Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 76 77 78 [79] 80 81 82 ... 86   Go Down

Author Topic: New-TFM  (Read 272698 times)

0 Members and 2 Guests are viewing this topic.

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: New-TFM
« Reply #936 on: March 06, 2014, 11:25:30 AM »

 ;)
Logged

psone

  • member
  • Offline Offline
  • Posts: 11
Re: New-TFM
« Reply #937 on: March 08, 2014, 04:28:34 AM »

Morning all, so having a bit of a frame rate problem I'll list my conf and system specs below but long story short

Whenever a city or large town (for example Sevastopol) comes into view my framerate gets absolutely crushed, outside of that i'm averaging around 50fps. just wondering if someone might have some tips, maybe I'm wrong but I think my current settings are relatively modest. I do have GurnersFX and Carsmaster's Light in the il2 running.

system specs are as follows

Board: Asus P9x79 Pro
Proc: i7-3930K
Ram:16GB of ram
GPU: 2 x 560ti 448 core (SLI is disabled atm)
Storage: Kingston HyperX ssd (game is installed on a 1TB Mechanical)
PSU: 1000w ocz
oh and my Screen res is 2560x1440

Conf settings:
Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=0
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=2

Sky=2
Forest=1
LandShading=3
LandDetails=2

TypeClouds=1

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Mods]
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
DumpFuel=1
ToggleMusic=1
SeparateRadiatorOpenClose=1
SeparateHookUpDown=0
SideDoor=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
NoNavLightsAI=1
PALQMBLinesPl0=24
WepEffect=1
Flyby=0
FlybyFov=60.0
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24
AFACDelay=15
FACDelay=15
GCIRange=150
GCIVarAlt=1
SARDelay=12
RESCAPDelay=12
AirShowSmoke=1
/AirShowSmoke=2       <----- white smoke
/AirShowSmoke=3       <----- blue smoke



And here are my Inspector settings


Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
  • Keep calm and run away
Re: New-TFM
« Reply #938 on: March 08, 2014, 04:49:06 AM »

Hi not sure it will help with the problem specifically but I have Nvidia and I keep water=2 in conf.ini and in inspector set pre-rendered frames to 8 and scroll to the bottom and turn dynamic tiling ON. I also notice you have vsnc off, I have Force ON. You want Triple Buffering ON as well

Quite a few of your other conf.ini settings are not optimised for graphics quality. You could try my conf.ini and NV profile and see if better/worse. Reduce AA and AF to suit your card

https://www.mediafire.com/download/xsuanuq1q85ools/mart_graphics_profile.rar

The best Nvidia drivers for my system are 320.49, anything after that I get stutters

If none of that helps, then it may be CPU limitation because of number of objects. You may be able to overclock your processor if you're willing.

Regards,

M
Logged

psone

  • member
  • Offline Offline
  • Posts: 11
Re: New-TFM
« Reply #939 on: March 08, 2014, 04:56:48 AM »

Thanks marcost, will try rolling back to 320.49 + your edits and see how I get on.
Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
  • Keep calm and run away
Re: New-TFM
« Reply #940 on: March 08, 2014, 06:33:56 AM »

You're welcome!

Regards,

M
Logged

psone

  • member
  • Offline Offline
  • Posts: 11
Re: New-TFM
« Reply #941 on: March 08, 2014, 07:49:14 AM »

@marcost and anyone who cares to answer :)

just a quick question about your conf settings...if we're forcing AF through nvidia/inspector why set Texmipfilter=3 and TexAnisotropicExt=1?
Logged

marcost

  • Modder
  • member
  • Offline Offline
  • Posts: 1088
  • Keep calm and run away
Re: New-TFM
« Reply #942 on: March 08, 2014, 08:33:50 AM »

I know what you mean but it does make a difference what they are set to... Nvidia settings overlay (not substitute) those settings in conf.ini

Regards,

M
Logged

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: New-TFM
« Reply #943 on: March 08, 2014, 04:50:01 PM »

Hey guys! You're going to be excited! I made a user interface mod that is compatible with the New-TFM. This includes replacing the peeling paint background with something much more beautiful. Check out the thread here: https://www.sas1946.com/main/index.php?topic=39753.0.

Monty: feel free to add a download link to the first post if you so choose!
Cheers :)
Logged

bandongogogo

  • member
  • Offline Offline
  • Posts: 42
Re: New-TFM
« Reply #944 on: March 12, 2014, 10:11:15 PM »

Hello! thanks for the great mod compilation, but i have a problem.
I installed the mods right in the stated order, then installed the sas campaign mod for tfm, then the dgen expansion for tfm, but and everything works wonderfully, BUT, when i enable the gurners FX 4.3 everything goes down the toilet, fps drops so dramatically that its pretty annoying.
I ALREADY USE the gurner fx 4.3 mods with my DBW install BEFORE instaling this package and it worked well -no stutters, no fps drop, even using the gurners 30miles view mod-
I aplied the fixes in the "fix" section, including the texcompress=0 (i use 2 with my old mod list and it worked with 0 as well)

My rig: Core 2 Duo E8400 @3.00Ghz, GTS 250 1Gb, 2Gb ram DDR3, win 7 32bits home premiun.
Pls help, it took me 2 days to enable the mods, had to relocate FSX (24Gb simulator) to another disk just to fit this package, its so frustrating.
Here ill post my 2 mod list, the old one (both of them use Gurner'sFX4.3)

Old working mod list, without any TFM pack, dgen or anything:
#DBW_CirXs_POVMoD
#DBW_Ecran Wide for 4.101
#DBW_Forgotten Countries Full
#DBW_MissionPro Combo by PAL
#DBW_MyScreenshots as TGA v2.0
#DBW_Small_Font_Mod 4 FMB Maps
#DBW_6dofTrackIR_ClassFiles
#DBW_AI_fix_DBW_1_7
#DBW_MOD_Etc
#DBW_MOD_Fov
#DBW_MOD_Static
#DBW_MOD_Ships
#DBW_MOD_Pilots
#DBW_MOD_Maps
#DBW_MOD_Aircraft
#DBW_MOD_Effects
#DBW_FX_Small Collection
#DBW_1.71_Gurner FX
#DBW_Third party mods

New MOD list with the FPS drop problem when enabling Guner's FX 4.3 (i tried both the old one and the one provided in the TFM post and its the same problem)

#DBW_CirXs_POVMoD
#DBW_Ecran Wide for 4.101
#DBW_Forgotten Countries Full
#DBW_MissionPro Combo by PAL
#DBW_MyScreenshots as TGA v2.0
#DBW_Small_Font_Mod 4 FMB Maps
#DBW_6dofTrackIR_ClassFiles
#DBW_AI_fix_DBW_1_7
#DBW_MOD_Fov
#DBW_MOD_Static
#DBW_MOD_Ships
#DBW_MOD_Pilots
#DBW_MOD_Maps
#DBW_MOD_Aircraft
#DBW-NewTFM-01
#DBW-NewTFM-02
#DBW-NewTFM-03
#DBW-NewTFM-04
#DBW-NewTFM-05
#DBW-NewTFM-06
#DBW-NewTFM-07
#DBW-NewTFM-08
#DBW-NewTFM-09
#DBW-NewTFM-10
#DBW-NewTFM-11
#DBW-NewTFM-12
#DBW-NewTFM-13
#DBW-NewTFM-14
#DBW-NewTFM-15
#DBW-NewTFM-16
#DBW-NewTFM-17
#DBW-NewTFM-18
#DBW-NewTFM-19
#DBW-NewTFM-20
#DBW-NewTFM-21
#DBW-NewTFM-22
#DBW-NewTFM-23
#DBW-NewTFM-24
#DBW-NewTFM-25
#DBW-NewTFM-26
#DBW-NewTFM-27
#DBW-NewTFM-28
#DBW-NewTFM-29
#DBW-NewTFM-30
#DBW-NewTFM-31
#DBW-NewTFM-32
#DBW-NewTFM-33
#DBW-NewTFM-34
#DBW-NewTFM-35
#DBW-NewTFM-36
#DBW-NewTFM-37
#DBW-NewTFM-MUSIC-01
#DBW_Fw-190-A_FockeWulf's_Logo
#DBW_Fw 190 A-D Flat Canopy
#DBW_Fw 190 D-11 Flat Canopy
#DBW_Fw 190 Night Reticles
#DBW_Fw-Ta152H1 EZ42
TFM-Spitfire Scramble
TFM-Spitfire Scramble PATCH
TFM-Deadlock Over Cassino
TFM-Four Days in June Updated
TFM-The Flying Tigers
TFM-The Flying Tigers TRACKS
TFM-The Ace Of Spades
TFM-Pioneer Corps2
Pioneer Patch
TFM-The Desert Air Force
TFM-The Siege of Malta
#DBW_DGen-TFM-MOD-01
#DBW_DGen-TFM-MOD-02
#DBW_DGen-TFM-MOD-03
Highres textures
#DBW_MOD_Etc
#DBW_MOD_Effects
#DBW_FX_Small Collection
#DBW_1.71_Gurner FX
#DBW_Third party mods

PLS NOTICE: #DBW_Third party mods  its just a small combo of mods, self contained like the big blouds mod and so.
THX IN ADVANCE, beautiful sound mod BTW, if you guys could help me it would be great, i'm really looking forward to use this amazing mod compilation.
Logged

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: New-TFM
« Reply #945 on: March 12, 2014, 11:39:30 PM »

Band: You must comment out the classfiles that Monty said to in the first post. Also install the 10km distance mod and you should be good to go!
Logged

bandongogogo

  • member
  • Offline Offline
  • Posts: 42
Re: New-TFM
« Reply #946 on: March 13, 2014, 12:36:15 PM »

Band: You must comment out the classfiles that Monty said to in the first post. Also install the 10km distance mod and you should be good to go!

Ok, 2 question:
1. There's no way to use the 30km version?
2. I already did the "fix" to those class files, (deleting them or renaming them -on my last try i deleted the files to be sure-) but i dont get what you mean with "commenting", i mean i know what commenting is (put ; to "line" in the files to make a command line neutral, iow to make then useless... or am i wrong?)

What i'll try today: testing each mod 1 by 1 till i get wich one gets me the fps drop so that i can pinpoint the problem.
Thanks so much for answering, ill try the 10km mod once i install all the mods.. again... xD
Logged

Drewm3i

  • member
  • Offline Offline
  • Posts: 405
Re: New-TFM
« Reply #947 on: March 13, 2014, 04:49:12 PM »


1. There's no way to use the 30km version?
2. I already did the "fix" to those class files, (deleting them or renaming them -on my last try i deleted the files to be sure-) but i dont get what you mean with "commenting", i mean i know what commenting is (put ; to "line" in the files to make a command line neutral, iow to make then useless... or am i wrong?)

1. If you want a slideshow you can use the 30km version lol, but in all seriousness, just drop the classfiles from the 10km version inside your gurner fx 4.3 folder inside your #DBW folder. Also, make sure when commenting out classfiles you are doing it in your #DBW folder not the jsgmemods folder.

2. NO! From my knowledge, you must put a "-" in front of the classfile, not a ";"

3. I looked at your mods folder and you have WAY to many mods on top of the New Full Monty. The Full Monty is designed as a standalone mod pack for DBW. It is supposed to have very few (if any mods) used with it. It includes maps, planes, objects, effects, vehicles, etc. etc. So I am sure you have conflicts. It would be best to start with a vanilla DBW and then add mods one by one that don't break your install. Some likely culprits include:
#DBW_MOD_Etc
#DBW_MOD_Fov
#DBW_MOD_Static
#DBW_MOD_Ships
#DBW_MOD_Pilots
#DBW_MOD_Maps
#DBW_MOD_Aircraft
#DBW_MOD_Effects
Highres textures
#DBW_AI_fix_DBW_1_7
#DBW_Third party mods

Try disabling those and then let me know if anything changes! Best of luck!


Logged
Pages: 1 ... 76 77 78 [79] 80 81 82 ... 86   Go Up
 

Page created in 0.049 seconds with 24 queries.