I am, I was too lazy to provide links to the aircraft packs. Google might find them just fine though.)






Aircraft

(All with AutoDiffFM(?) or 4.12 DiffFM [A0]; use 4.10 versions)
Code: [Select]
A6M A6M_JCats_20110605 (reqs weapons pack (Arms_JCats_A6M_20110101)!)
A6M2K v1.2 (use 4.09 version) [A46]
A6M3 kamikaze [A12]
Airacobra I [A35]

B4Y1 [A48]
B-25_new [A14] [A15] [A16]
B-26B_for409_v2.2a   (reqs Weapons complement 260lbsBombfrag & M26Incendiary V2) [A58]
Beaufighters_SAS_v3 [A59]
Bf-109 Ultimate [A3]
Bf-109B [A4]
Bf-109 series (JCat pack + Birdman fix) [A5]
Bf-109E Recon [A51]
Bf-110s (fixed version: [A1], also: [A2])
Blenheim Mk If [A13]
Blenheim Mk IV v2
Bü-181

C.714 [A23]
Cr-32 [A27]

D3A1 [A9]
D.520 [A25]
D4y [A47]
Do-335A-6 [A63]

F2A-3 [A37]
F4U-1
Fi-156
F-82 [A19]
Firefly FR Mk.I [A18]
Fokker_CX (reqs Arms_Dutch, Russian & France)
FokkerG1
Fw-190 & Ta-152 Pack [A17]

G.56 [A26]
G4M2-A [A68]

H5Y1 [A55]
He-60 [A52]
He-111Hs [A66]
Hurricane_Pack_SAS 2.1 [A43]

I-15 M22&M25 [A32]
I-153 Early [A28]
I-16 Complete [A30]
IAR-80 stuff [A6] [A7]

J1N1-S [A64]
J7W1 Shinden
J7W1 Shinden Field Mod [A8]
Ju-87 Pack [A50]
Ju-88As [A67]
Ju-88C-6 [A61]
Ju-88G-6 (use 4.09 & effects fix) [A57]
Ju-188 [A60]

Ki-10 [A45]
Ki-44-II [A10]
Ki-51/31 [A44]
Ki-62/Ki-100 [A11]
Ki-67 [A62]
Ki-98
Koolhoven_FK51+fix (reqs Arms_Finland & Spain)

L-5
LaGG-3 s1&s11
Lancaster v3.1 [A56]
Late Corsair pack (orig and v2) (reqs late Corsairs weapons standalone)
LeO-451 [A65]

M6A1 [A49]
Martlet Mk.I/II [A38]
Mb.152 [A24]
Me-262  (reqs 00_MortarMod)
MiG-3
Miles Magister
Mosquito B Mk.16 [A69]
Mosquito FB Mk.IV [A70]
Mosquito FB Mk.18 [A71]
Mosquito NF.30 [A72]
Moquito Fb.MkVI [A73]

PA-48 Enforcer-CRP
P38 Lightning Collection Light v1.1 (reqs [A16])
P-40_Pack_v1.1
P-47C
P-47D cockpits [A20]
P-47N [A34]
P-51Bs
P-51 B/C Fillet [A36]
P-51 pack
PWS-26
PBN/PBY [A53]

R-5_R-5_skis flyable v1.2

Seafire Late [A39]
Jero's Spitfre spinners fix (delete SpitfireMkIvroeg folder)
Spitfire Mk.I to Mk.Va SAS v3.0 [A41]
Spitfire Mk.Vc [A40]
Spitfire 12 & 14 Griffons
Spitfire 14e bubble top
Stranraer [A54]
Su-29

T-6/Harvards
TeXaCo (<-- wtfisthis)
Thunderbolt Mk.I and II [A42]
Tiger Moth
Typhoons & Tempests PACK V2cczk_101tfs_- (reqs Hurricane_Pack_SAS & Bombs 250-500-1000_Loku_UK)

Yak-1_KB
Yak-3 w/ M-107 [A29]
Yak-7UTI [A33]

U-19
UTI-4B [A31]

VG33 [A22] (use 4.09 version)

Z-50
Z-26


Open canopies for the stock Fw-190s and P-40s [A21]

Maps

Code: [Select]
All, provided the objects files are installed. Some will also need Zuti's Friciton Mod.

See also: [M1]

Campaigns

Code: [Select]
...


Sounds

Code: [Select]
Jiver's Sound Mod
Tiger's Sound Mod v3 (without the buttons file!)
Complete Weapons Sound Pack

Effects

Code: [Select]
UP Cinematic Effects
Gun Cam Tracers


Other stuff

Code: [Select]
Pe-2, IL-4, Pe-8 bombsight fixes: [O1]

Small static.ini fix: [O2]

Fix for exploding I-16s below camo nets: [O3]

Asura's DGen for 4.12: [O4]

Carrier Crew v5 [O5]

Tree shadows [O6]

Gore FX [O7]

Luftwaffe Pilots [O8]

BOB RAF pilots [O9]

USN pilots [O10]

New mod wheels (use HSFX version) [O11]

Fixed cowlings and props [O12]

[A0] https://www.sas1946.com/main/index.php/topic,35820.0.html

[A1] https://www.sas1946.com/main/index.php/topic,35348.msg389873.html#msg389873

[A2] https://www.sas1946.com/main/index.php/topic,35348.msg390165.html#msg390165

[A3] https://www.sas1946.com/main/index.php/topic,14700.msg390672.html#msg390672

[A4] https://www.sas1946.com/main/index.php/topic,5018.msg390688.html#msg390688

[A5] https://www.sas1946.com/main/index.php/topic,29193.msg390904.html#msg390904

[A6] https://www.sas1946.com/main/index.php/topic,35751.0.html

[A7] https://www.sas1946.com/main/index.php/topic,1526.0.html

[A8] https://www.sas1946.com/main/index.php/topic,30774.0.html

[A9] https://www.sas1946.com/main/index.php/topic,35422.0.html

[A10] https://www.sas1946.com/main/index.php/topic,33598.0.html

[A11] https://www.sas1946.com/main/index.php/topic,3204.0.html

[A12] https://www.sas1946.com/main/index.php/topic,3289.0.html

[A13] https://www.mediafire.com/download/8w26is32jar9r8w/L_ac_Blenheim_Mk_If.rar

[A14] https://www.mediafire.com/download/9k2dosodeiuwmne/L_ac_B-25_new.rar

[A15] https://www.mediafire.com/download/b0iy40pxs9usdsf/AAA_Weapons.7z

[A16] https://www.sas1946.com/main/index.php/topic,24656.0.html

[A17] https://www.sas1946.com/main/index.php/topic,20351.msg391365.html#msg391365

[A18] https://www.sas1946.com/main/index.php/topic,33979.0.html

[A19] https://www.sas1946.com/main/index.php/topic,18532.0.html

[A20] https://www.sas1946.com/main/index.php/topic,31007.0.html

[A21] https://www.sas1946.com/main/index.php/topic,1444.0.html

[A22] https://www.sas1946.com/main/index.php/topic,25721.0.html

[A23] https://www.sas1946.com/main/index.php/topic,31982.0.html

[A24] https://www.sas1946.com/main/index.php/topic,30610.0.html

[A25] https://www.sas1946.com/main/index.php/topic,34590.0.html

[A26] https://www.sas1946.com/main/index.php/topic,2244.0.html

[A27] https://www.sas1946.com/main/index.php/topic,674.0.html

[A28] https://www.sas1946.com/main/index.php/topic,7230.0.html

[A29] https://www.sas1946.com/main/index.php/topic,2400.0.html

[A30] https://www.sas1946.com/main/index.php/topic,26.0.html

[A31] https://www.sas1946.com/main/index.php/topic,4685.msg390097.html

[A32] https://www.sas1946.com/main/index.php/topic,1420.0.html

[A33] https://www.sas1946.com/main/index.php/topic,564.0.html

[A34] https://www.sas1946.com/main/index.php/topic,33276.msg390097.html

[A35] https://www.sas1946.com/main/index.php/topic,2704.0.html

[A36] https://www.sas1946.com/main/index.php/topic,8431.0.html

[A37] https://www.sas1946.com/main/index.php/topic,33210.msg390097.html

[A38] https://www.sas1946.com/main/index.php/topic,779.0.html

[A39] https://www.sas1946.com/main/index.php/topic,33445.0.html

[A40] https://www.sas1946.com/main/index.php/topic,8912.0.html

[A41] https://www.sas1946.com/main/index.php/topic,13798.0.html

[A42] https://www.sas1946.com/main/index.php/topic,16816.0.html

[A43] https://www.sas1946.com/main/index.php/topic,14699.0.html

[A44] https://www.sas1946.com/main/index.php/topic,14502.0.html

[A45] https://www.sas1946.com/main/index.php/topic,19215.0.html

[A46] https://www.sas1946.com/main/index.php/topic,23712.0.html

[A47] https://www.sas1946.com/main/index.php/topic,26468.0.html

[A48] https://www.sas1946.com/main/index.php/topic,13233.0.html

[A49] https://www.sas1946.com/main/index.php/topic,35097.0.html

[A50] https://www.sas1946.com/main/index.php/topic,7910.0.html

[A51] https://www.sas1946.com/main/index.php/topic,14203.0.html

[A52] https://www.sas1946.com/main/index.php/topic,23996.0.html

[A53] https://www.sas1946.com/main/index.php/topic,476.0.html

[A54] https://www.sas1946.com/main/index.php/topic,35318.0.html

[A55] https://www.sas1946.com/main/index.php/topic,35006.0.html

[A56] https://www.mediafire.com/?5kx09p1j4lrx9w8

[A57] https://www.sas1946.com/main/index.php/topic,23846.0.html

[A58] https://www.sas1946.com/main/index.php/topic,17791.0.html

[A59] https://www.sas1946.com/main/index.php/topic,996.0.html

[A60] https://www.sas1946.com/main/index.php/topic,26335.0.html

[A61] https://www.sas1946.com/main/index.php/topic,27820.0.html

[A62] https://www.sas1946.com/main/index.php/topic,30464.msg390097.html

[A63] https://www.sas1946.com/main/index.php/topic,30462.msg390097.html

[A64] https://www.sas1946.com/main/index.php/topic,30408.msg390097.html

[A65] https://www.sas1946.com/main/index.php/topic,32853.0.html

[A66] https://www.sas1946.com/main/index.php/topic,31248.0.html

[A67] https://www.sas1946.com/main/index.php/topic,32369.0.html

[A68] https://www.sas1946.com/main/index.php/topic,30389.msg391371.html#msg391371

[A69] https://www.sas1946.com/main/index.php/topic,9973.0.html

[A70] https://www.sas1946.com/main/index.php/topic,1108.0.html

[A71] https://www.sas1946.com/main/index.php/topic,10713.0.html

[A72] https://www.sas1946.com/main/index.php/topic,18781.msg391377.html#msg391377

[A73] https://www.sas1946.com/main/index.php/topic,23913.msg391378.html#msg391378

[M1] https://www.sas1946.com/main/index.php/topic,35419.0.html

[O1] https://www.sas1946.com/main/index.php/topic,35348.msg387668.html#msg387668

[O2] https://www.sas1946.com/main/index.php/topic,35348.msg387711.html#msg387711

[O3] https://www.sas1946.com/main/index.php/topic,35348.msg390198.html#msg390198

[O4] https://www.sas1946.com/main/index.php/topic,20104.msg388742.html#msg388742

[O5] https://www.sas1946.com/main/index.php/topic,16467.0.html

[O6] https://www.sas1946.com/main/index.php/topic,14789.0.html

[O7] https://www.sas1946.com/main/index.php/topic,74.0.html

[O8] https://www.sas1946.com/main/index.php/topic,2227.0.html

[O9] https://www.sas1946.com/main/index.php/topic,5558.0.html

[O10] https://www.sas1946.com/main/index.php/topic,4603.0.html

[O11] https://www.sas1946.com/main/index.php/topic,34533.0.html

[O12] https://www.sas1946.com/main/index.php/topic,25142.0.html
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #261 on: July 08, 2013, 12:58:32 PM »

Thanks for your efforts Heretic, we'll check where this fits best asap.
Pete, you know these FMB thingy thing is all greek to me, so forgive me if this is a stupid question: The net hangers bug happens in Modact 5 only and not in stock 4.12? In either case, could you please tell the precise name of the regarding net hanger object?

Best regards - Mike
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SAS~Boomer

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #262 on: July 08, 2013, 04:58:44 PM »

Pete, you know these FMB thingy thing is all greek to me, so forgive me if this is a stupid question: The net hangers bug happens in Modact 5 only and not in stock 4.12? In either case, could you please tell the precise name of the regarding net hanger object?

Best regards - Mike

Ok,I have a solution to the Hanger Bug
It happens only when trying to add the Object SFS Files to the auto SFS File folder
using the UP3 static.ini to add more objects

It does not happen in 4.12 SAS Modact 5 or in the default game

To use the Object SFS Files,to add more objects to your SAS Modact 5 and to cure the hanger bug
You need to extract "up_objects02.sfs" with the SFS File extractor

Once extracted,search>
up_objects02/3do/Buildings/Airdrome/Maskingnet

delete that folder from the extracted files
delete> Maskingnet

Now place the extracted up_objects02 folder and all it's contents into your #SAS Folder>
IL-2/#SAS/up_objects02

Now.... if using up_objects01 and 03 and the 04 SFS Files in the auto SFS File folder
and the extracted up_objects02 folder in the #SAS folder(minus the maskingnet folder)

You now just need to edit your static.in

Using the UP3 Static.ini that goes with the up_object SFS Files

You need to search nets,remove in whole the first net entry you come to using the search function of your text editor
remove everything in Red

[buildings.House$AirdromeMaskingnet]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead.sim
Body            WoodSmall              // FIXME: need special type 'Cloth'
Panzer          0.0001


Then add the 4.12 static.ini info to your static.ini (Post #252)

you'lle have all the UP3 objects added to your install using 01,03 and 04 of the up_object SFS Files
The up_objects02 folder will be exxctracted using it in the #SAS folder
and you'll have the offending static.ini info removed from the older masking net as well as the actual object
which keeps it from over-riding the default new masking net of the same type and size

The bug must be in the properties of that objects somehow
removing it and doing as I described cured the exploding planes in the 4.12 taxi test mission for me
with being able to use the SFS Files other than up_objects02 which could use being re-compiled into an SFS File with the maskingnet folder removed

Cheers
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #263 on: July 08, 2013, 05:06:41 PM »

Thank you Boomer
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