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Author Topic: New-TFM  (Read 281851 times)

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RDDR Hangar19

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Re: New-TFM
« Reply #372 on: July 11, 2013, 11:08:06 PM »

 Bravo,Were you ever able to get organized in reference to our last conversation.? ;) ;) ;) ;) ;)
 Chris :)
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BravoFxTrt

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Re: New-TFM
« Reply #373 on: July 11, 2013, 11:23:32 PM »

No buddy, not yet, I havnt heard nor seen my friend for over a week now. But I will get what I need as soon as I can.
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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

Boelcke

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Re: New-TFM
« Reply #374 on: July 12, 2013, 12:22:48 AM »

Hello Markino!

must be a Dgen thingie then;
to be honest I do not fly PTO Dgen campaign as they were last reworked by a very kind guy named Nimits and they were based on now outdated maps and used limited planesets;
if you look around at sites like M4T or here at SAS, you will find quite a few good campaign playing in the PTO;
some might work better than others as some might be a little old by now and the odd one might require you to install an additional map or repaint of a map, but generally even older ones play out quite well;

maybe also have an eye on the DGen mod that is under development currently; might be that the PTO gets a fair treatment there as well which might change the situation regarding maps and planesets again :)

cheers
phil

Hi Griffon,

looks like you missed something about dgen PTO campaigns :)

At A&A we have some new PTO dgen stuff from juri_js for stock dgen.exe

http://www.axis-and-allies-paintworks.com/download.php?view.99


and for Asuras new dgen.exe mod

http://www.axis-and-allies-paintworks.com/download.php?view.532

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bergkamp

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Re: New-TFM
« Reply #375 on: July 12, 2013, 04:24:16 AM »

Sorry to be a pain but this has been nagging at me and I cannot find a

solution.
I have installed New-TFM successfuly together with all the fixes and conf.ini

amendments listed on page1. I have two small problems which appear to be

related but I can find no connection concerning FlyBy=0 in the [mods] section

of my conf.ini and Storebror's FOV changer Mod

With FlyBy=0 set in conf.ini, I lose Tigers sounds in game (keystroke F3)

flyby mode. Sounds are not disimilar to stock, but FOV mod works normally ie:

if I am in internal FOV wide at 105deg, for example, and hit F2 key external

view, I will still be in FOV105deg.

With FlyBy=1 set in conf.ini, Tigers sounds work perfectly but if I am in FOV

wide mode internally and hit F2, Fov mod changer will zoom my external out to

175deg almost as if it is reading this as a default value.

I have checked for any classfile conflicts and found none related.
 
I realise SAS~Monty (Simon) is in the middle of a move, but if anyone has had

similar problems, any comments would be appreciated.
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bergkamp

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Re: New-TFM
« Reply #376 on: July 12, 2013, 11:38:47 AM »

RDDR, that's what I have in my [mods] section. It doesn't solve the FOV changer issue.
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jacques54

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Re: New-TFM
« Reply #377 on: July 14, 2013, 10:09:39 AM »

 :)Hello everybody

How is the installation process for the new TFM,

should I install on game 4.11.1 the patch 4.12 and then the UC 3 and then the DBW 1.71, and at last all the new TFM ?

Many thanks for any reply

Regards

Jacques
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sphantom

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Re: New-TFM
« Reply #378 on: July 14, 2013, 10:45:51 AM »

:)Hello everybody

How is the installation process for the new TFM,

should I install on game 4.11.1 the patch 4.12 and then the UC 3 and then the DBW 1.71, and at last all the new TFM ?

Many thanks for any reply

Regards

Jacques
No a 4.10.1 with a cherry dbw read the first post will help too
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markino

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Re: New-TFM
« Reply #379 on: July 15, 2013, 01:26:51 AM »

Hello guys,
Well I almost solve the trouble with DBW+TFM. In past weekend I follow your instructions and I do as follow:

·   Install and activate TFM 31/33
·   Install and activate QMBpro by Monty27
·   Copy and paste the whole campaigns and user folders from my previous DBW 1.71.

I don’t know what exactly happened but PTO campaign and missions starts again from point I left it. QMB works fine also, with air start…..hurrà!!!

However a strange thing happens: when I start again to play with PTO campaign the game goes in jerky, with a bad fluency, so I supposed a worsening of the graphical features of my pc…

But I decide to do several tests: in QMB I play several quick combat with several maps and planes:
I used Crimea maps by Cyberolas and several planes and all works very good. The same happened with Ardenness RRR, Palau, Balaton and some other with same results: good fluency and not jerky…
So I test New Guinea map and if I fly with P-40, Zeke, Spit, Fiat G55 and certain others it starts again in jerky and bad fluency, very unpleasant to play it.
But if I fly with Me.109 (all series), LaGG-3, Yak’s and MiG’s, again good fluency and not jerky: same excellent graphic performance as my previous DBW 1.71.

Somebody could help me to understand what is the problem and if is possible to solve it?

@making153: thanks for your confirmation

Ciao and many thanks for your kindly help!!!

Marco
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'MadDog'

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Re: New-TFM
« Reply #380 on: July 15, 2013, 04:00:36 AM »

Hello Bravo & Monty's road crew

Using the Gurner's effects pack I get great visuals but especially when there are lots of bombers in the air dropping their loads the fps suffers dramatically. This on a state-of-the-art rig that plays CloD at 60 fps almost constantly. When I deactivate Gurner's I get smooth gameplay throughout. As normal I deleted the rogue classfile within the Gurner's pack before I activated it. I haven't yet incorporated one of the restrictions for distance as I am not sure what to do with these classfiles. The mod I think is set to a distance of 30 km and this has the biggest effect on fps, so could you guide me through what to do in order to reduce the view distance to 20 or 10 km, these files are included in a separate download.

It could be that this is not the source of my issue. I would dearly love to use the Gurner's effects mod but not when the action stutters during a bombing run. I had previously used +Ice Eagles+'s Historical Effects for Big Campaigns mod which was brilliant and had very little effect on fps but all his downloads have been withdrawn for some reason. That is a shame as he had lots of good stuff here.

If anyone has any guidance here it would be most appreciated as this is just about the only niggle that I am having with IL2 New-TFM at the moment. I am really enjoying this new iteration of Monty's work. The stock effects just hardly show up in game, or somehow they have been hidden with all the mods, but there must be some way to configure one of the effects packs to show good smoke and fire during heavy bombing on a rig like this one.

Thanks in advance for all your help here which has proven invaluable to me and many others

Euan
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markino

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Re: New-TFM
« Reply #381 on: July 15, 2013, 04:38:23 AM »

Quote
Using the Gurner's effects pack I get great visuals but especially when there are lots of bombers in the air dropping their loads the fps suffers dramatically...   When I deactivate Gurner's I get smooth gameplay throughout.....

Very interesting. In PTO missions there are a lot of Betty dropping bombs on American airfields... and many airplane in air..
I will try to deactivate Gurner's effect to verify if graphic performance improve again...
Thanks for idea Euan...
Ciao.

Marco
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Dauntless1

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Re: New-TFM
« Reply #382 on: July 15, 2013, 05:22:56 AM »

Gurner has a 10k distance mod.
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markino

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Re: New-TFM
« Reply #383 on: July 16, 2013, 12:17:43 AM »

Quote
Using the Gurner's effects pack I get great visuals but especially when there are lots of bombers in the air dropping their loads the fps suffers dramatically...   When I deactivate Gurner's I get smooth gameplay throughout.....

Very interesting. In PTO missions there are a lot of Betty dropping bombs on American airfields... and many airplane in air..
I will try to deactivate Gurner's effect to verify if graphic performance improve again...
Thanks for idea Euan...
Ciao.

Marco

I quote myself... I disabled Gurner's FX, now all works fine... Pity, Gurner's is a nice set of effects, but it slows down and go to jerky too much the graphic performance of my pc. I hope in the future this trouble can be solve.
Ciao!

Marco
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