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Author Topic: New-TFM  (Read 276304 times)

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Griffon_301

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Re: New-TFM
« Reply #540 on: August 04, 2013, 12:08:07 PM »

Hello Dietz!

yes, that is the one I am using :) the V2.4
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Mick

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Re: New-TFM
« Reply #541 on: August 04, 2013, 02:11:42 PM »

And here's my OpenGL settings in my conf.ini (would DX8 give me a significant, i.e. 20-30 fps, boost?)

DX8 (or any other version) will prevent you from using "perfect landscape" settings that are only available with OpenGL ...  ;)
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Drewm3i

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Re: New-TFM
« Reply #542 on: August 04, 2013, 02:14:16 PM »

I recently installed New TFM on top of my DBW 1.71. I am using Gurner FX 4.3 10 km distance. I followed all instructions from Monty and have updated my config to perfect with the exception of effects=1. I searched Gurners thread and commented out the class file he recommended. I have set texture compression=2 and arbtexcompression=1. My game is very unstable. I average about 35 fps, but it often jumps to 55, then dips to 20. Is there anything I can do?. I read somewhere that UV3 can cause loss of fps. What other fixes can I try? I am running on a Lenovo y500 with an i7-3630qm and a gt 750m with 2gb gddr5. Any input from Monty or anyone else would be greatly appreciated!
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Mick

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Re: New-TFM
« Reply #543 on: August 04, 2013, 03:21:27 PM »

... it is quite normal to see what you call "unstable" fps, because fps rate varies according to the scenery (you get much higher fps if you fly over sand dunes than if you fly over Berlin for ex...) the effects (explosions, smokes, fires ...) objects on a map, convoys, and also the number of AC flying at a given moment etc ...

For ex if you look at the blue sky (with no Hi-Res clouds) your fps will sky rocket, but if you decide to take a look at the very nicely populated city just underneath, your fps will sink down to your toes ...  ;)

Gurner's beautiful effects mod is known for being very demanding, I am using it in a castrated 4.09 adaptation of mine (several java class files deleted) and I almost get a slideshow when I take a look at ground explosions for ex ...  :'(

May be you should try that one, it is way more fps friendly ... :

https://www.sas1946.com/main/index.php/topic,36184.0.html
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Drewm3i

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Re: New-TFM
« Reply #544 on: August 04, 2013, 06:36:29 PM »

It just freezes sometimes; I love TFM, if I can't get it to work I will try the effects you posted.
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dietz

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Re: New-TFM
« Reply #545 on: August 04, 2013, 06:54:02 PM »

Love this ...but I have little bits & pieces going wrong: No Stuka gunners at least in the Ju-87B I tested off line( I think on pg43 someone had something similar except online.)
F-9-F Tokori mission catapult doesn't work & entire air group went into the drink.I may have to try to find the old catapult mod unless there's a better way.Good news: the Carrier crew & aircraft on deck mods work fine with TFM!
Fimally still tinkering with on again off again low FPS with GurnerFX on & off.It seems to react with several add-on mods -have no idea what's going on.
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sphantom

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Re: New-TFM
« Reply #546 on: August 04, 2013, 07:02:35 PM »

Dump gurnerFX or read the first page and delete or disable the class files that is listed to do that
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BravoFxTrt

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Re: New-TFM
« Reply #547 on: August 04, 2013, 07:24:18 PM »

Like Phantom says James, delete the Classfiles in GurnersFX Folder, you will have a lot of his FX but no fps drop.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

SAS~Monty27

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Re: New-TFM
« Reply #548 on: August 04, 2013, 07:45:18 PM »

Dietz

Mod sets are complicated, compatibility and integration takes many hours of testing.

Any mission not written for new-TFM is unlikely to work until it is modified to this set and any other mods added to New-TFM are also done at your own risk.

ALL Ju-87 Gunners are fine in DBW and DBW+New-TFM.



Mods INCLUDED in New-TFM are fair game for bug reports and feedback is very useful.  Bug reports from other mods or stuff added to New-TFM are not fair or useful Data.  This arises because some users take New-TFM as it is and enjoy it.  Other users take New-TFM, pull it to bits, add their own stuff then post here looking for support! 

Of course I want to encourage everyone to do their thing and really am not criticising you negatively.  However, we must try to phrase feedback accurately and fully if it is to be useful.

"have no idea what's going on" is a place I recognise!  But this is the point at which to roll back your packs or undo the last thing you did in order to compare results and establish the cause of whatever the issue is.

If you want to further mod New-TFM its a good idea to keep one clean #DBW folder, with just New-TFM mods added, and a second copy for your experiments.  Switch the relevant folders on/off as you need them.

SAS~Monty27
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SAS~Monty27

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Re: New-TFM
« Reply #549 on: August 04, 2013, 07:47:47 PM »

#DBW_512_Selector
"The newest, editable SAS Selector, packaged with JSGME for DBW+New-TFM.  With this pack enabled you will have DBW-1916 and DBW listed in order as 'The First World War' and 'WWII to Korea New-TFM', with new mod folders also created for #SCW and #JTW.  The #SCW and #JTW are actually Clean #DBW folders, ready for customisation.  Ecran_Wide_4101 and PAL-MissionProCombo are already added. 



On my setup #SCW is for Poltava's 'Spanish Civil War'.  Simply extract the contents of his SCW pack to the #SCW folder in order to have it alongside DBW-1916 and DBW+New-TFM.  The #JTW is intended for a future project; "The Cold War and the Jet Age", which could be released like the SCW and New-TFM sets if people want them.

Previous DBW New-TFM Mods remain unaffected.  This Selector is simply an extra choice you may enable, safely with JSGME, anywhere in your mod sequence.

DOWNLOAD
https://www.mediafire.com/?lu68ds7sp3edvpb
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BravoFxTrt

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Re: New-TFM
« Reply #550 on: August 04, 2013, 07:56:07 PM »

This is all too cool Simon, Way to go Brother!
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SAS~Monty27

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Re: New-TFM
« Reply #551 on: August 04, 2013, 08:03:21 PM »

Thanks for your help with this one Bravo, as well as SAS~Storebror for creating the new SAS Modact.
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