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Author Topic: New-TFM  (Read 272702 times)

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bandongogogo

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Re: New-TFM
« Reply #960 on: March 20, 2014, 01:49:04 PM »

+1 Great advice! This is exactly what I recommend with all campaigns.  8)
Haha I've been trying to help folks out with tech issues :p
And we all thank you my good man!
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bandongogogo

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Re: New-TFM
« Reply #961 on: March 20, 2014, 02:06:06 PM »

Another weird thing!
Well, i reinstalled everything -just reenabled on jsgme xD- all the TFM mods, because i found something werid:

I was playing on the map EastFront_Stalingrad_Summer and i noticed some buildings over the water of a river -more precisely over the Volzhskyi area-, naturaly i though it would be because of the mod #DBW_MOD_Maps (default "add-on" mod that came with the DBW install and that against all advice i had enabled) on top of the TFM mod group... then went to the folder and commented the "MapMods" folder "-MapMods".... the map was fixed... so far ok, but then i disabled all mods and reenabled them in order to get a correct install and bump! the map was again bugged, the river crossing the city was filled with houses and buildings.. so i thought the problem was not the default mod, but the mods in the TFM... am i correct? why's that?

I also realized that the *mini-map* with the commented "-MapMods" folder was in the regular "map-like" theme, then with the TFM mod map it was white with red stars instead of the yellow fashioned shape of the city... that way i realized the problem was the TFM.. or am i wrong?
Any fix to that?... i dont seem to get anything to work correctly and as a person with some degree of OCD it takes away my sleep no get a clear-smooth-correct installation.
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bandongogogo

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Re: New-TFM
« Reply #962 on: March 20, 2014, 02:16:07 PM »

Here's again my mod list (the modified one) i also request help on determinig if the mods noted with a ******** in FACT damage the other TFM mods (an example, the #DBW_MOD_Aircraft default DBW, mod comes with some nice textures for the Corsair F4U series that i would like to keep, as well with some spinners mod that i think might damage the TFM spinners mod)

#DBW_CirXs_POVMoD
#DBW_Ecran Wide for 4.101
#DBW_Forgotten Countries Full
#DBW_MissionPro Combo by PAL
#DBW_MyScreenshots as TGA v2.0
#DBW_Small_Font_Mod 4 FMB Maps
#DBW_6dofTrackIR_ClassFiles
#DBW_AI_fix_DBW_1_7
#DBW_MOD_Etc
#DBW_MOD_Fov
#DBW_MOD_Static *********
#DBW_MOD_Ships *********
#DBW_MOD_Pilots *********  --->after this mod was the "#DBW_MOD_Maps" that i disabled. i disabled all mods then reenabled all of them again to get a clear install thinking that this was causing the "objects on water" problem.
#DBW_MOD_Aircraft *******
#DBW_MOD_Effects ********
Highres textures
#DBW-NewTFM-01
#DBW-NewTFM-02
#DBW-NewTFM-03
#DBW-NewTFM-04
#DBW-NewTFM-05
#DBW-NewTFM-06
#DBW-NewTFM-07
#DBW-NewTFM-08
#DBW-NewTFM-09
#DBW-NewTFM-10
#DBW-NewTFM-11
#DBW-NewTFM-12
#DBW-NewTFM-13
#DBW-NewTFM-14
#DBW-NewTFM-15
#DBW-NewTFM-16
#DBW-NewTFM-17
#DBW-NewTFM-18
#DBW-NewTFM-19
#DBW-NewTFM-20
#DBW-NewTFM-21
#DBW-NewTFM-22
#DBW-NewTFM-23
#DBW-NewTFM-24
#DBW-NewTFM-25
#DBW-NewTFM-26
#DBW-NewTFM-27
#DBW-NewTFM-28
#DBW-NewTFM-29
#DBW-NewTFM-30
#DBW-NewTFM-31
#DBW-NewTFM-32
#DBW-NewTFM-33
#DBW-NewTFM-34
#DBW-NewTFM-35
#DBW-NewTFM-36
#DBW-NewTFM-37
#DBW-NewTFM-MUSIC-01
#DBW_Fw-190-A_FockeWulf's_Logo
#DBW_Fw 190 A-D Flat Canopy
#DBW_Fw 190 D-11 Flat Canopy
#DBW_Fw 190 Night Reticles
#DBW_Fw-Ta152H1 EZ42
TFM-Spitfire Scramble
TFM-Spitfire Scramble PATCH
TFM-Deadlock Over Cassino
TFM-Four Days in June Updated
TFM-The Flying Tigers
TFM-The Flying Tigers TRACKS
TFM-The Ace Of Spades
TFM-Pioneer Corps2
TFM-Pioneer Corps2 PATCH
TFM-The Desert Air Force
TFM-The Siege of Malta
#DBW_DGen-TFM-MOD-01
#DBW_DGen-TFM-MOD-02
#DBW_DGen-TFM-MOD-03
#DBW_FX_Small Collection ******  ---> this is my modified version of the FX_Small collection to regulate aircraft gun shells (realistic and in realistic numbers)
#DBW_1.71_Gurner FX  ********
#DBW_Third party mods ******* (big clous, .50 trail and stuff)

These last 3 mods are all effects that doesnt seem to affect the game, in fact make it look amazing.
#DBW_DGen-STAN

Cheers and thanks 4 everything.
PS:Drewm3i got freetrack to work?
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Drewm3i

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Re: New-TFM
« Reply #963 on: March 20, 2014, 06:39:06 PM »

I haven't tried freetrack lately, but when I do I'll look up your instructions. Regarding your question, do you have this bug in vanilla DBW, what about vanilla DBW+ New-TFM?
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bandongogogo

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Re: New-TFM
« Reply #964 on: March 20, 2014, 07:51:58 PM »

I haven't tried freetrack lately, but when I do I'll look up your instructions. Regarding your question, do you have this bug in vanilla DBW, what about vanilla DBW+ New-TFM?
Actually i've isolated the problem, it is the TFM map mods. In the vanilla DBW the map looks different but without the bug (houses and buildings in the rivers and in the layered forest, and ground building textures without actual 3d buildings in them).
Its the TFM map mod that also changes the "style" in the mini-map. To see what i'm refering, check out the FMB and load the EastFront_Stalingrad_Summer map and look up the Volzhskyi area, you'll see what i mean, besides of the white/red star style of the map when its zoomed out.

I once again reinstalled TFM with the vanilla DBW folder provided by Monty, and with out any extra mods:

#DBW-NewTFM-01
#DBW-NewTFM-02
#DBW-NewTFM-03
#DBW-NewTFM-04
#DBW-NewTFM-05
#DBW-NewTFM-06
#DBW-NewTFM-07
#DBW-NewTFM-08
#DBW-NewTFM-09
#DBW-NewTFM-10
#DBW-NewTFM-11
#DBW-NewTFM-12
#DBW-NewTFM-13
#DBW-NewTFM-14
#DBW-NewTFM-15
#DBW-NewTFM-16
#DBW-NewTFM-17
#DBW-NewTFM-18
#DBW-NewTFM-19
#DBW-NewTFM-20
#DBW-NewTFM-21
#DBW-NewTFM-22
#DBW-NewTFM-23
#DBW-NewTFM-24
#DBW-NewTFM-25
#DBW-NewTFM-26
#DBW-NewTFM-27
#DBW-NewTFM-28
#DBW-NewTFM-29
#DBW-NewTFM-30
#DBW-NewTFM-31
#DBW-NewTFM-32
#DBW-NewTFM-33
#DBW-NewTFM-34
#DBW-NewTFM-35
#DBW-NewTFM-36
#DBW-NewTFM-37
#DBW-NewTFM-MUSIC-01
#DBW_Fw-190-A_FockeWulf's_Logo
#DBW_Fw 190 A-D Flat Canopy
#DBW_Fw 190 D-11 Flat Canopy
#DBW_Fw 190 Night Reticles
#DBW_Fw-Ta152H1 EZ42
TFM-Spitfire Scramble
TFM-Spitfire Scramble PATCH
TFM-Deadlock Over Cassino
TFM-Four Days in June Updated
TFM-The Flying Tigers
TFM-The Flying Tigers TRACKS
TFM-The Ace Of Spades
TFM-Pioneer Corps2
TFM-Pioneer Corps2 PATCH
TFM-The Desert Air Force
TFM-The Siege of Malta
#DBW_DGen-TFM-MOD-01
#DBW_DGen-TFM-MOD-02
#DBW_DGen-TFM-MOD-03

The problem IS there.
--------------------------------------------------------
Using the default DBW folder without any mod, the map looks ok (different as it is default map but without any weird stuff going on)
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Drewm3i

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Re: New-TFM
« Reply #965 on: March 21, 2014, 08:24:44 AM »

Okay. Well I guess just don't worry about this one? Cyberolas is getting ready to release a Stalingrad map, so once he does, you will want to get that anyways. He makes the best maps (along with Bombsaway, Canon, GilB67, etc. etc.)!
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bandongogogo

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Re: New-TFM
« Reply #966 on: March 21, 2014, 06:11:47 PM »

Okay. Well I guess just don't worry about this one? Cyberolas is getting ready to release a Stalingrad map, so once he does, you will want to get that anyways. He makes the best maps (along with Bombsaway, Canon, GilB67, etc. etc.)!
Oh sure, i've seen his work, like ardenes map, its amazing! Now, does changing a map, or using map mods doesnt affect the capaigns?
Unfortunely i'm a Dgen fan, i love it (that why i got TFM), i use to play Stuka and Bf109 campaigns all the time, and never had problem with those, not even once xD, i wonder if changing maps will affect the map objectives or locations, or even damage a entire campaign. This is the point where i get confused, i mean, is there a "ultimate" -heavy word here..- mod compilation that has maps that are compatible with the dgen campaigns?
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Drewm3i

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Re: New-TFM
« Reply #967 on: March 21, 2014, 07:50:39 PM »

Nope, certain maps like all of Cyberolas' replace the stock maps.
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Mr45Thompson

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Re: New-TFM
« Reply #968 on: March 22, 2014, 05:51:55 AM »

Hi there,
I'm new to modding, but I learn fast. I can see that you've done an excellent job on TFM. Got one question though. How do I install those .sfs files for claymore's 190 and tiger's sound mod? Are both of the 190 files .sfs in the same download? Thanks for your time and effort in making this amazing mod pack!!
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SAS~Monty27

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Re: New-TFM
« Reply #969 on: March 22, 2014, 07:40:24 AM »

Hi there,
I'm new to modding, but I learn fast. I can see that you've done an excellent job on TFM. Got one question though. How do I install those .sfs files for claymore's 190 and tiger's sound mod? Are both of the 190 files .sfs in the same download? Thanks for your time and effort in making this amazing mod pack!!
The 4 extra sfs files go in the main Il2 directory, there is nothing else to do besides manually placing them there.
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Mr45Thompson

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Re: New-TFM
« Reply #970 on: March 22, 2014, 12:44:42 PM »

Thanks Monty!! This is an amazing game!!!!!
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BravoFxTrt

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Re: New-TFM
« Reply #971 on: March 22, 2014, 07:11:24 PM »

Simon, your inbox is full, I cant PM you buddy!
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