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Author Topic: New-TFM  (Read 272580 times)

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SAS~Monty27

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Re: New-TFM
« Reply #180 on: June 30, 2013, 08:26:11 AM »

And PA_Jeronimos Brilliant 3d Work on the Wild Cats

Good, point, beautiful Wildcats!  ;D
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'MadDog'

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Re: New-TFM
« Reply #181 on: June 30, 2013, 08:31:28 AM »

Wow Simon, talk about high speed comms

Yes, I simply downloaded the packs and unzipped straight into my jsgmemods folder and then activated them but they don't show up at all when I start the game. They appear in their own folders rather than inside #DBW. My thoughts are perhaps I have to manually install the one that I would like at the moment but I read the instruction you had posted which was to simply unzip into jsgmemods and activate. Doesn't work for me, can't see why.

The Der Wurstenfuchs cockpits come in a high and low rez version and the low rez one was designed to work perfectly with the SAS Bf 109 pack that came out some time ago. I will dig out a link to the page in these forums for you.

Euan


EDIT: Yes, Greif had reworked the original Der Wurstenfuchs work I believe. The default pit is not bad but the upgraded ones are really nice.
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BravoFxTrt

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BravoFxTrt

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Re: New-TFM
« Reply #183 on: June 30, 2013, 08:38:14 AM »

I use GreifWerke Pits myself.

This is the Greif's  Gustav Pit.
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BravoFxTrt

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Re: New-TFM
« Reply #184 on: June 30, 2013, 10:26:20 AM »

Guys, if you want to change your QMB Mission Launch screen from the old DBW one: (See Screen Shot below)

In your STD Folder Make a New Folder, Rename it "  Missions  "  Place a copy of    background0_ru.mat   and what ever Picture  you want as long as its Saved  & Named as    Background.tga   :)

Like This:
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4ent

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Re: New-TFM
« Reply #185 on: June 30, 2013, 10:31:03 AM »

 I used GW pits in New-TFM ,It worked till G-6,but lost cocpits for G-10,14 and K.
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BravoFxTrt

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Re: New-TFM
« Reply #186 on: June 30, 2013, 10:36:21 AM »

@ 4ent    All my 109 Pits work, Try put a  #   in front of the Folder Name
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dpeters95

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Re: New-TFM
« Reply #187 on: June 30, 2013, 10:48:07 AM »

Wow Simon, talk about high speed comms

Yes, I simply downloaded the packs and unzipped straight into my jsgmemods folder and then activated them but they don't show up at all when I start the game. They appear in their own folders rather than inside #DBW. My thoughts are perhaps I have to manually install the one that I would like at the moment but I read the instruction you had posted which was to simply unzip into jsgmemods and activate. Doesn't work for me, can't see why.

The Der Wurstenfuchs cockpits come in a high and low rez version and the low rez one was designed to work perfectly with the SAS Bf 109 pack that came out some time ago. I will dig out a link to the page in these forums for you.

Euan


EDIT: Yes, Greif had reworked the original Der Wurstenfuch work I believe. The default pit is not bad but the upgraded ones are really nice.


Euan,
   I originally made the same mistake.  The folders you want to put in the jsgmemods folder are inside the "_DBW-NewTFM-XX" folders.  They are like this, "#DBW-NewTFM-XX".

Dennis
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4ent

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Re: New-TFM
« Reply #188 on: June 30, 2013, 11:17:50 AM »

Good tip,Thx Bravo :-)
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PO_MAK_249RIP

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Re: New-TFM
« Reply #189 on: June 30, 2013, 11:37:43 AM »

Guys,

Does NewTFM create a new conf.ini in the main IL2 folder? If so I think i've overwritten mine with my old version as the difference in size was noticeable - can someone post a copy of the new one here please (If it exists LOL)
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Crash_MX06

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Re: New-TFM
« Reply #190 on: June 30, 2013, 01:23:27 PM »

Bravo, can you give me the links for the originals images, because I want to use them as wallpaper for my desktop :)
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BravoFxTrt

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Re: New-TFM
« Reply #191 on: June 30, 2013, 02:04:22 PM »

Crash, you have to go to Bogdan Constantin's Facebook Page to view where I got them from https://www.sas1946.com/main/index.php/topic,34468.msg376062.html#msg376062
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