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Author Topic: New-TFM  (Read 277331 times)

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SAS~Poltava

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Re: New-TFM
« Reply #612 on: August 26, 2013, 01:25:27 PM »

And the He-280 is already in there  :)
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Oleksii Tsykhaniuk & Ihor Prokopiuk May 29 2023

dik_splash

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Re: New-TFM
« Reply #613 on: August 26, 2013, 03:03:01 PM »

Hello chaps,

I've started totally from scratch from DVD added patches, DBW from scratch etc and the enabled all the New TFM mods in the correct order. *(also deleting Wellington folder etc where necessary)

I fired it up and it loaded no problem, I then picked a Luftwaffe campaign and got the beep, (Africa fighter 1941), damn I had enabled the modded version instead of the DGen stan.

I got rid of the modded and enabled the standard DGen, but now the computer hangs at 95% and comes up with an IL2 6DOF has stopped working error message.

Has anybody seen this before or have any ideas of the the cause?

I just thought I would ask on the off chance before I disable all the patches and start again as it took quite a while to enable them.

I've done a quick search but only saw 70% crash reports.  I still have the old version installed, so all is not lost.

Many thanks in advance

Splash

 
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lam

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Re: New-TFM
« Reply #614 on: August 26, 2013, 03:13:59 PM »

Not yet lam, be patient please.

no problem. just checking. i'll patiently wait...!
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emken67

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Re: New-TFM
« Reply #615 on: August 26, 2013, 03:35:06 PM »

dik_splash I've had that a few times whilst installing.  I don't think it's a specific problem, more general installation not right.  Once I did a complete vanilla install of 410 then DBW I've had no problems with adding extras.  I know that that doesn't sound too helpful, but it's my experience. 
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lyteyr

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Re: New-TFM
« Reply #616 on: August 27, 2013, 09:59:01 AM »

Hi All,

Thanks first of all to Monty for all his work and effort to simplify the once cumbersome mod installation process.  Secondly, I would like to thank all those who have asked and responded to installation questions (too many to note!) that paved the road for me to follow. After many missteps, I have all 35 NTFM files installed as per directions, the game loads and I am good to go.

However in the JSGME folder, activated mods 19, 26, 34 and 35 have not grayed out.  I understand 35 not graying, but is this normal for the remaining even though the game loads and the sample missions that have been used as test subjects work?

Thanks in advance,
lyteyr
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BravoFxTrt

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Re: New-TFM
« Reply #617 on: August 27, 2013, 10:54:52 AM »

I do the Direct install method, If your game is working I wouldnt worry about the not graying out  lyteyr
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nzmigman

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Re: New-TFM
« Reply #618 on: August 28, 2013, 02:14:32 AM »

New install DBW 1.71 + new TFM.

Seems the frames do not flow as smoothly as my standard dbw171 install, don't know why that should be.
have ATI card and Hardware shaders on causes problems so =0

Also testing with bf110 Blind landing Practice mission, game crashed when I tried to change the beacon type.

Question: is the dbw 171 hotfix necessary as I did not install this.
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dik_splash

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Re: New-TFM
« Reply #619 on: August 28, 2013, 02:40:05 AM »

dik_splash I've had that a few times whilst installing.  I don't think it's a specific problem, more general installation not right.  Once I did a complete vanilla install of 410 then DBW I've had no problems with adding extras.  I know that that doesn't sound too helpful, but it's my experience.

Yeah thanks for posting, I will have another look when I get more time.

Splash
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flugkapitan

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Re: New-TFM
« Reply #620 on: August 28, 2013, 07:14:12 PM »

Greetings!

I have the New TFM installed up to the latest download in DBW 1.71. I'm in a career that is now flying FW190D's and I have no choices for weapons load outs. The only choices in the drop down box are:
 
default
Empty
default
Empty

Kind of makes it difficult for those air to mud missions  ;)

If anyone has a suggestion, please let me know.

Cheers,
Scott
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Blackadder

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Re: New-TFM
« Reply #621 on: August 29, 2013, 06:53:31 PM »

Hi team, thanks for making this grand effort. I look forward to getting into the skies with TFM.

I am having an install problem if you don't mind giving me a bit of help. I started afresh and my game installer installed to 4.07. I then did a 4.07 to 410.1 patch which worked. I then did a 410.1 to ultrapack 3 rc4 install and the game loaded up. I then did a DBW 1.71 install (which told me to deactivate up3 mods in jsgme so I did). Once I installed DBW 1.71 I activated 5 or 6 of the jgsme options and the game loaded up to the main menu.

I then downloaded and unzipped the TFM files into the jgsme folder. I activated 1 to 35 one at a time and then activated the music and one of the splash screens. I then did the fixes you had at the start of the instructions. I did not deactivate any of the DBW 1.71 mods I had selected.

When I try to load up DBW from the il2 selector the game does not start up, nothing happens. However if I select ultrapack 3 in the il2 selector that will start now despite UP3 being deactivated in jsgme.

Do you have any idea on what the problem could be? I noticed that at the end of the installation guide it says that there should be a [mod] section in the config.ini with quite a lot of options. There is no section in my config.ini which says [mod], maybe this will help explain why.
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Drewm3i

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Re: New-TFM
« Reply #622 on: August 29, 2013, 11:07:58 PM »

Blackadder, use the selector to select DBW, then just click on il2fb.exe to run the game. The selector doesn't launch the game for me either.
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Blackadder

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Re: New-TFM
« Reply #623 on: August 30, 2013, 10:51:23 AM »

Unfortunately that does not work either. Starting the game via the exe causes the loading ring to appear for a second and a half and then nothing.
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