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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161836 times)

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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #300 on: July 14, 2013, 03:55:28 PM »

Ok here is my bombing check list.
1. Closed pit
2  Engage level flight. (assign a key in controls)
3. Default key to bomber position (C)
4. Default to bomb sight ( shift+F1) 
   When you click shift+F1 you should see the bomb sight.
   Now the B-29 has no cross hair in the bomb sight at this time.
Check and check, took the b29 up noticed it had the b25  bomb station no problem there tried shift f1 nothin, tried my assigned key to bombsight like I have in the B25,, just got a zoomed forward veiw of bomb station in the B29. I had these planes running fine in 4.10 then patched to 4.11 and lost the sights I remember there was a lot of animation in 4.10 like you were getting up to look down the sight,, 4.11 must have changed a file to where that animation stops half way,, again thank you for your time.
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<Gunny>

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #301 on: July 14, 2013, 04:24:01 PM »

Sorry I can't help as I'm out of ideas.
Hope you can figure it out, if you do please post what you had to do.
Good luck.
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #302 on: July 14, 2013, 04:56:50 PM »

I think I got it figured out, to fix it is another story, it starts with the imported cockpit file, I believe it is the b25j bombardier folder that is the 3do folder that isn't being updated along with the game as it is patched up,, that means the in game b25j bombardier station doesn't match the imported cockpits causeing a conflict. But of course the game is hard coded,, I can't find the in game aircraft files to switch them around and see if that works..If I can find a working up to date b25j cockpit 3do file with updated b25j bombardier file we'll see what happens. Reason being imported early b25s and the bomb sight doesn't work in them either. :'(
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<Gunny>

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #303 on: July 14, 2013, 05:29:32 PM »

Did you install the bombers by hand into the ModAct 5.11?
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #304 on: July 14, 2013, 05:59:39 PM »

installed into the modact 5.11 thank you for your time
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #305 on: July 14, 2013, 06:01:46 PM »

installed into the modact 5.11 copy paste if thats what you mean, thank you for your time
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #306 on: July 15, 2013, 09:46:28 AM »

As it stands, on the bomb sight issue I am at a loss, I've downloaded a few bombers light and heavy and none of the bomb sights work I believe that patching up from 4.10 to 4.11 changed the on board b25 bomb sight to were imported bomber sights won't work, and 4.12 didn't help, so in theiory the b25j bombaider file in the 3do file of  the imported bombers needs too be updated. or I can be completely wrong , and that means I'm koo koo for cocoa puffs thank you for your time.
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<Gunny>

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #307 on: July 15, 2013, 10:30:13 AM »

Yubba all the bombers you say dont work for you in-fact do work for me.

This leads me to think you may have a bad down load or a bad patch.
If you have the time I would say reinstall your game from the disk and down load the
patches to get you to 4.12.
Then see if they work. 

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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #308 on: July 15, 2013, 11:42:17 AM »

Hmmmm very interesting, youv say that you have zee bomb sights ???? Are you running stock 4.12 ??? has there been an update with the modact 5.11, I was doing alot of experiments booh ha ha ha, monkeying with the modact,, I had all the tbms and avengers and then I lost them,, like I said I'm new here and I'm learning your modding system, I was running Neuro's ai mod from Foxbat Squadron and was quite happy till 4.11 when I the lost the sights then 4.12 came along and wiped the slate clean, but I managed to save Neuro's planes and cross some of them over to modact 5.11 they fly fine but no bombsights, same with downloads from here, question I have is, is there an updated button or can you switch back and forth with the buttons running 4.12 and this new modact ????
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<Gunny>

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #309 on: July 15, 2013, 12:10:16 PM »

Yes -From a clean install from disk plus all the patches up to 4.12
All my bombers have the bomb sight working.

I have the 4.12 plus ModAct 5.1 installed with the Flyable AI also installed and they all work.
Now the Wellington and B-29 have problems but in time I'm sure that will be fixed.

Go to the  first  post here and get all that is needed.
I would say please dont mix mods your only looking for trouble.
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Semor

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #310 on: July 15, 2013, 12:41:12 PM »

Quote
I would say please dont mix mods your only looking for trouble.

True Words Gunny,true Words  :D
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #311 on: July 15, 2013, 02:57:10 PM »

Many thanks gunny I'll give it a whrill, I think I down load a new 4.11 patch that's where the trouble started and see what happens ...
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