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Author Topic: New-TFM  (Read 277518 times)

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flugkapitan

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Re: New-TFM
« Reply #744 on: December 25, 2013, 06:24:41 PM »

Thank  you!

Cheers,
Scott
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SAS~Monty27

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Re: New-TFM
« Reply #745 on: December 25, 2013, 07:44:10 PM »

Thank  you!

Cheers,
Scott
Thanks Scott, finding me sea-legs again after so much downtime, everything working OK with these?
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BravoFxTrt

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Re: New-TFM
« Reply #746 on: December 25, 2013, 08:31:32 PM »

Very Cool Simon, Thanks, to Poltava too.


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flugkapitan

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Re: New-TFM
« Reply #747 on: December 25, 2013, 08:36:30 PM »

Hi Simon,

I'll be downloading and installing them sometime in the next couple of days. I have 4 days off from work coming up  :)

Cheers,
Scott
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SAS~Monty27

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Re: New-TFM
« Reply #748 on: December 26, 2013, 03:37:28 PM »

********************************

Here's a great new Splashscreen idea from Bravo, from the Dark Blue World movie.  Thanks Bravo!  Presented here as another ready to go switch ON/OFF pack.



#DBW-NewTFM-SPLASH-DBW
DOWNLOAD

https://www.mediafire.com/?1skqesg7xhigj9m

********************************
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BravoFxTrt

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Re: New-TFM
« Reply #749 on: December 26, 2013, 04:16:35 PM »

Very Cool Simon, Thank You Sir!!!
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SAS~Monty27

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Re: New-TFM
« Reply #750 on: December 26, 2013, 04:57:05 PM »

NOTICE

Last cockup of the year!

#DBW-NewTFM-36.rar

https://www.mediafire.com/?mfjwwdbna95jfh7

#DBW-NewTFM-37.rar
https://www.mediafire.com/?lelwcbkv6skcbsc

Please re-download - due to missing elements in previous packages.
Deactivate old packs, delete and use the new ones please.
The New-TFM packs 36 and 37 now contain ALL of the new features.

This is precisely why the small packs are sequential and modular, so its easy to fix little issues like this. 

DBW-NewTFM-36 now has more great new environmental sounds that can be added in FMB as static objects.  Stuka40 and CY6 have brought the airfields, coastlines, forests and cities to life with these wonderful environmental sounds!  The extra sounds feature in many New-TFM campaigns, and it would simple to retro mission-patch any others, so don't miss out!

All fixed on Page One and previous links, so if you downloaded before today, please grab 'em again.
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BravoFxTrt

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Re: New-TFM
« Reply #751 on: December 26, 2013, 05:09:46 PM »

Easy to do even with my Direct Install, Thanks Simon.
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SAS~Monty27

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Re: New-TFM
« Reply #752 on: December 26, 2013, 05:20:33 PM »

Easy to do even with my Direct Install, Thanks Simon.

Yeah no worries, its an overwrite, the FMB sounds are found under stationary objects.  Try a flying boat from a coastal station with seagulls crying overhead and and waves lapping against the plane!

For example; here's a couple ready to go from the soon to be released BoB.

https://www.mediafire.com/?dh1feocyy4cr51d
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BravoFxTrt

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Re: New-TFM
« Reply #753 on: December 26, 2013, 05:38:33 PM »

Lol, thats very Cool.


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BravoFxTrt

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Re: New-TFM
« Reply #754 on: December 28, 2013, 02:44:15 PM »

Yes continue with the ones you are doing but at the end use Monty's 36 & 37 posted not long ago, they have some very good changes.
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stormbird

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Re: New-TFM
« Reply #755 on: December 28, 2013, 07:06:09 PM »

WOW!!! Excellent work! Thank you to all those that made this mod possible. I just got it working this weekend and am loving it  :P
I've been away from IL-2 for a few years and had to get back into it after seeing the incredible improvements.
Thank you so much gents!

I have one question though. Is there a way to change the settings in Carsmasters Water Effects in #DWB_NewTFM-16?
For some reason it does not look that great on my system. It would be fine except the animation looks too fast and bugs out my eyes when down low over the water.

Thank you!
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