Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 54 55 56 [57] 58 59 60 ... 86   Go Down

Author Topic: New-TFM  (Read 277414 times)

0 Members and 4 Guests are viewing this topic.

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: New-TFM
« Reply #672 on: October 12, 2013, 09:31:37 AM »

Way to go Snachito, I happy for you Buddy! ;D
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sr-71

  • member
  • Offline Offline
  • Posts: 6
Re: New-TFM
« Reply #673 on: October 12, 2013, 09:54:17 AM »

Hi everybody!  :D

I'm just registered, after downloading this awesome TFM mod, and my first post is because I have two little problems:

I see that I need, apart of 4.10.1 (which I have) install 1.71 DBW. The question for me is: do i need the DBW complete mod that I can see on other SAS forum, or only need to activate using JSGME the "clean" DBW that you have here on this thread?  ???

And the second, I see that about installing it's stated "only two minutes per pack" "installed in an hour"... and actually I'm having ten or fifteen minutes activanting each pack...  :o As I'm a habitual JSGME user and never had any problem, perhaps I am doing anything wrong???  :(

Thx on advance and thx for you excellent mod.
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: New-TFM
« Reply #674 on: October 12, 2013, 10:00:40 AM »

Hi SR71, welcome to SAS, if you want to install faster just unzip and install each of the Files & Folders to your DBW Folder directly, using JSGME is very time consuming
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sr-71

  • member
  • Offline Offline
  • Posts: 6
Re: New-TFM
« Reply #675 on: October 12, 2013, 10:20:25 AM »

Hi SR71, welcome to SAS, if you want to install faster just unzip and install each of the Files & Folders to your DBW Folder directly, using JSGME is very time consuming

Thanks a lot for your prompt answer. Do you mean that I have to activate the DBW 1.71 listed here with JSGME and THEN copy all the DBW-TFM on it?  ???

In that case, do I must use the DBW-512 Selector or only starting Il2 normally? Thx again on advance and sorry for the noob questions, I'm wasting too much time with JSGME  :-\
Logged

sr-71

  • member
  • Offline Offline
  • Posts: 6
Re: New-TFM
« Reply #676 on: October 12, 2013, 11:31:05 AM »

I'm a bit stressed, because i cannot get TFM to work... >:(

I've put all New-TFM files on the #DBW folder, on the right order and overwriting, and I don't know what to do. If I start, I have a CTD. If I try with the DBW selector 512, I have CTD... all is CTD  ???

Do I have to enable #DBW with JSGME or what? I'm getting really outraged :o Sure I'm doing something wrong
Logged

Smilinjack

  • member
  • Offline Offline
  • Posts: 47
Re: New-TFM
« Reply #677 on: October 12, 2013, 12:17:12 PM »

SR-71,
You need to install the complete DBW package in your 4.10.1 installation, then procede to install the New TFM packs into JSGME and activate them in serial order via JSGME.
Your selector will list DBW as an option.. select that then start game via selector.
New-TFM packs are best installed into a "clean" #DBW. The "clean DBW" included in JSGME is intended to be used to disable all (including New-TFM) mods.
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: New-TFM
« Reply #678 on: October 12, 2013, 12:54:31 PM »

To do a Direct New-TFM Install, just do as this Screenshot shows, and you will have a successful New-TFM Install:



Just Drag and drop what I did with the Blue Arrows!
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

sr-71

  • member
  • Offline Offline
  • Posts: 6
Re: New-TFM
« Reply #679 on: October 12, 2013, 01:10:11 PM »

SR-71,
You need to install the complete DBW package in your 4.10.1 installation, then procede to install the New TFM packs into JSGME and activate them in serial order via JSGME.
Your selector will list DBW as an option.. select that then start game via selector.
New-TFM packs are best installed into a "clean" #DBW. The "clean DBW" included in JSGME is intended to be used to disable all (including New-TFM) mods.

Well, I'll try to write the complete process as I understand, with the problems I encounter:

1- Install, over stock 4.07 or 4.10, the "Stock 4.07m to DBW 1.71 SuperPack One-Stop Download & Install (the famous SAS F'nBigSuperPack !)" https://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532 right or not?
2- Get the mandatory 4 sfs files and put into il1946 dir (easy)
3- The first problem: what must I do with the "Clean#DBW" folder??? Paste it in il1946 dir OR put in jsgme folder and activate as the first mod?  ???
4- Download and put all New-TFM packs as said by "BRAVO" (thx mate  ;) ) This would be easy if I know what to do in 1 and 3 :-[
5- Dwnld, put in jsgme folder and activate the the  512-selector mod and start game with it... If I get to this point I think there would not be any problems  :-X

So which is the right process? Thanks on advance guys  ;)
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: New-TFM
« Reply #680 on: October 12, 2013, 02:23:29 PM »

SR-71, you need to Install DBW on a full clean 4.101.m, here:   https://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532

Then install New-TFM one by one.


Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

zack

  • member
  • Offline Offline
  • Posts: 503
  • Ad Astra.
Re: New-TFM
« Reply #681 on: October 12, 2013, 02:30:18 PM »

Ok, to make things easier:
Each "NewTFM" pack should be unzipped (one by one) directly into "DBW_1946" OR into #DBW folder?

PS. I as understood - at the moment there is not possible to add MiG - 21 into TFM?
     Do we have somewhere a list of the planes which are present in TFM?
Logged

snachito

  • member
  • Offline Offline
  • Posts: 158
Re: New-TFM
« Reply #682 on: October 12, 2013, 03:22:34 PM »

Ok, to make things easier:
Each "NewTFM" pack should be unzipped (one by one) directly into "DBW_1946" OR into #DBW folder?

PS. I as understood - at the moment there is not possible to add MiG - 21 into TFM?
     Do we have somewhere a list of the planes which are present in TFM?

I think there is a way Zack, I added the F4phantoms, A7's, F8 crusaders, F100D and Mig 19 to my TFM, BUT I believe you would need to add the 2.6 engine mod for the Mig 21that might be a problem. The engine mod  in TFM is the previous version and that might prevent you from getting the Mig21 to work. I believe you also have to upgrade jet wars to 1.32, although I'm not sure about that one.

I was planning on adding the newer 4.10 2.6 engine mod version then exchanging the catapults from the 4.11 2.6 version ,but I don't know if that would be a problem with TFM as I LOVE THIS TFM SETUP and I don't want to mess things up!!!!!  I still plan on trying but I want to make sure I can undo things if they don't work!!!

Logged

snachito

  • member
  • Offline Offline
  • Posts: 158
Re: New-TFM
« Reply #683 on: October 12, 2013, 03:36:54 PM »

While I'm at it, I had a question that I need help with. I always like starting out in the QMB, but when I opened it up I only have like 10 maps in there and before in the DBW I had a WHOLE BUNCH N.Korea, Vietnam, etc but they aren't there. Am I missing something or is that the way it's supposed to be? The maps open up in FMB but I would love to have the maps I had before in the stock DBW-QMB. 

Now in my JSGME I have TFM packs 1-35 activated on the right hand side with:
1. 6DOF
2. Ecran wide
3. Small FX
4. CirX PovMod
5. Forgotten countries full

Now I tried to activate 1.7 Gurners effects (I removed the classfile that was causes FPS) to the right hand side, but everytime I try to put it on the right side of the JSGME it stops responding!! I get the same with trying to activate Mission Pro Combo or even after I deactivate the Small FX and try to add the Gurners effects it still wont go to the right side it stops responding never activates to the right side and I have to shut the JSGME. Everything still works when I turn on the game, but is this my solution below:

Can I just add Gurners effects as well as the Mission Pro Combo mods directly into my main DBW folder instead of trying to activate through the JSGME? Thank you fellas for your help!!
Logged
Pages: 1 ... 54 55 56 [57] 58 59 60 ... 86   Go Up
 

Page created in 0.102 seconds with 24 queries.