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Author Topic: New-TFM  (Read 276242 times)

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dietz

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Re: New-TFM
« Reply #492 on: July 28, 2013, 12:34:57 PM »

dietz, if you have not installed any additional maps by yourself and altered the all.ini in the maps folder, then you can safely and happily add the new pack to your install via JSGME;

I'm just going to start this fresh with new DBW folder & new JSGME& transfer my users & mission folders from my older DBW install...this is too good to pass up! Thanks for you advice!
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rkalhorn109

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Re: New-TFM
« Reply #493 on: July 28, 2013, 03:55:35 PM »

An amusing bug in the Normandy map (New-TFM Quick Mission Builder)


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BravoFxTrt

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Re: New-TFM
« Reply #494 on: July 28, 2013, 04:09:57 PM »

Look at your log, at the bottom where it says your Plane, and see whats going on.
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SAS~Monty27

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Re: New-TFM
« Reply #495 on: July 28, 2013, 05:05:23 PM »

From page one...

********************************
FIXES AND EDITS

The odd thing might still crop up, this is the place for some simple edits, fixes and tune-up tips:

1) FOLDER:  ...#DBW/_0_0GearDamageFX V 1.3 - delete the following class file: F5F37ACE5B99838E (defective)

2) FOLDER:  ...#DBW/!_0_0TigersSOUNDSforDBW - RENAME TO - +0000_TigersSOUNDSforDBW (for 3do improvements)

3) FOLDER:  ...#DBW/_Fix Cowling Engines & Prop Yak´s Spinners/Yak-3_VK107(Multi1) - delete the following files: gear2.mat - GearC1_D0.msh - GearL1_D0.msh - GearR1_D0.msh

4) texcompress=2:  In your CONF.INI, be sure to check this line: texcompress=2.  Switching it to lower values will adversely affect performance.  Make sure you use it to avoid the dreaded slide show.

*****************************

That first fix refers to the defective classfile which causes this effect.
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rkalhorn109

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Re: New-TFM
« Reply #496 on: July 28, 2013, 05:54:37 PM »

From page one...

Thanks! I knew I forgot some steps in the process.  :)
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SAS~Monty27

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Re: New-TFM
« Reply #497 on: July 28, 2013, 06:11:13 PM »

Not at all mate, that first page is way too big and weighty!  ;D  I have tried to summarise information we figure out in thread though and present it as clearly as possible, so happy to point you there at this moment.
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BravoFxTrt

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Re: New-TFM
« Reply #498 on: July 28, 2013, 09:48:33 PM »

New-TFM, right out of the box :D
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RDDR Hangar19

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Re: New-TFM
« Reply #499 on: July 29, 2013, 04:10:12 AM »

How you doin Partner ;)
Definitely big enough to get some attention isn't it ;D
RDDR

I have been watching you handing out the help everywhere.
So nice to see ;)
Are you still out in the Hinterland?  :)
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BravoFxTrt

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Re: New-TFM
« Reply #500 on: July 29, 2013, 04:16:04 AM »

Howdy Chris. Sure is.
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Moezilla

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Re: New-TFM
« Reply #501 on: July 30, 2013, 12:09:27 PM »

Hey Bravo,

Can you do a search in your NewTFM jsgmemods folder for these two classfiles and tell me which resulting mod folder is first in the load order?

9147012A04461808
C1175F8CD8B28230

Thanks, Moe.
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BravoFxTrt

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Re: New-TFM
« Reply #502 on: July 30, 2013, 12:36:34 PM »

Sure, stand by.
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BravoFxTrt

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Re: New-TFM
« Reply #503 on: July 30, 2013, 12:41:22 PM »

C1175F8CD8B28230  this one is in   1. XTD Folder   2. Tigers Fly By Folder

9147012A04461808  this one is in  Tigers Fly By Folder only
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