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Author Topic: New-TFM  (Read 272586 times)

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Griffon_301

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Re: New-TFM
« Reply #168 on: June 30, 2013, 05:20:42 AM »

concerning the renaming of the Tiger mod folder: would it not also be ok to just rem out the 3do folder inside? I did this right after instaling the new TFM (the problem was there with the old TFM as well) and have not experienced any troubles yet...
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tmansteve

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Re: New-TFM
« Reply #169 on: June 30, 2013, 05:25:26 AM »

WoW!!! Almost got the lot and the fantastic campaigns.  Are there any special instructions for Tigers sounds as i had to remove the .rc file to get the Fly By's to work?

Cheers
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SAS~Monty27

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Re: New-TFM
« Reply #170 on: June 30, 2013, 05:41:54 AM »

Mmmmmh... I just love those splashscreens !

I am downloading now... do they come with a kind of randomizer, like in the new ModAct for 4.12 ? if yes, can they be installed in a normal DBW install ?

Presently you can just JSGME 'em in and out in a second!  I DID make a randomiser once, a little batchfile that you launch first.  I guess we could revive that one... ;D

The 4:12 Randomiser and interface is so cool isn't it.  I guess the future for DBW and TFM is based on 4:12, but that will be a new build, probably 4:13 or 14 eventually!  Meanwhile, I wonder if we could get that randomiser into our 4:101 based installs?
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SAS~Monty27

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Re: New-TFM
« Reply #171 on: June 30, 2013, 05:46:28 AM »

WoW!!! Almost got the lot and the fantastic campaigns.  Are there any special instructions for Tigers sounds as i had to remove the .rc file to get the Fly By's to work?

Cheers

That sounds wrong, and darkly ominous!  The .RC file lives in ...#DBW/STD - its 12.1Kb in size and MUST contain these lines at the end:

...
@sfs MOUNT SAS_DBW/dbw_basic_01.sfs
@sfs MOUNT SAS_DBW/dbw_cntrl_01.sfs

@sfs MOUNT fb410_clay01.sfs
@sfs MOUNT fb410_clay02.sfs

@sfs MOUNT tigersounds_1.sfs
@sfs MOUNT tigersounds_2.sfs


#preload REGISTER
@file .preload

 
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BravoFxTrt

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Re: New-TFM
« Reply #172 on: June 30, 2013, 06:53:25 AM »

Simon, with the New awesome splashscreens, your Music and "The-NewTFM" combined,,,  damn, its like a whole New Sim,   F'ing awesome man! Thank you!!!
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SAS~Monty27

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Re: New-TFM
« Reply #173 on: June 30, 2013, 07:06:02 AM »

Simon, with the New awesome splashscreens, your Music and "The-NewTFM" combined,,,  damn, its like a whole New Sim,   F'ing awesome man! Thank you!!!

I agree Guy, the music is a particularly overlooked feature IMHO, when I looked at 4:12, that ghastly soundtrack was the first thing to go!  These soundpacks are universal of course, affecting the whole sim.  That's why I would like to have a few more themes to choose from.  But damn, they would have to be at the same quality, I just love scrolling through the New Campaign menu and changing the Nationalities.  Most have a new theme attached, some are shared, and there are some surprises!  Its a rocking set though and definately ain't no game, it sounds like a serious sim now!  ;D ;D ;D ;D ;D
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tmansteve

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Re: New-TFM
« Reply #174 on: June 30, 2013, 07:24:53 AM »

Sorry about that Monty.  That was for another install.

Here we go then   8)
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BravoFxTrt

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Re: New-TFM
« Reply #175 on: June 30, 2013, 07:31:36 AM »

The New TFM, "Very Cool" 8)


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SAS~Monty27

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Re: New-TFM
« Reply #176 on: June 30, 2013, 07:52:28 AM »

Plowshare's new CVL's, Carsmaster's Water-4 and Ranwer's Carrier Crew mod V5, epic set, all built in there!  ;D
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BravoFxTrt

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Re: New-TFM
« Reply #177 on: June 30, 2013, 07:55:39 AM »

And PA_Jeronimos Brilliant 3d Work on the Wild Cats
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'MadDog'

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Re: New-TFM
« Reply #178 on: June 30, 2013, 08:08:08 AM »

Hello Simon

First of all thank you for all your hard work on the New-TFM. I have climbed out of the CloD cockpit for a few days to install and fly the previous sim and it is looking both compact and streamlined. I am going to play the new Special Editions campaigns with the first being the Ace of Spades as it's JG53. I have a couple of questions for you:

I love the new splashscreens. I downloaded each of the 3 packs and unzipped them into jsgmemods. I then activated them and noticed that they are copied to their own #DBW folder instead of #DBW. Does this matter as the result is that I don't see any other splashscreen than the default one which is good too?

As you know I am a Bf-109 jock and I was wondering whether you have included the cockpits of Der Wurstenfuchs. His pits work seamlessly with the 109 pack.

Anyway, I am so pleased to see the new-TFM campaigns are coming out and am eagererly awaiting the one for BoB.

Best regards and good luck in your new home

Euan
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SAS~Monty27

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Re: New-TFM
« Reply #179 on: June 30, 2013, 08:25:19 AM »

Hello Simon

First of all thank you for all your hard work on the New-TFM. I have climbed out of the CloD cockpit for a few days to install and fly the previous sim and it is looking both compact and streamlined. I am going to play the new Special Editions campaigns with the first being the Ace of Spades as it's JG53. I have a couple of questions for you:

I love the new splashscreens. I downloaded each of the 3 packs and unzipped them into jsgmemods. I then activated them and noticed that they are copied to their own #DBW folder instead of #DBW. Does this matter as the result is that I don't see any other splashscreen than the default one which is good too?

As you know I am a Bf-109 jock and I was wondering whether you have included the cockpits of Der Wurstenfuch. His pits work seamlessly with the 109 pack.

Anyway, I am so pleased to see the new-TFM campaigns are coming out and am eagererly awaiting the one for BoB.

Best regards and good luck in your new home

Euan

Hi Euan, unzip the individual screen packs into JSGMEMODS, 5 per set, so 15 altogether into JSGMEMODS.

Don't know those pits at the moment, will take a look, any links?

EDIT:
Greif11's pits?  Had 'em in big TFM and they are fabulous.  Yes we should take a look at these, maybe a small sized update...

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