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Author Topic: New-TFM  (Read 276166 times)

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SAS~Monty27

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Re: New-TFM
« Reply #972 on: March 22, 2014, 11:47:58 PM »

Simon, your inbox is full, I cant PM you buddy!
Sorry old boy, having a tidy up now!
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bandongogogo

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Re: New-TFM
« Reply #973 on: March 27, 2014, 02:08:46 AM »

Bug report maybe?
1. On some aircraft of the fw 190 series the pilots head is moved forward (in the 3d external model), not sure if its because of the fw 190 expansion in the NTFM main thread.
2. The wheel mode seems to have being updated, so i included the new version and it works nice, except for some aircraft whose model disappears (ie the bf 110 e-1). I solved the problem by deleting the gear.mat file that wasnt on the other bf 110 family aircraft and got the bug solved.

A question: is the Azura MOD part of the DGEN Expansion or do i need the DGEN_Stan and DGEN_MOD folders in the TFM main thread to run the game correctly? have in mind that i use NTFM+TFM DGEN EXP
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SAS~Monty27

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Re: New-TFM
« Reply #974 on: March 27, 2014, 08:34:54 PM »

Bug report maybe?
1. On some aircraft of the fw 190 series the pilots head is moved forward (in the 3d external model), not sure if its because of the fw 190 expansion in the NTFM main thread.
2. The wheel mode seems to have being updated, so i included the new version and it works nice, except for some aircraft whose model disappears (ie the bf 110 e-1). I solved the problem by deleting the gear.mat file that wasnt on the other bf 110 family aircraft and got the bug solved.

A question: is the Azura MOD part of the DGEN Expansion or do i need the DGEN_Stan and DGEN_MOD folders in the TFM main thread to run the game correctly? have in mind that i use NTFM+TFM DGEN EXP

Terms like 'Bug Report' are bandied about quite carelessly sometimes.  The fact is that New-TFM's modular construction is designed to solve incompatibilities between diverse mods.  The way it is put together solves more issues than it raises and makes it easy to track and eliminate any conflicts.  It has become a springboard for many new modders who would otherwise not have dared to try without TFM's jump-start and backups.

Because of the sheer scope of the sim it is the case that some users spot an over-looked issue and it always gets resolved here through succinct and open dialogue.  The term 'bug' doesn't really apply, unless you are dis-satisfied with New-TFM in some way, or don't understand it.
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bandongogogo

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Re: New-TFM
« Reply #975 on: March 27, 2014, 10:10:34 PM »

Bug report maybe?
1. On some aircraft of the fw 190 series the pilots head is moved forward (in the 3d external model), not sure if its because of the fw 190 expansion in the NTFM main thread.
2. The wheel mode seems to have being updated, so i included the new version and it works nice, except for some aircraft whose model disappears (ie the bf 110 e-1). I solved the problem by deleting the gear.mat file that wasnt on the other bf 110 family aircraft and got the bug solved.

A question: is the Azura MOD part of the DGEN Expansion or do i need the DGEN_Stan and DGEN_MOD folders in the TFM main thread to run the game correctly? have in mind that i use NTFM+TFM DGEN EXP

Terms like 'Bug Report' are bandied about quite carelessly sometimes.  The fact is that New-TFM's modular construction is designed to solve incompatibilities between diverse mods.  The way it is put together solves more issues than it raises and makes it easy to track and eliminate any conflicts.  It has become a springboard for many new modders who would otherwise not have dared to try without TFM's jump-start and backups.

Because of the sheer scope of the sim it is the case that some users spot an over-looked issue and it always gets resolved here through succinct and open dialogue.  The term 'bug' doesn't really apply, unless you are dis-satisfied with New-TFM in some way, or don't understand it.

Not at all dis-satisfied! i love this mod! just pointing out some "problems" some people might have. I always try to update my mod list, i realized the mod wheels were already in the mod list, and it was updated, but i got some airplanes dissappearing, so i tried to fix it (and succed) so that if any1 else have that problem, the solution can be found here. Im trying to figure out different mod combinations with the TFM to enhance the experience. Sorry if i used "bug report" in a bad manner -notice the "maybe?" i used- just pointing that out. I really like your mega mod (because i think thats what it is), Just trying to help.
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SAS~Monty27

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Re: New-TFM
« Reply #976 on: March 27, 2014, 11:36:10 PM »

Thanks OK, its only language, I get you... 8)
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Drewm3i

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Re: New-TFM
« Reply #977 on: March 28, 2014, 12:20:18 PM »

Thanks OK, its only language, I get you... 8)
Hey Monty, is your inbox full? I sent you a pm about the background I made for DBW!  8)
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citizen67

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Re: New-TFM
« Reply #978 on: April 09, 2014, 10:48:47 AM »

Hi everybody,
I need help about New TFM, because i'm not sure the way I installed it it's right...
I followed the instruction on the first post of this topic, but something goes wrong (or i made some errors) because the mod doesn't work.

I installed all 37 .rar in the jsgme folder one by one, separately, so when I run JGSME, on the left appears the folders named #DBW-NewTFM-01, #DBW-NewTFM-02, #DBW-NewTFM-03 and so on. Is this correct?

The problems start when I try to activate the various folder. The #DBW-NewTFM-01 goes fine, but the other doesn't activate and a warning window appears saying: ".rc" is already been altered by "#DBW-NewTFM-01" mod. or "country.properties" is already been altered by "#DBW-NewTFM-01" mod. or "hud_log.properties" is already been altered by "#DBW-NewTFM-01" mod. and so long for almost every folder (#DBW-NewTFM-02, 03, 04, ... 37).



I admit, my skills in modding are very poor, so I would ask you where is my error...
Is it right to put the 37 folder separately in the jsgme folder or I have to merge it together?
Why appear that warning window? Can't I activate all the #DBW-NewTFM folder at the same time? I have to activate it only one at a time?

 Thank you very much for the help

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'MadDog'

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Re: New-TFM
« Reply #979 on: April 09, 2014, 11:12:53 AM »

You did everything right right up to the point where you got concerned about the warning messages. Activate one by one only, not as a group, and do so in numerical order and almost each time you get a message about whatever, just confirm it is okay and go on to the next one once it has activated over to the right hand side.

Having said that if your pc can run the New-TFM which is based on the old DBW of version 4.10 why not try the TFM-412 which is based on the most updated version and knocks the socks of 4.10 it really does. Looks better, runs better, does so much more, it's a whole different ball game. Give it a try!
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citizen67

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Re: New-TFM
« Reply #980 on: April 10, 2014, 03:51:58 AM »

Hi MadDog,
thank you for the reply.

So, if I understood correctly, in the JSGME I have to activate the #DBW-NewTFM folders one after the other in numerical order, and when the warning window appear, I have just to click "Yes" to the activation without worrying about the warning. Is it correct?

As far as TFM-412, I'll try, but actually I love DBW, that doesn't work on Il-2 4.12

Thank you again, bye

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'MadDog'

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Re: New-TFM
« Reply #981 on: April 10, 2014, 04:05:57 AM »

Fellow Citizen

Yes, that is correct. It looks like  your sytem is giving you some kind of error warning but it comes from the mod enabler and is really only just telling you that the relevant .ini and other internal files have been overwritten and you are now cleared to proceed with the activation of the modpack. I remember doing a lot of this .ini editing manually especially for CVs and CVLs. This is so much easier and bombproof.

DBW was great and we are awaiting DBW2 which will be built on 4.12.2m. TFM-412 is a preview of this and gets us used to the greater functionality and performance that is incorporated within the 4.12 code together with the brilliant adaptations of ModAct 5.3. If you love DBW you will not fail to get even more psyched about TFM-412. It does perform much better and at higher altitudes. What's not to like?

Euan
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citizen67

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Re: New-TFM
« Reply #982 on: April 11, 2014, 03:35:10 AM »

Ok, MadDog, I'll proceed.

Thank you

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farang65

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Re: New-TFM
« Reply #983 on: April 11, 2014, 05:53:00 AM »

The new incredibly modded The Next Level.
Astounding, amazing, and awesome  :D

Hollandia Hayabusas




Just a +100 plug for the new The Next Level  8)

Kirby
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