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Author Topic: New-TFM  (Read 276238 times)

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rkalhorn109

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Re: New-TFM
« Reply #468 on: July 23, 2013, 08:01:48 PM »

any clues in your log.lst?

Is that the same as initlog.lst?  If so, I found the following text when I opened it a few minutes ago:

2013-07-23 20:35:55:192 : JVM Parameters injector activated
2013-07-23 20:35:55:207 : Applying JVM Memory Settings from IL-2 Selector...
2013-07-23 20:35:55:207 : Adding JVM Option: -Xms443M
2013-07-23 20:35:55:207 : Adding JVM Option: -Xmx443M
2013-07-23 20:35:55:207 : Adding JVM Option: -Xss4096K
2013-07-23 20:35:55:207 : Adding JVM Option: -XX:PermSize=64M
2013-07-23 20:35:55:207 : Adding JVM Option: -XX:MaxPermSize=64M
2013-07-23 20:35:55:207 : Checking duplicate JVM Options...
2013-07-23 20:35:55:207 : Checking mandatory JVM Options...
2013-07-23 20:35:55:207 : Adding JVM Option: -Djava.class.path=.
2013-07-23 20:35:55:207 : Adding JVM Option: -Xincgc
2013-07-23 20:35:55:207 : Adding JVM Option: -Xverify:none
2013-07-23 20:35:55:207 : Adding JVM Option: -Xcomp
2013-07-23 20:35:55:207 : Final JVM Option List:
2013-07-23 20:35:55:207 : -Xms443M
2013-07-23 20:35:55:207 : -Xmx443M
2013-07-23 20:35:55:207 : -Xss4096K
2013-07-23 20:35:55:207 : -XX:PermSize=64M
2013-07-23 20:35:55:207 : -XX:MaxPermSize=64M
2013-07-23 20:35:55:207 : -Djava.class.path=.
2013-07-23 20:35:55:207 : -Xincgc
2013-07-23 20:35:55:207 : -Xverify:none
2013-07-23 20:35:55:207 : -Xcomp
2013-07-23 20:35:55:426 : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-07-23 20:35:55:457 : JVM Parameters injected successfully
2013-07-23 20:35:55:457 : MODS Folder = "#DBW", No FILES Folder set.
2013-07-23 20:35:56:128 : Scanning #DBW folder took 676 milliseconds.
2013-07-23 20:35:56:128 : Total number of modded files = 84223.
2013-07-23 20:35:56:159 : Sorting modded files list took 19.039 milliseconds.
2013-07-23 20:35:56:159 : Removing 1308 Duplicates took 1.819 milliseconds.
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BravoFxTrt

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Re: New-TFM
« Reply #469 on: July 23, 2013, 08:04:00 PM »

Good for you Gixxer, I have a ATI HD 7770, and Im quite happy with it. With your ATI Card, use the CCC settings for best results, and Conf.ini, Check this out:  https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327
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BravoFxTrt

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Re: New-TFM
« Reply #470 on: July 23, 2013, 08:04:50 PM »

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SGT68

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Re: New-TFM
« Reply #471 on: July 24, 2013, 09:19:04 AM »



THE CONF.INI

While we are on the subject, CONF.INI has itself been modified over the years.  The file, located in your Il2 root directory, should contain a [Mods] section which ideally would look like this:

Code: [Select]
[Mods]
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
DumpFuel=1
ToggleMusic=1
SeparateRadiatorOpenClose=1
SeparateHookUpDown=0
SideDoor=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
NoNavLightsAI=1
PALQMBLinesPl0=24
WepEffect=1
Flyby=0
FlybyFov=60.0
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24
AFACDelay=15
FACDelay=15
GCIRange=150
GCIVarAlt=1
SARDelay=12
RESCAPDelay=12
AirShowSmoke=1
/AirShowSmoke=2       <----- white smoke
/AirShowSmoke=3       <----- blue smoke

Once set up it is also a good idea to make the CONF.INI 'read only' to avoid inadvertant altering by the sim itself.  Remember, your new CONF.INI is now ahead of the game engine and a look inside those setup menus can send the whole thing back to the basic level.  When you have new keys to assign, Fuel Dump, Beacons, Bay-Doors etc, take it off 'read only' status while you launch and enter the controls menu, then exit and revert to 'read only' before you start again.


______________________________________

Hello, Good to be back after my brief offline period as i changed ISP from Virgin to BT...

Thought I'd mention this:

I cut and pasted the above into my conf.ini as suggested and i found i had to set
Flyby=1

other wise Tiger33 flyby sounds dont work..

Thanks for the effort you put into this by the way. Much appr

rgds
Simon
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dietz

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Re: New-TFM
« Reply #472 on: July 24, 2013, 09:21:22 AM »

Iam absolutely SOLD! One question ( probably asked & answered elsewhere so forgive me..) I assume we disable all JSGME before the install?I guess it might not matter since we'll have a fresh DBW folder anyway ,but just thought I'd better ask.... :-\
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Griffon_301

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Re: New-TFM
« Reply #473 on: July 24, 2013, 09:40:03 AM »

hello dietz!
yes, deactivating all mods you might have activated via JSGME before doing the TFM dance is a good idea;
should you have enabled the ECRAN wide mod, you can leave this one activated, but you can also copy the ECRAN mod into #DBW at a later stage;
if you are not intending to use the mod enabler, you could as well delete it plus the folder that contains the mods to copy, they just take up disc space that could be valuable for some users...

other than that, I suggest you use the direct install method as described by Bravo several times...
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dietz

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Re: New-TFM
« Reply #474 on: July 24, 2013, 01:13:41 PM »


I've never dropped Tigers sound mods into my DBW install unless they were part of a JSGME mod,so where do they go?
Mant thanks for your work & your patience! :-X
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BravoFxTrt

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Re: New-TFM
« Reply #475 on: July 24, 2013, 01:19:05 PM »

Put Tigers 2 .SFS Files in your Main Game Folder
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dietz

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Re: New-TFM
« Reply #476 on: July 24, 2013, 01:32:36 PM »

Thanks Bravo -will do.Have deleted the first part of my post as apparently I had downloaded a mod for CloD & put it in this folder with everything else for this install...my bad!
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SAS~Monty27

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Re: New-TFM
« Reply #477 on: July 26, 2013, 03:22:30 AM »

*****************************
New-TFM Level 34



DESERT MAP UPGRADE

#DBW-NewTFM-34-DESERT MAP UPGRADE
Introduces RedEye_Jir's Northern_Africa_Jir_v3 alongside previous Northern_Africa_Jir_v2 so that campaigns new and old, which feature either version, will all be compatible with New-TFM!  RedEye_Jir's Algeria_Tunisia_Sicily is also upgraded, now all are flyable with New-TFM.

New-TFM-34
https://www.mediafire.com/?pvi2pcsuld16idj

*****************************
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PO_MAK_249RIP

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Re: New-TFM
« Reply #478 on: July 26, 2013, 03:48:39 AM »

Welcome back Monty !!

BTW, You got any plans to do a pack for max_thehitmans new objects??
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SAS~Monty27

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Re: New-TFM
« Reply #479 on: July 26, 2013, 04:15:01 AM »

Welcome back Monty !!

BTW, You got any plans to do a pack for max_thehitmans new objects??

Sure thing!  Max has produced some great looking objects for FMB, playing with those in FMB at the moment.
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