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Author Topic: New-TFM  (Read 276240 times)

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Griffon_301

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Re: New-TFM
« Reply #456 on: July 23, 2013, 10:50:41 AM »

Hello Bravo!

no joy! I tried first disabling the three entries related to the Corsair II and as this did not help, I disabled the whole Tigers mod, just to make sure;
still nothing! the Corsair II does not work for RAF, RAAF, RN and RCAF, it loads for RNZAF and ALL other air forces;
this I have never seen before!
as it looks, only the GB Corsairs are the ones that do not work...
I have looked at every mod that does something to my Corsairs, but could not find anything strange...
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BravoFxTrt

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Re: New-TFM
« Reply #457 on: July 23, 2013, 11:01:22 AM »

I just checked mine, and they are working
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Griffon_301

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Re: New-TFM
« Reply #458 on: July 23, 2013, 11:12:20 AM »

I checked them also in my old TFM install and also in the new 4.12 MODACT;
it works in the 4.12 modact version but does not in my old TFM install, which carried over some mods from another old install; seems the fault lies somewhere there....
and the search begins :)
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Griffon_301

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Re: New-TFM
« Reply #459 on: July 23, 2013, 11:22:49 AM »

that was quick :) found the culprit - the new Corsair canopies mod does not work for the MkII; do not ask me why, the Mk1 and the MkIV do work as they should though..weird that is :)
update: I just put a ! before the mod making it to load rather to the begin of the sequence of the mods and everything works as it should without remming out the MkII Corsairs in the canopy mod

btw, Bravo, what map and what time of the day did you use for the Corsair screenie? the landscape lighting looks great in combination with the skin :)
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Griffon_301

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Re: New-TFM
« Reply #460 on: July 23, 2013, 12:29:39 PM »

one last question: as I started the RN Corsair campaign for the woodlark islands map, I noticed that the Corsairs seem to float in the air initially before getting dumped onto the deck for their takeoff runs; is this normal? I have not seen that behaviour before... Carrier take off mod?
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BravoFxTrt

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Re: New-TFM
« Reply #461 on: July 23, 2013, 12:47:10 PM »

Yes, for some reason the wheels arent aligned by Highth, been like that for as long as I can remember.

The map is WestFront44_S @ 1700, Poor WX Conditions.
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Griffon_301

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Re: New-TFM
« Reply #462 on: July 23, 2013, 01:12:36 PM »

funny, although I fly much carrier stuff, I never really noticed this;
thanks for the info about the map-looks like that are good settings for getting nice screenies;

oh and thanks a lot for your help as well, it got me in the right direction and now I have working RN campaigns (involving Corsair IIs), blue exhaust flames on ALL aircraft and a few mods less loaded up as I took the chance to clean my mods folder a little;

the support of guys like you especially here is way better than what some big companies call customer care :D
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BravoFxTrt

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Re: New-TFM
« Reply #463 on: July 23, 2013, 01:29:55 PM »

Glad I can help, Phil.
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matori

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Re: New-TFM
« Reply #464 on: July 23, 2013, 03:29:13 PM »

In #NEW TFM 27 i have two species of buttons ,first is named "buttons" and second"buttonsx".If so should be??Because in DBW in root Il-46 I have one  (Il-46NEW_TFM/#DBW/STD/gui/game/buttons),
please comment.My game crash at 60% ,when I put #NEW TFM28 in jsgme??? Thanks~S~
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rkalhorn109

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Re: New-TFM
« Reply #465 on: July 23, 2013, 07:41:19 PM »

After several weeks of flawless operation New-TFM has quit on me.  When I start up the game and press the QMB button, only the QMB background screen appears (no buttons, no text).  If I select FMB, the normal FMB screen and options appear.  Is there any way to troubleshoot and fix this problem, or will I have to rebuild from scratch?  :( 
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BravoFxTrt

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Re: New-TFM
« Reply #466 on: July 23, 2013, 07:51:49 PM »

any clues in your log.lst?
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gixxerthou04

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Re: New-TFM
« Reply #467 on: July 23, 2013, 07:54:23 PM »

bravo. if he can't copy the #dbw folders on top of each other,then i guess if anybody went round and pressed the doorbell, i'm fairly sure he might turn the alarm clock off instead of answering the door.
8.if it doesn't work,get that PS1 out of the cupboard and play that instead. :)

I'll let the snide and sarcastic comments slide fellas. After many, many attempts I finally got this to work and it looks and sounds beautiful! A very gracious THANK YOU to the builders who created such a beautiful modification for IL-2. (which I have been playing in stock form since its original release on a single CD!) I've kept clear of ever modifying the game because I found it far too intimidating and complicated. But, I'm happy I persevered and finally got this to work.

However, I am still of the opinion that it is not an easy installation process. It is very long and you must be extremely precise in the order in which parts are installed.

1. Re-installed IL-2 from DVD
2. Update from 4.07 to 4.08 to 4.09 and finally to 4.10.1. (even though there is a 4.11.1 and 4.11m update available.)
3. Make a copy of the game that is automatically installed into the Program Files (x86) folder and place the new copy on the "C" drive of the P.C.
3. Download and install the "4.10.1m_to_UP3_RC4_Update" (D.B.W. modification would not work without "4.10.1m_to_UP3_RC4_Update" being installed first.)
4. Download and install DBW_1.71_SuperINstall.7
5. Download each "#DBW-NewTFM-#" packs 1 through 33
6. Un-zip, un-archive or extract each individual "#DBW-NewTFM-#" folder into the JSGME folder inside the "IL-2 Sturmovik 1946_mod" folder placed inside the "C" drive of the P.C.
7. Open the "Generic Mod Enabler - v2.6.0.157" software and move each "#DBW-NewTFM-#" packs 1 through 33 to the right side or "Activated Mods" section of the application.
8. As each subsequent "#DBW-NewTFM-#" folder-pack is installed it asks to over write from the previous pack installations. I click YES to over write and continue this for the 32 remaining folders. (This took about 6 hours!)
9. Close the "Generic Mod Enabler - v2.6.0.157" software.
10. Double click the "IL-2 Selector" application inside the "IL-2 Sturmovik 1946_mod" folder placed inside the "C" drive of the P.C. ...... Select "Dark Blue World" from the Game Type drop down menu, click the save settings button and then click the "Start IL-2 now!" button.

IT WORKS!!!

It appears that most of you are using Nvida graphics cards as well. After much digging through the forum I discovered I had to edit a config file with different numbers in order to replicate the water images I was seeing in so many screen shots and videos. Perhaps I need to replace my ATI video card for an Nvida one next to help improve the graphics levels of the game.
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