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Author Topic: New-TFM  (Read 277488 times)

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Robbie1234

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Re: New-TFM
« Reply #720 on: December 04, 2013, 12:48:32 PM »

thanks so much, however i am getting a 60% craSH after installing 8 of them, is it because they need a certain amout installed, by the way it was a clean dbw with no mods installed at all, so confused, any help i will apreciate loads, thanks :) sorry for being a pest

ps: ive messed up my game so im starting again, any help will be greatly apreciated :) basically i installed the huge superpack which gets stock 4.07 to dbw 1.71. thats okay, i have that up and running, my problem occurs with  the NEW full monty, thats the smaller one.


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BravoFxTrt

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Re: New-TFM
« Reply #721 on: December 04, 2013, 02:57:03 PM »

Robbie, dont be impatient, just Install the whole package first before you do any thing, or you will be starting over and over and over again dude
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Railer

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Re: New-TFM
« Reply #722 on: December 04, 2013, 06:52:45 PM »

Hi guys,
A huge thank you for all of the hours you put into TFM and of course all the modders. I have been flying IL2 since the beginning.
I installed to the letter the instructions and everything loads and works excellent so far.
Now I will install DCG and head to the Eastern front to report for duty.
I now have a rig that will handle all these new treats.
I have been off for a year due to real life issues.
Thank you again!
Railer :)
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Robbie1234

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Re: New-TFM
« Reply #723 on: December 04, 2013, 07:38:39 PM »

finally ive got it up and running, my mistake misplaced a file in my eagerness to get it up and running, however i do not have the mods section in my conf ini, and it says to help make tiger33 sound mod better, i need to change flyby to =0 in the [Mods] section, and also the air show smoke sounded pretty cool, can someone help please? thanks very much
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Railer

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Re: New-TFM
« Reply #724 on: December 04, 2013, 08:04:24 PM »

Hi Robbie,
Copy from the first page of this thread the mods section that Simon has posted and paste it right after the existing sound section in your conf.
It works perfect.
Railer
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Robbie1234

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Re: New-TFM
« Reply #725 on: December 05, 2013, 09:10:16 AM »

awesome, thanks railer, got the airshow smoke up and running too!!!!! however can i make it thicker, because when im flying in jets, its just so thin, its fine how it is, although it would be great if it could be improved :)
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Typhoon Ib

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Re: New-TFM
« Reply #726 on: December 14, 2013, 11:04:26 PM »

Guys this drives me nuts.
separate install: dbw1.71
DBW folder: as recommended, the clean one.
jsgme: clean everything to the left.

What does one do with the 512-selector, unzip into the main folder? its the only place that makes sense.
nobody says a word on that.

can i launch with only the first part or do i NEED to have all the parts? enabling them all in jsgme takes hours with neverending warnings for overwriting files.
i would rather just slap everything into the DBW folder, overwrite, and be done with it.

this is bonkers.

4.10
UP3
DBW
NTFM

i really mean it like that.
instead of stacking 3 mods on top of 4.10, why not strip them bare and call it UP4?
I mean, this "great news! UP3.1 update is round the corner" that was posted in the Lounge is merely a sad Joke...
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Typhoon Ib

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Re: New-TFM
« Reply #727 on: December 14, 2013, 11:12:24 PM »

because on top of NTFM, one needs the wheels and cowlings mods too.
so that is actually five layers elements that need to be compatible, the "other" mods
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Griffon_301

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Re: New-TFM
« Reply #728 on: December 15, 2013, 01:35:07 AM »

Hello Typhoon!

to answer your questions:

to start with - BEFORE- adding newTFM, make sure to have a working UP3/DBW install!
back that one up, but I am sure I need not tell you this :)

forget the JSGME as well! you can have a working 4.101 install that has clean DBW/SCW/DBW 1916/(new)TFM available via the Selector you have mentioned, that´s the beauty of the Selector;
but take the one from the new Modact version :)

there is a great tutorial from Bravo on how to configure the Selector and if you have additional questions, feel free to ask via PM;

I am with you that for a current up to date 4.101/DBW/newTFM install, the situation is very complex and one has to follow a strict mod loading order to have certain mods working, the Blue Flames for example;

but I think packing everything up to create something like DBW 1.8 or DBW 2.0 would require a team effort of a dedicated team here; first of all to define what should be in and what should be left out, than create a working install with the agreed upon mods, and finally packing it up in sfs files to ease up the loading procedure;
of course all creators of mods involved would have to be asked to agree to include their work in such an endeavour!

but I think creating a "new" DBW would be a nice task, be it as improvement over DBW1.71 or entirely new and based upon 4.12

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Typhoon Ib

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Re: New-TFM
« Reply #729 on: December 15, 2013, 05:52:48 AM »

oh, i am all with you on the "back the freak up!" strategy.
Lots of space, for a dedicated NTFM install, so no hassle.

to answer my own question... yes, i can run with only the first of the thirty packs.
i ams tarting to get this thing to work, but i do not remember walking such a long road before...
that goes back to cfs3, in 03 with the countries mod, 1% mod and stuff...

and as said.... when NTFM is rolling, there is a lot of other stuff to do. Jeronimos stuff, the widescreen fix. the 24bit/2048pixel skins, things that do not necessarily add content, but Framework.
Phew!

first time in a 219. no tracers against the lancasters. feels weird, but it makes sense.
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Griffon_301

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Re: New-TFM
« Reply #730 on: December 15, 2013, 12:04:26 PM »

I have both packs, TFM and new TFM in a Selector based DBW install, but I have never really used TFM since I got newTFM up and running and further modded it;
I am limiting the planeset to the 1938 to 1959 timeframe so there is no need for me for more jets, the SAMs, helicopters like the Mi-8/24 or the Huey etc...
newTFM is simply copying the various respective parts into the respective folder (in my case #newTFM) in a selector based install, letting each part overwrite certain files if required...
the whole process takes about 10 minutes on my rig and if done in a safe temporary folder to check the filestructure first and make changes if needed is virtually bullett proof to do :)
as you mentioned CFS3, I know that was a little hard to mod; in my case, modding started with AoTP where there were some additions to the 1946 pack which introduced new planes like the XP-72 (one bird I´d like to see flying in IL2 sometime) and then of course came CFS2 with all its addon planes and stuff :)

but Il2 has grown into something completely different now.

but as you have said, once you get newTFM up and running, there is a few things to add still, but Simon has provided a great base with which to start...

btw, I looked rather silly myself when I first tried the F6F-5N against a Jap Betty bomber and pressed the trigger...the gunsound was there, but no tracers...
only when the bits and pieces started to come off the Betty, I realized what was going on...really great stuff..
concerning the HE-219, and other German nightfighters, ARAIK, some used a few tracers mixed with normal ammo, some did not, out of fear that using tracers might give their presence away to other gunners in bombers or the prowling RAF nightfighters; but mostly, late in the war, tracers were not used in LW nightfighters...
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Typhoon Ib

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Re: New-TFM
« Reply #731 on: December 15, 2013, 09:08:43 PM »

yup... anything past Hiroshima is not my cup of tea, except a few "conventional" items a la meteor for example, so i will remove some planes, and add others, like the P-40 pack... the "sumbeechtwocee" and similar.

Quote
Il-2 Community P-40 Pack v1.0
-----------------------------
Credits (in no particular order):
Karaya, SAS~Anto, Beowolff, Checkyersix, Birdman, Red_Fox90, SAS~Sani, Cranky.1, SAS~Cirx, HaDeS, SAS~BombsAway, Highlander

Installation:
1) Delete ALL previous versions of the P-40F, L, N and K (include Kittybomber Mk III) as well as the P-40 opening canopies and wings fix prior to installation
2) Extract archive to your MODS, #SAS or #DBW folder within your Il-2 modded install
3) Find air.ini, plane_ru and weapons_ru, and add lines as per below
4) Please note the updated loadouts for the P-40E and P-40M

:)
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