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Author Topic: New-TFM  (Read 276207 times)

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Griffon_301

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Re: New-TFM
« Reply #420 on: July 19, 2013, 12:37:30 PM »

Thanks Bravo!

silly me forgot to try opening the canopy only AFTER landing on the Focke, being used to open it BEFORE landing on carriers when flying Corsairs :)
another issued has popped up on my install though, and a weird one that is:
I got myself that nice Woodlark map and it works (at least in QMB);
when trying the Corsair campaigns for that map though, the Hayates on the island crash or explode and my own Corsair is destroyed immediately after entering the mission;
it seems some object is missing and my suspect is a US Escort Carrier file;
the same happens on PhilK´s "Emperors Hellcats" campaign, where the player is supposed to take off from the Emperor, another USS CVE type carrier;
in that first mission, my Hellcat lies in the water upside down and in the distance another CVE can be seen plowing thru the water;
any ideas on that?
is there a CVE mod that I might miss?
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zionid

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Re: New-TFM
« Reply #421 on: July 19, 2013, 01:30:46 PM »

Thanks for the response guys, but thats not it. It seems I got both the files and the correct lines... :( I have to look around and see if there could be anything I have, but I cannot imagine what it could be...

I'll have some time to look later the weekend, but if anyone else has any clever ideas as to what could make an aircraft NOT appear/make other aircraft freak out, shout out:) (This is both QMB and Campaign missions...)

Cheers!
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wargod

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Re: New-TFM
« Reply #422 on: July 19, 2013, 02:48:43 PM »

Okay i came late to this party. i looked al through this thread and didnt find an answer so "help".
clean DBW folder(download)
Needed files installed where they should be.
Mod packs 1-9 installed and tested- works great.
70% CTD after install of #10. re-downloaded and tried again, same thing.
Uninstall #10 and it again works fine. I have no idea what is wrong. Please help!
I love this mod so far and want the rest. Thanks in advance
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gixxerthou04

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Re: New-TFM
« Reply #423 on: July 19, 2013, 07:04:39 PM »

Gix,

You need to install each pack into your jsgme folder in your main IL2/DBW folder then use the jsgme UI to activate each one in turn - they take a while and look like they are not responding but persevere they will all install into your new vanilla DBW folder (montys provided this for us). Best to leave a whole day to do it as each one loads the process gets slower and slower - do each one in order and ignore the overwrite warnings just click ok each time.

Mick

Thanks "Making123". I'm still trying to figure out exactly how to install this monster. I thought a long time about it last night and maybe the correct way is to decompress each folder into a new folder with the same name and them simply place that folder inside the JSGMEMODS folder? The issue I'm very confused about is do I remove all the content from each folder and place those contents inside the JSGMEMODS folder or just place the folder inside the JSGMEMODS folder. I'm sorry but, it is extremely confusing without screenshots.
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Griffon_301

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Re: New-TFM
« Reply #424 on: July 19, 2013, 08:34:07 PM »

gixxer, installing the new TFM is really EASY :)
a 70% crash usually relates to either missing objects or a wrongly set up ini file in the STD folder;
I do not know by heart what pack #10 adds, but I guess you made a small mistake while installing the pack;
after download you should get a series of rar files; these you unzip; the resulting folders go DIRECTLY INTO THE JSGME Folder; you should get a series of folders with numbers in the end; activate those in sequence, one after the other, letting them overwrite each other when requested sequentially; this is VERY important because it guarantees the updated ini files you will need to get additional aircraft and objects and stuff up and running;

it is really easy to do, Simon has gone to great lengths to provide easy install and great content;
should you need anything else, feel free to ask :)
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gixxerthou04

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Re: New-TFM
« Reply #425 on: July 19, 2013, 09:17:28 PM »

gixxer, installing the new TFM is really EASY :)
a 70% crash usually relates to either missing objects or a wrongly set up ini file in the STD folder;
I do not know by heart what pack #10 adds, but I guess you made a small mistake while installing the pack;
after download you should get a series of rar files; these you unzip; the resulting folders go DIRECTLY INTO THE JSGME Folder; you should get a series of folders with numbers in the end; activate those in sequence, one after the other, letting them overwrite each other when requested sequentially; this is VERY important because it guarantees the updated ini files you will need to get additional aircraft and objects and stuff up and running;

it is really easy to do, Simon has gone to great lengths to provide easy install and great content;
should you need anything else, feel free to ask :)

Thanks Griffon_301! I'll keep at it. I've made several attempts and several re-installs of the entire game without any success getting this "New Full Monty" modification to work yet.

Question: Where is the JSGME application supposed to reside? Maybe that is another problem I'm encountering. And I do not understand this "Plain Vanilla" mods folder. Where is it supposed to go? Do I NOT use the standard 1.71_SuperInstall.7z first to install Dark Blue World in the first place? I'm sorry but, I do find this entire process extremely confusing.
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Griffon_301

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Re: New-TFM
« Reply #426 on: July 19, 2013, 09:42:37 PM »

the JSGME application - the exe resides in the main folder of your game install; it reads from the JSGMEMODS folder IIRC;
inside that folder, all the stuff you want to load via the JSGME should reside; BUT it is important to keep the file structure of the folders consistent with the game file structure;
this means: DBW-Mods reside in the #DBW folder in the main game folder;
they are named whatever you want like "testmod" for example; within this folder, there can reside classfiles, other folders like "3do" or "aircraft" or "Cockpit" or whatever
if you want to add something via JSGME now, you need to keep that file structure; the mod enabler basically is just a copy and paste tool, it copies stuff out of the JSGMEMODS folder into the MAIN INSTALL FOLDER of your game;
therefor, if the file structure of the mod you want to add is wrong inside the JSGME folder, than the files are not placed correctly within the game;
and this is what I think went wrong with your install;
it sounds much more complicated than it actually is, but a wrongly placed mod folder or a folder with the wrong file structure can ruin your modding day quickly, a lesson I have learned the hard way myself over the modding years;

the plain vanilla DBW folder is there just for reference, to provide a common starting point before adding the TFM packs;
you dont need this one if you have a working DBW 1.71 install;
after getting up to version 1.71 of DBW, just fire it up via the IL2Configurator and see if it loads up correctly;
if it does, you are set to add TFM;
if it does not, you made a mistake and need to start again-without a working DBW 1.71 version, it does not make any sense at all to try and add TFM;
TFM is basically a very well laid out and integrated set of mods, put on top of the original DBW which in itself is a set of mods, put onto a working 4.101 game install.

hope this helps
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gixxerthou04

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Re: New-TFM
« Reply #427 on: July 19, 2013, 11:11:59 PM »

Thank you for the detailed descriptions Griffon_301. However, I still unable to get this to work. I am on my 8th attempt. I will give this one more try but, I'm afraid I have reached the end of my patience.

1. I have installed the IL2 game from my DVD.
2. I have updated the game up to 4.10.1
3. Copied the updated game to the Local Disk (C).
4. Re-named the game folder to: IL-2 Sturmovik 1946_DBW
5. Installed the DBW_1.71_SuperInstall.7z
6. Restarted the PC.
7. Attempted to start game with the IL-2 Selector
8. GAME CRASHES only after 5%.
 ???
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Griffon_301

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Re: New-TFM
« Reply #428 on: July 19, 2013, 11:46:00 PM »

https://www.sas1946.com/main/index.php/topic,22.0.html

this is the thread to check for the loading errors :)
your error seems to come from a missing or wrongly linked sfs file;
I did not use the superinstaller personally, coming from the old sequential DBW install school, so I cannot comment on the update procedure via the super install pack;
but maybe check if you have all sfs files in place and if they are mounted in the rc file;
just check the old original DBW thread, there is a pretty good description on how to install the original DBW files and this can serve as a good guide on what to check and where it needs to be in place for DBW to function properly :)
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Griffon_301

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Re: New-TFM
« Reply #429 on: July 19, 2013, 11:48:26 PM »

https://www.sas1946.com/main/index.php/topic,21514.0.html
this thread should be helpful :)
forgot to mention, did you use the 4.07 to DBW 1.71 suuuperpack install?
because if you just installed IL2 and patched it up to 4.101 and then added DBW files directly, you are missing UP3 RC4 which is essential for DBW to work...
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tbauchot

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Re: New-TFM
« Reply #430 on: July 20, 2013, 01:53:10 AM »

For all :

Please don't forget an easy way to install the new TFM:

1 : Make a copy of your working IL2 game DBW 1.71
2 : Rename it as you like ( for example: DBW new TFM )
3 : Replace your #DBW folder with the clean one.
4 : Then, in order put the content of each Monty pack in the new #DBW folder.
5 : Don't forget that the SFS files may be put in the root folder of the game !!! (with the over SFS files.)
6 : Run the game.
This way run easily and perfectly.

7 : To avoid conflit and easily remove it, then you can activate your personal Mods (cockpits, clouds, etc...)
     or TFM optional with JSME ...

My english is not very good and I hope that you have understand me ?

A french friend, Best regards, Thierry. 
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wargod

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Re: New-TFM
« Reply #431 on: July 20, 2013, 05:04:03 PM »

Easy you say, I wish. Re- downloaded # 10 again, unzipped it and copied it(#DBW-NewTFM-10) to the JSGME folder just like I have the first 9, they worked this one didn't Still get 70% CTD. Can not see what I could be doing wrong. Very frustrated.
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