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Author Topic: New-TFM  (Read 272593 times)

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SAS~Monty27

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Re: New-TFM
« Reply #216 on: July 01, 2013, 05:09:26 PM »

There sould be no reason then. Reinstal Il-2. patch it up, get DBW, get this.

Wulfy!  I could not have put it better!  Like Alexander the Great, it really is that simple, cut through the Gordian Knot!  8)
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BravoFxTrt

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Re: New-TFM
« Reply #217 on: July 01, 2013, 05:57:17 PM »

Yeah, folks Wulfy learned like Us,"the hard way", so listen to him, he knows what he is talking about. "You go Wulfy"!!!
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Wulfy

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Re: New-TFM
« Reply #218 on: July 01, 2013, 07:31:54 PM »

 :P I find that may seem like the toughest way to go (re installing) but 99% of the time it solves all problems, so it is actually the easy way (no hassle)
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BravoFxTrt

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Re: New-TFM
« Reply #219 on: July 01, 2013, 08:04:17 PM »

Well unless you just pay much attention in what you are doing, but that is hard for most folks to do!!!!!!!!!
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sphantom

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Re: New-TFM
« Reply #220 on: July 01, 2013, 08:37:58 PM »

Well unless you just pay much attention in what you are doing, but that is hard for most folks to do!!!!!!!!!
Bravo
A old saying do not throw rocks in a glass house plus I remember you from the early days
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BravoFxTrt

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Re: New-TFM
« Reply #221 on: July 02, 2013, 01:15:13 AM »

Yes when I used to not pay much attention, lol, I used to couldnt! :D
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Wulfy

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Re: New-TFM
« Reply #222 on: July 02, 2013, 06:16:27 AM »

Lol that for some images going in my head ;D
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Griffon_301

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Re: New-TFM
« Reply #223 on: July 02, 2013, 12:00:30 PM »

Hello Simon!

just a quick idea from me: could you maybe add Whitecat´s and the missing Redko repaints of the maps they did?
I spent an evening yesterday adding various maps that some campaigns I still have needed, among them the great "War Cruise" series;
its part 3 needs the WHC repaint of Hawaii to function properly in the beginning missions and those look damn great;
being a Corsair guy, this is one of the best campaigns for that bird;
those repaints should not weigh in too heavy and are easy to add, it just takes time to download and add them individually...

just an idea from me to make a great pack even greater :)

cheers
phil

ps.: the "Random Failures" mod does not seem to work any more with the new TFM;
I can enter a mission, but then its CTD; without Random Failures, all works well though...
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SlowBurn68

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Re: New-TFM
« Reply #224 on: July 02, 2013, 12:33:03 PM »

Once all 29 folders are in jsgme, do all mods in each folder require you to add all the lines to Air.ini, Plane_RU.properties, Weapons_RU.properties etc. from the readme?
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Griffon_301

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Re: New-TFM
« Reply #225 on: July 02, 2013, 12:53:34 PM »

@ Slowburn:  No. Just activate the packs in sequence and let them overwrite each other;
the appropriate ini and properties files will be updated with each sequential pack just as the respective packs require it...
could not be more easy or more convenient :)

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SlowBurn68

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Re: New-TFM
« Reply #226 on: July 02, 2013, 01:25:10 PM »

@ Slowburn:  No. Just activate the packs in sequence and let them overwrite each other;
the appropriate ini and properties files will be updated with each sequential pack just as the respective packs require it...
could not be more easy or more convenient :)

Phewww. Thanks for that good news.
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Griffon_301

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Re: New-TFM
« Reply #227 on: July 02, 2013, 02:05:55 PM »

you will see that the beauty of those packs lies in the simplicity to install them :)
its well worth the download and the install effort :)
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