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Author Topic: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)  (Read 161835 times)

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fatty_finn

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #324 on: July 17, 2013, 02:46:10 AM »

Dear all
4.12 etc is fantastic -thanks to all.
Some people here have reported the problem: "planes loaded to 30% and screen froze."
I have the same problem, when trying to add some aircraft mods to 4.12.
Has anyone posted a solution to this ? - I couldnt find one on searching this thread.
thanks, FF
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VF111Sundowner

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #325 on: July 17, 2013, 04:50:08 AM »

So how do we get this all to work? What's the installation order for all the Il-2 Patches, including 4.12, DBW and the new mod acts????? I can't get it all to work.

DBW wont work with 4.12, it needs to be it's own seperate install.

But for installing 4.12 just pretty much follow SAS~farang65's post
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farang65

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #326 on: July 17, 2013, 06:30:01 AM »

i used the mega patch 4.08 to 4.10.1 first

very quick and easy  from M4T

followed by 4.11 then 4.11.1 hot fix from M4T

to 4.12 from M4T

lastly and most awesomely the sas modact 5 for 4.12   ;) :)
pretty much all one click installs even the modact

truly can't be any simpler than that  ;D :D ;)

one thing i have noticed with the very first start up screen the small one is you basically need a solid coloured monitor screen with your icons surrounding it then it looks real good  ;)
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yubba

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #327 on: July 18, 2013, 07:27:14 AM »

Lovely stuff, I just got one gripe, the flight model of the TBMs suck it's like walkin on a tight rope.,, never mind thinking you are going to take off,, off a carrier, or land on one, it can be done, but it isn't very realistic. Could some please point me in the direction of the cataphalt mod thank you, I fly'em I don't modd'em.
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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #328 on: July 18, 2013, 12:49:42 PM »

List updated.

https://www.sas1946.com/main/index.php/topic,35348.msg390135.html#msg390135


Still need to index one page of twins and one page of jets. GIMME A FUCKING BREAK, GUYS!

Also, time for a spreadsheet.
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SAS~Storebror

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #329 on: July 19, 2013, 12:49:12 AM »

Could some please point me in the direction of the cataphalt mod thank you
Hi yubba,

Nice to meet you here. I remember the discussion we've had on SOV (Tungsten map) regarding this matter yesterday. Unfortunately the catapult mod (it's called Carrier Takeoff Mod or shortly "CTO" to be precise) has not been lifted to 4.12 yet, so I ask for your patience for the time being.

Best regards - Mike
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Whiskey_Sierra_972

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #330 on: July 19, 2013, 03:25:18 AM »

List updated.

https://www.sas1946.com/main/index.php/topic,35348.msg390135.html#msg390135


Still need to index one page of twins and one page of jets. GIMME A FUCKING BREAK, GUYS!

Also, time for a spreadsheet.

For jets I find , with the few I installed before leaving for holiday , that they have very lower speed performance than in JW environment and them are also almost unusable due too rapid overheating!

This should be caused by the new drag introduced by TD....and since many planes can be affected from this , from gear and gunsight trouble , have you test each plane in all this aspect before declare it 412 friendly?
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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #331 on: July 19, 2013, 09:33:38 AM »

This should be caused by the new drag introduced by TD....and since many planes can be affected from this , from gear and gunsight trouble , have you test each plane in all this aspect before declare it 412 friendly?

Of course not.

I just skim the threads and if there's a "works in 4.12" remark in them (meaning that the add-on doesn't crash the sim and looks like it should), I add it to the list.
Nothing more, nothing less.
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Tran Long

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #332 on: July 19, 2013, 10:45:48 AM »

Hi heretic.
You can update your list again now.
Upgraded Bf-109 cockpit pack Greifwerke edition mod works with 4.12. Tested
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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #333 on: July 19, 2013, 10:56:48 AM »

Thanks for the info.

Here's yesterday's version as a much cleaner spreadsheet. Bookmark this site, if you want to.

https://docs.google.com/document/d/1Q-GyHJ0WoGmzuJ13zEIeIlNVX0D0oWrDoJN_QsgA21c/pub
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BravoFxTrt

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #334 on: July 19, 2013, 10:58:58 AM »

Awesome, thanks Heretic
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Heretic

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Re: SAS Mod Activator v5.1 for 4.12m (18-Jun-13)
« Reply #335 on: July 19, 2013, 11:42:58 AM »

By the way, the document auto-updates whenever I make changes.


Also, if someone has a Google account and wants to join in, PM me.



And: I'd appreaciate campaign compatibility info. Stock 4.12 campaigns are boring.
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