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Author Topic: Guide for installing maps in 4.12 SAS ModAct 5.X and general map info  (Read 64122 times)

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Murph

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #12 on: June 25, 2013, 07:07:34 AM »

Boomer, I know that HSFX is not really your thing, but how would I go about adding the objects/maps, etc., from it to 4.12?
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SAS~Boomer

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #13 on: June 25, 2013, 07:34:44 AM »

I'm not really up on there file and folder structure anymore,so can not really help for HSFX
It would be relatively the same as with UP3 and DBW I would think,like I highlighted in red in my below quote


If using the New SAS Modact 5 for 4.12

Then it is as simple as copy/pasting the SFS Files you want to the SFS_AUTO folder
and using the appropriate all.ini and or static.in in there correct locations


For example>

copy and paste the up_objects01.sfs to up_objects04.sfs into your SFS_AUTO folder>
SFS_AUTO/up_objects01.sfs to up_objects04.sfs

Then use a UP3 RC4 Static.ini to have all the UP3 Objects installed into your SAS Modact 5

You can do the same with the map and texture SFS Files
then use the all.ini from UP3

copy paste>
up_maps01.sfs to up_maps05.sfs
and....
updbw_mapex_01.sfs to updbw_mapex_08.sfs
use the UP3 RC4 all.ini

copy/paste>
updbw_mapex_01.sfs and updbw_mapex_02.sfs
These are the needed Textures for the UP3 RC4 Maps

Or add DBW Map/Tex and Object SFS Files
using then the Static.ini and all.ini from DBW

I have all UP3 RC4 Maps,Textures and Objects working fine in SAS Modact 5 for 4.12 this way

Then don't forget to add the 4.12 static.ini I have posted 
if and when I find more new object content in 4.12 I will post it also
anyone else finds any please post the static.ini info
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BravoFxTrt

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #14 on: June 25, 2013, 05:48:13 PM »

Carsmaster's   CMR_Bessarabia v. 1.0-2048 pix in SFS  works in 4.12    https://www.sas1946.com/main/index.php/topic,30816.msg325781.html#msg325781
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cgagan

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #15 on: June 29, 2013, 12:58:07 AM »

Hi folks, I thought I better post here, since this is 412/map related. I get a CTD whenever I try to start a mission with the vol. ItalyAfricaGreece map in my 412/SAS ModAct 5.1 setup; here's what the log says,
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Ru_VVS (5).bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Pilot PaintSchemes/Pilots/Ru_VVS (5).bmp NOT loaded
Any suggestions warmly welcome, thanks in advance,
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modlife

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #16 on: July 01, 2013, 11:23:54 PM »

Thx!  UP~Boomer
 :P :P :P
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Heretic

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #17 on: July 04, 2013, 02:39:46 PM »

Boomer, I know that HSFX is not really your thing, but how would I go about adding the objects/maps, etc., from it to 4.12?

https://www.sas1946.com/main/index.php/topic,35484.0.html

Is built on 4.11 though.
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CzechTexan

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #18 on: July 06, 2013, 04:36:57 PM »

I'd  like to thank everyone who is involved in helping organize this.  Getting Modact for 4.12 and adding the SFS object files from M4T really makes it easy to get maps and install newer maps as well. 
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4ent

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #19 on: July 12, 2013, 02:11:47 AM »

I used DBW SFS map and mapex files in SFS_Auto and DBW static merged with 4.12 objects.All seems ok except for Moscow winter.
Log says:INTERNAL ERROR: Can't open file 'maps/moscow/GW_ed_m03.tga'
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SAS~Boomer

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Re: 4.12 SAS ModAct 5 Map Works.
« Reply #20 on: July 12, 2013, 02:28:45 AM »

game must be looking at another Moscow folder or something
try re-installing the moscow map again now after you have installed the SFS Files maybe

BTW,there is a bug with the small hanger when installing the object SFS Files>

Pete, you know these FMB thingy thing is all greek to me, so forgive me if this is a stupid question: The net hangers bug happens in Modact 5 only and not in stock 4.12? In either case, could you please tell the precise name of the regarding net hanger object?

Best regards - Mike

Ok,I have a solution to the Hanger Bug
It happens only when trying to add the Object SFS Files to the auto SFS File folder
using the UP3 static.ini to add more objects

It does not happen in 4.12 SAS Modact 5 or in the default game

To use the Object SFS Files,to add more objects to your SAS Modact 5 and to cure the hanger bug
You need to extract "up_objects02.sfs" with the SFS File extractor

Once extracted,search>
up_objects02/3do/Buildings/Airdrome/Maskingnet

delete that folder from the extracted files
delete> Maskingnet

Now place the extracted up_objects02 folder and all it's contents into your #SAS Folder>
IL-2/#SAS/up_objects02

Now.... if using up_objects01 and 03 and the 04 SFS Files in the auto SFS File folder
and the extracted up_objects02 folder in the #SAS folder(minus the maskingnet folder)

You now just need to edit your static.in

Using the UP3 Static.ini that goes with the up_object SFS Files

You need to search nets,remove in whole the first net entry you come to using the search function of your text editor
remove everything in Red

[buildings.House$AirdromeMaskingnet]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead.sim
Body            WoodSmall              // FIXME: need special type 'Cloth'
Panzer          0.0001


Then add the 4.12 static.ini info to your static.ini (Post #252)

you'lle have all the UP3 objects added to your install using 01,03 and 04 of the up_object SFS Files
The up_objects02 folder will be exxctracted using it in the #SAS folder
and you'll have the offending static.ini info removed from the older masking net as well as the actual object
which keeps it from over-riding the default new masking net of the same type and size

The bug must be in the properties of that objects somehow
removing it and doing as I described cured the exploding planes in the 4.12 taxi test mission for me
with being able to use the SFS Files other than up_objects02 which could use being re-compiled into an SFS File with the maskingnet folder removed

Cheers

4.12 static.ini info for new 4.12 objects>
Code: [Select]

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////  start 4.12 Objects
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


//===========================================================================
[***]
Title North Africa
//===========================================================================

[buildings.House$tobruk_mosque]
Title           Tobruk_Mosque
MeshLive        3do/Buildings/Tobruk/Mosque/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Mosque/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.30

[buildings.House$bank_AA]
Title           Tobruk_Bank_AA
MeshLive        3do/Buildings/Tobruk/Bank_AA/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Bank_AA/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.55

[buildings.House$bank_Office]
Title           Tobruk_Bank_Office
MeshLive        3do/Buildings/Tobruk/Bank_Office/Live/Live.sim
MeshDead        3do/Buildings/Tobruk/Bank_Office/Dead/Dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.55

//===========================================================================
[***]
Title Med
//===========================================================================

[buildings.House$arc]
Title Roman_arc
MeshLive 3do/Buildings/Med/arc/live/live.sim
MeshDead 3do/Buildings/Med/arc/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.7

[buildings.House$column1]
Title Column_1
MeshLive 3do/Buildings/Med/column1/live/live.sim
MeshDead 3do/Buildings/Med/column1/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column2]
Title Column_collapsed
MeshLive 3do/Buildings/Med/column2/live/live.sim
MeshDead 3do/Buildings/Med/column2/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column3]
Title Column_2
MeshLive 3do/Buildings/Med/column3/live/live.sim
MeshDead 3do/Buildings/Med/column3/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column4]
Title Column_2_collapsed
MeshLive 3do/Buildings/Med/column4/live/live.sim
MeshDead 3do/Buildings/Med/column4/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$column5]
Title Column_2_collapsed_2
MeshLive 3do/Buildings/Med/column5/live/live.sim
MeshDead 3do/Buildings/Med/column5/dead/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.5

[buildings.House$olive_tree_1]
Title Olive_tree_1
MeshLive 3do/flora/Olive_Tree01/live/live.sim
MeshDead 3do/flora/Olive_Tree01/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$olive_tree_2]
Title Olive_tree_2
MeshLive 3do/flora/Olive_Tree02/live/live.sim
MeshDead 3do/flora/Olive_Tree02/dead/dead.sim
AlignToLand 0
Body WoodSmall
Panzer 0.2

[buildings.House$romanway1]
Title Romanway_1
MeshLive  3do/Buildings/Med/romanway1/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway1/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway2]
Title Romanway_2
MeshLive  3do/Buildings/Med/romanway2/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway2/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway3]
Title Romanway_3
MeshLive  3do/Buildings/Med/romanway3/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway3/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$romanway4]
Title Romanway_4
MeshLive  3do/Buildings/Med/romanway4/mono/mono.sim
MeshDead  3do/Buildings/Med/romanway4/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0


[buildings.House$crater1_summer]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Summer/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Summer/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_summer]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Summer/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Summer/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater1_winter]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Winter/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Winter/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_winter]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Winter/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Winter/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater1_desert]
Title Crater_1_Summer
MeshLive  3do/Buildings/Med/Crater1_Desert/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater1_Desert/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0

[buildings.House$crater2_desert]
Title Crater_2_Summer
MeshLive  3do/Buildings/Med/Crater2_Desert/mono/mono.sim
MeshDead  3do/Buildings/Med/Crater2_Desert/mono/mono.sim
AlignToLand     1
Body            RockMiddle
Panzer          5.0


//PLATES

//===========================================================================
[***]
Title GroundPlate
//===========================================================================

[buildings.Plate$GroundParking]
Title           Parking
Mesh            3do/airfield/ground/Parking/mono.sim

[buildings.Plate$GroundParkingLarge]
Title           Parking
Mesh            3do/airfield/ground/ParkingLarge/mono.sim

[buildings.Plate$GroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/ground/ParkingSide/mono.sim

[buildings.Plate$GroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/ground/ParkingCorner/mono.sim

[buildings.Plate$GroundRunway]
Title           Runway
Mesh            3do/airfield/ground/Runway/mono.sim


[buildings.Plate$GroundRunwayLong]
Title           Runway
Mesh            3do/airfield/ground/RunwayLong/mono.sim

[buildings.Plate$GroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/ground/RunwayEnd/mono.sim

[buildings.Plate$GroundTaxi]
Title           Taxi
Mesh            3do/airfield/ground/Taxi/mono.sim

[buildings.Plate$GroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/ground/TaxiLong/mono.sim

[buildings.Plate$GroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/ground/TaxiEnd/mono.sim

[buildings.Plate$GroundTurn]
Title           Turn
Mesh            3do/airfield/ground/Turn/mono.sim

[buildings.Plate$GroundHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandLarge/mono.sim

[buildings.Plate$GroundHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandMedium/mono.sim

[buildings.Plate$GroundHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/ground/HardstandSmall/mono.sim


//===========================================================================
[***]
Title WinterGroundPlate
//===========================================================================

[buildings.Plate$GroundWinterParking]
Title           Parking
Mesh            3do/airfield/groundWinter/Parking/mono.sim

[buildings.Plate$GroundWinterParkingLarge]
Title           Parking
Mesh            3do/airfield/groundWinter/ParkingLarge/mono.sim

[buildings.Plate$GroundWinterParkingSide]
Title           ParkingSide
Mesh            3do/airfield/groundWinter/ParkingSide/mono.sim

[buildings.Plate$GroundWinterParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/groundWinter/ParkingCorner/mono.sim

[buildings.Plate$GroundWinterRunway]
Title           Runway
Mesh            3do/airfield/groundWinter/Runway/mono.sim

[buildings.Plate$GroundWinterRunwayLong]
Title           Runway
Mesh            3do/airfield/groundWinter/RunwayLong/mono.sim

[buildings.Plate$GroundWinterRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/groundWinter/RunwayEnd/mono.sim

[buildings.Plate$GroundWinterTaxi]
Title           Taxi
Mesh            3do/airfield/groundWinter/Taxi/mono.sim

[buildings.Plate$GroundWinterTaxiLong]
Title           Taxi
Mesh            3do/airfield/groundWinter/TaxiLong/mono.sim

[buildings.Plate$GroundWinterTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/groundWinter/TaxiEnd/mono.sim

[buildings.Plate$GroundWinterTurn]
Title           Turn
Mesh            3do/airfield/groundWinter/Turn/mono.sim

[buildings.Plate$GroundWinterHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandLarge/mono.sim

[buildings.Plate$GroundWinterHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandMedium/mono.sim

[buildings.Plate$GroundWinterHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/groundWinter/HardstandSmall/mono.sim


//===========================================================================
[***]
Title ConcretePlate
//===========================================================================

[buildings.Plate$ConcreteConnect]
Title           Connect
Mesh            3do/airfield/Concrete/Connect/mono.sim

[buildings.Plate$ConcreteHangar]
Title           Hangar
Mesh            3do/airfield/Concrete/Hangar/mono.sim

[buildings.Plate$ConcreteRunway]
Title           Runway
Mesh            3do/airfield/Concrete/Runway/mono.sim


[buildings.Plate$ConcreteRunwayLong]
Title           Runway
Mesh            3do/airfield/Concrete/RunwayLong/mono.sim

[buildings.Plate$ConcreteRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Concrete/RunwayEnd/mono.sim

[buildings.Plate$ConcreteTaxi]
Title           Taxi
Mesh            3do/airfield/Concrete/Taxi/mono.sim

[buildings.Plate$ConcreteTaxiLong]
Title           Taxi
Mesh            3do/airfield/Concrete/TaxiLong/mono.sim

[buildings.Plate$ConcreteTurn]
Title           Turn
Mesh            3do/airfield/Concrete/Turn/mono.sim

[buildings.Plate$ConcreteParkingLarge]
Title           Taxi
Mesh            3do/airfield/Concrete/ParkingLarge/mono.sim

[buildings.Plate$ConcreteHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandLarge/mono.sim

[buildings.Plate$ConcreteHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Concrete/HardstandMedium/mono.sim


//===========================================================================
[***]
Title BlankPlate
//===========================================================================

[buildings.Plate$BlankParking]
Title           Parking
Mesh            3do/airfield/Blank/Parking/mono.sim

[buildings.Plate$BlankParkingLarge]
Title           Parking
Mesh            3do/airfield/Blank/ParkingLarge/mono.sim

[buildings.Plate$BlankParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Blank/ParkingSide/mono.sim

[buildings.Plate$BlankParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Blank/ParkingCorner/mono.sim

[buildings.Plate$BlankRunway]
Title           Runway
Mesh            3do/airfield/Blank/Runway/mono.sim

[buildings.Plate$BlankRunwayLong]
Title           Runway
Mesh            3do/airfield/Blank/RunwayLong/mono.sim

[buildings.Plate$BlankRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Blank/RunwayEnd/mono.sim

[buildings.Plate$BlankTaxi]
Title           Taxi
Mesh            3do/airfield/Blank/Taxi/mono.sim

[buildings.Plate$BlankTaxiLong]
Title           Taxi
Mesh            3do/airfield/Blank/TaxiLong/mono.sim

[buildings.Plate$BlankTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Blank/TaxiEnd/mono.sim

[buildings.Plate$BlankTurn]
Title           Turn
Mesh            3do/airfield/Blank/Turn/mono.sim

//===========================================================================
[***]
Title PCPPlate
//===========================================================================

[buildings.Plate$PCPParkingLarge]
Title           Parking
Mesh            3do/airfield/PCP/ParkingLarge/mono.sim

[buildings.Plate$PCPConnect]
Title           Connect
Mesh            3do/airfield/PCP/Connect/mono.sim

[buildings.Plate$PCPHangar]
Title           Hangar
Mesh            3do/airfield/PCP/Hangar/mono.sim

[buildings.Plate$PCPRunway]
Title           Runway
Mesh            3do/airfield/PCP/Runway/mono.sim

[buildings.Plate$PCPRunwayLong]
Title           Runway
Mesh            3do/airfield/PCP/RunwayLong/mono.sim

[buildings.Plate$PCPRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/PCP/RunwayEnd/mono.sim

[buildings.Plate$PCPTaxi]
Title           Taxi
Mesh            3do/airfield/PCP/Taxi/mono.sim

[buildings.Plate$PCPTaxiLong]
Title           Taxi
Mesh            3do/airfield/PCP/TaxiLong/mono.sim

[buildings.Plate$PCPTurn]
Title           Turn
Mesh            3do/airfield/PCP/Turn/mono.sim

//===========================================================================
[***]
Title Pac_GrPlate
//===========================================================================

[buildings.Plate$Pac_GrParking]
Title           Parking
Mesh            3do/airfield/Pac_Gr/Parking/mono.sim

[buildings.Plate$Pac_GrParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Gr/ParkingLarge/mono.sim

[buildings.Plate$Pac_GrParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Gr/ParkingSide/mono.sim

[buildings.Plate$Pac_GrParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Gr/ParkingCorner/mono.sim

[buildings.Plate$Pac_GrRunway]
Title           Runway
Mesh            3do/airfield/Pac_Gr/Runway/mono.sim

[buildings.Plate$Pac_GrRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Gr/RunwayLong/mono.sim

[buildings.Plate$Pac_GrRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Gr/RunwayEnd/mono.sim

[buildings.Plate$Pac_GrTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/Taxi/mono.sim

[buildings.Plate$Pac_GrTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Gr/TaxiLong/mono.sim

[buildings.Plate$Pac_GrTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Gr/TaxiEnd/mono.sim

[buildings.Plate$Pac_GrTurn]
Title           Turn
Mesh            3do/airfield/Pac_Gr/Turn/mono.sim

[buildings.Plate$Pac_GrHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandLarge/mono.sim

[buildings.Plate$Pac_GrHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandMedium/mono.sim

[buildings.Plate$Pac_GrHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Gr/HardstandSmall/mono.sim

//===========================================================================
[***]
Title Pac_SandPlate
//===========================================================================

[buildings.Plate$Pac_SandParking]
Title           Parking
Mesh            3do/airfield/Pac_Sand/Parking/mono.sim

[buildings.Plate$Pac_SandParkingLarge]
Title           Parking
Mesh            3do/airfield/Pac_Sand/ParkingLarge/mono.sim

[buildings.Plate$Pac_SandParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Pac_Sand/ParkingSide/mono.sim

[buildings.Plate$Pac_SandParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Pac_Sand/ParkingCorner/mono.sim

[buildings.Plate$Pac_SandRunway]
Title           Runway
Mesh            3do/airfield/Pac_Sand/Runway/mono.sim

[buildings.Plate$Pac_SandRunwayLong]
Title           Runway
Mesh            3do/airfield/Pac_Sand/RunwayLong/mono.sim

[buildings.Plate$Pac_SandRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Pac_Sand/RunwayEnd/mono.sim

[buildings.Plate$Pac_SandTaxi]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/Taxi/mono.sim

[buildings.Plate$Pac_SandTaxiLong]
Title           Taxi
Mesh            3do/airfield/Pac_Sand/TaxiLong/mono.sim

[buildings.Plate$Pac_SandTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Pac_Sand/TaxiEnd/mono.sim

[buildings.Plate$Pac_SandTurn]
Title           Turn
Mesh            3do/airfield/Pac_Sand/Turn/mono.sim

[buildings.Plate$Pac_SandHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandLarge/mono.sim

[buildings.Plate$Pac_SandHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandMedium/mono.sim

[buildings.Plate$Pac_SandHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Pac_Sand/HardstandSmall/mono.sim


//===========================================================================
[***]
Title DesertGroundPlate
//===========================================================================

[buildings.Plate$DesertGroundParking]
Title           Parking
Mesh            3do/airfield/Desert/Parking/mono.sim

[buildings.Plate$DesertGroundParkingLarge]
Title           Parking
Mesh            3do/airfield/Desert/ParkingLarge/mono.sim

[buildings.Plate$DesertGroundParkingSide]
Title           ParkingSide
Mesh            3do/airfield/Desert/ParkingSide/mono.sim

[buildings.Plate$DesertGroundParkingCorner]
Title           ParkingCorner
Mesh            3do/airfield/Desert/ParkingCorner/mono.sim

[buildings.Plate$DesertGroundRunway]
Title           Runway
Mesh            3do/airfield/Desert/Runway/mono.sim

[buildings.Plate$DesertGroundRunwayLong]
Title           Runway
Mesh            3do/airfield/Desert/RunwayLong/mono.sim

[buildings.Plate$DesertGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/Desert/RunwayEnd/mono.sim

[buildings.Plate$DesertGroundTaxi]
Title           Taxi
Mesh            3do/airfield/Desert/Taxi/mono.sim

[buildings.Plate$DesertGroundTaxiLong]
Title           Taxi
Mesh            3do/airfield/Desert/TaxiLong/mono.sim

[buildings.Plate$DesertGroundTaxiEnd]
Title           TaxiEnd
Mesh            3do/airfield/Desert/TaxiEnd/mono.sim

[buildings.Plate$DesertGroundTurn]
Title           Turn
Mesh            3do/airfield/Desert/Turn/mono.sim

[buildings.Plate$DesertHardstandLarge]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandLarge/mono.sim

[buildings.Plate$DesertHardstandMedium]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandMedium/mono.sim

[buildings.Plate$DesertHardstandSmall]
Title           Hardstand
Mesh            3do/airfield/Desert/HardstandSmall/mono.sim



//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// RAILS
///////////////////////////////////////////////////////////////////////////////////////////////////////////////

[buildings.Plate$RailVokzalPlatform]
Title           VokzalPlatform
Mesh        3do/Buildings/Rail/Vokzal/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeft]
Title           VokzalRailLeft
Mesh            3do/Buildings/Rail/Vokzal/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLine]
Title           VokzalRailLine
Mesh            3do/Buildings/Rail/Vokzal/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRight]
Title           VokzalRailRight
Mesh            3do/Buildings/Rail/Vokzal/RailRight/mono.sim

[buildings.Plate$RailVokzalSquare]
Title           VokzalSquare
Mesh            3do/Buildings/Rail/Vokzal/Square/mono.sim



[buildings.Plate$RailVokzalPlatformW]
Title           VokzalPlatformWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Platform/mono.sim

[buildings.Plate$RailVokzalRailLeftW]
Title           VokzalRailLeftWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLeft/mono.sim

[buildings.Plate$RailVokzalRailLineW]
Title           VokzalRailLineWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailLine/mono.sim

[buildings.Plate$RailVokzalRailRightW]
Title           VokzalRailRightWinter
Mesh            3do/Buildings/Rail/Vokzal_W/RailRight/mono.sim

[buildings.Plate$RailVokzalSquareW]
Title           VokzalSquareWinter
Mesh            3do/Buildings/Rail/Vokzal_W/Square/mono.sim

//===========================================================================
[***]
Title Masking Nets
//===========================================================================



[buildings.House$AirdromeMaskingnetMid]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_mid.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1

[buildings.House$AirdromeMaskingnetBig]
Title           Airdrome_Maskingnet
MeshLive        3do/Buildings/Airdrome/Maskingnet/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet/dead_big.sim
Body            WoodMiddle              // FIXME: need special type 'Cloth'
Panzer          0.1



[buildings.House$AirdromeMaskingnetMidW]
equals buildings.House$AirdromeMaskingnetMid
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_mid.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_mid.sim

[buildings.House$AirdromeMaskingnetBigW]
equals buildings.House$AirdromeMaskingnetBig
MeshLive        3do/Buildings/Airdrome/Maskingnet_W/live_big.sim
MeshDead        3do/Buildings/Airdrome/Maskingnet_W/dead_big.sim


Logged

4ent

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  • Posts: 70
Re: 4.12 SAS ModAct 5 Map Works.
« Reply #21 on: July 12, 2013, 04:43:06 AM »

Ok as usually error was between my ears I forgot add one of updbw_mapex.sfs :)
Logged

SAS~Boomer

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 814
Re: 4.12 SAS ModAct 5 Map Works.
« Reply #22 on: July 12, 2013, 05:12:19 PM »

cool,easy fix then  ;D
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: 4.12 SAS ModAct 5 Map Works.
« Reply #23 on: July 13, 2013, 09:14:20 PM »


You know something UP~Boomer, one of these days my head is going to explode with
so many changes and modding to my IL2-1946 game.  :D

WHY, Oh Why can´t the new 4.12 game patch be simplified so we can all install new mods
into it easily?
Why do they make it so hard on everybody?  :P It ain´t fun man. This ain´t fun.
I just want to say for the record, THIS IS NOT FUN!
 
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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
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