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Author Topic: New-TFM  (Read 272696 times)

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SAS~Monty27

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Re: New-TFM
« Reply #204 on: July 01, 2013, 01:18:25 AM »

Installed new TFM, was pretty easy, all the wonderful planes are there, however I have some effects issues:
fire and explosions have reverted to the old stock ones
fly by sounds are erratic, sometimes they work sometimes they don't.
jets are silent when at full throttle (as far as I can tell)

Btw due to space issues I installed everything straight to the clean DBW folder, and not through the mod enabler.

I would greatly appreciate it if you could tell me where to look for the problem.
Btw I installed it twice just to make sure.

Sounds are very subjective and Tiger33's work best with 109's, Mustangs, Corsairs etc.  The heavies are great too, but if you want previous DBW sound to test side by side, simply turn off the Tiger33 sound folder.

New-TFM ADDS to DBW, it doesn't take anything away.  Nothing in there "reverts to stock".

Effects are another finely subjective balance between performance and eye candy.  Sets like Gurners or Plutonium can simply be dropped into the mods folder.  Why not try some? I have a Gurners FX package highlighted on page-1.

EDIT:
Tested the the hell out of various setups and can break the flybys and effects only by taking DBW off PERFECT settings, so don't do that!  It is worth checking with a new setup that you have PERFECT settings from the Open GL menu.  To restate; that will affect the quality of GRAPHICS and SOUND.
















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PO_MAK_249RIP

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Re: New-TFM
« Reply #205 on: July 01, 2013, 03:37:02 AM »

This packs a monumental achievement Monty and has rekindled my passion for DBW - cheers mate !!
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Metatron

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Re: New-TFM
« Reply #206 on: July 01, 2013, 03:53:59 AM »

Cheers monty, that sounds like a plan. You are right, the stock effects were there at DBW level.
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BravoFxTrt

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Re: New-TFM
« Reply #207 on: July 01, 2013, 06:20:51 AM »

Thank you Simon so much, I had to try the new Splashscreen even before my 1st morning cup of coffee, and I love it. Thanks Buddy.
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SAS~Monty27

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Re: New-TFM
« Reply #208 on: July 01, 2013, 07:44:19 AM »

Thank you Simon so much, I had to try the new Splashscreen even before my 1st morning cup of coffee, and I love it. Thanks Buddy.

Team effort mate, like everything else here.  ;D
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matori

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Re: New-TFM
« Reply #209 on: July 01, 2013, 07:46:43 AM »

I installed IL2 Selector 3.1 from SAS ModAct 5.10 in New TFM JSGME set o1-29 game that comes to 60% and then it turns out, the other thing, in the drop down menu IL-2 SELECT a DBW-NEW TFM does not exist. Please help, thanks in advance.~S~ :'( :-[ ;)
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BravoFxTrt

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Re: New-TFM
« Reply #210 on: July 01, 2013, 07:50:32 AM »

Lol, No you dont look for New TFM, just Launch Dark Blue World in the drop down menue, lol.
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SAS~Monty27

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Re: New-TFM
« Reply #211 on: July 01, 2013, 08:02:23 AM »

Lol, No you dont look for New TFM, just Launch Dark Blue World in the drop down menue, lol.

Well  it does for you Bravo!  But let's not get into selector editing, one step at a time, DBW it is!  New-TFM will also confirm its presence when you launch DBW and see the new screen.  ;D
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matori

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Re: New-TFM
« Reply #212 on: July 01, 2013, 08:41:41 AM »

Thanks mate, it is clear that the picture DBW 1.71 and TFM at the beginning of the game, but I do not understand why it stops at 60% load, trying to find what the real issue, I note that I put the sfs and Tigerr 33 in the main game folder and JSGME going 6DOF and full country and clean DBW-TFM and TFM then only 01-029., but .... _?? ~ S ~
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Wulfy

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Re: New-TFM
« Reply #213 on: July 01, 2013, 08:50:51 AM »

So just to make sure...
 
You have a clean DBW 4.10.1

Then you DL all the new TFM packs.

Launch DBW
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matori

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Re: New-TFM
« Reply #214 on: July 01, 2013, 12:36:55 PM »

Yes I have clean 4.101 and DBW 1.71,but...?? :'( :-[
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Wulfy

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Re: New-TFM
« Reply #215 on: July 01, 2013, 12:47:51 PM »

There sould be no reason then. Reinstal Il-2. patch it up, get DBW, get this.
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