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Author Topic: New-TFM  (Read 272548 times)

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Thefox

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Re: New-TFM
« Reply #1008 on: July 11, 2014, 05:03:41 PM »

Afraid its too late, Ive completely deleted everythign and started all over again. Ive got atleast on to the loading screen. It gets to 5% then crashes.
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'MadDog'

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Re: New-TFM
« Reply #1009 on: July 11, 2014, 05:24:26 PM »

Well, if you have deleted everything and started again from scratch then you have chosen perhaps the best way to continue. But you must have failed a hurdle if you're only getting to 5% CTD. That sounds like you haven't included the 19 .sfs files from UP/DBW.
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Thefox

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Re: New-TFM
« Reply #1010 on: July 11, 2014, 05:27:34 PM »

What? I didnt see that O_o

Ive just briefly read through, I didnt see anything about 19 sfs. Files.

May you inform me where I obtain these.
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'MadDog'

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Re: New-TFM
« Reply #1011 on: July 11, 2014, 05:34:39 PM »

Then don't read through the first post so briefly. You need to study, understand and get with it, otherwise you will come a cropper as many others have before you. You are wanting to install TFM-412 aren't you now?
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Thefox

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Re: New-TFM
« Reply #1012 on: July 13, 2014, 07:45:40 PM »

Im still trying for just New-TFM.

I thought I had it, this is my procedure.

1.Install game complete stock.
2.Patch up to 4.10.1
3.Installed UP3
4.Patched up to UP3/RC4
5.Installed DBW super pack 1.71
6.Placed in the four files and put in a clean #DBW
7.Installed all new-TFM in order from 1-37.

And soon as i launch the game from the launcher it doesnt even get the load screen. Just crashes immediately.

I really wonna play DBW again, its been too long and I've been a fan of modding IL-2 since AAA, but Ive been trying to get this game to work over the last four days, and I thought I got it right this time but clearly not. Im slowly loosing the will to bother with my favorite game. I'm prepared to receive all the flak I'm gonna get for posting this. Could someone please, tell me where I'm going wrong.
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'MadDog'

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Re: New-TFM
« Reply #1013 on: July 14, 2014, 02:07:25 AM »

Ok Foxy, listen up!

You don't need some of the steps that you have taken, ie 2-4. DBW already contains UP, it is built around it, so you don't need both.

If  I were you I would uninstall everything, clean up your HDD and defrag if not an SSD. Then install the game to 4.07 and use the superpack single DBW install  to take it to 4.10.1. You already now have DBW which contains all the UP files necessary.

Add in the .sfs files that need to go to your root directory. Sort out the Selector as required and activate any JSGME options you want. Then write into the 'jsgmemods'  folder the packs 1-37 and activate each in numerical order.

Et voila, a well presented install of DBW drizzled with all that TFM goodness.


But do be aware that TFM and New-TFM are now considered obsolete by Monty himself. They won't  be updated as the push now is all about TFM-412 The Next Level. Improved  performance, greater functionality, better everything almost. Most recommended and if Carlsberg made flight simulators, this is the one that they would be developing!

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Thefox

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Re: New-TFM
« Reply #1014 on: July 14, 2014, 02:36:32 AM »

Thank you sooooo much. Its been a long time since I ever added mods to IL-2, and Ive long been to sleep and hibernated since then. I thank you for your patience with me, and its alright with this obsolete, its an upgrade of what I already know and loved. After the amount of work put in I dont think ill change anything till a definitive Uber release... And i still might not change even if hat was tomorrow.

Many thanks again. I appreciate your help and patience to gettin me back into the cockpit.
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MatJan

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Re: New-TFM
« Reply #1015 on: July 28, 2014, 01:00:27 PM »

Hello and thank you for this great mod/add-on for DBW.

I partially resolved the problem I had, it stills shows up from time to time but it,s bearable.
on the other hand can someone tell me what is a difference between hard drive space usage between this new-TFM and TFM for 4.12?
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Progunator

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Re: New-TFM
« Reply #1016 on: August 19, 2014, 03:43:00 PM »

Monty,

Question on activating each mod and what it should look like.

The first set of mods to be activated
       1) PAL Cockpit Sounds - Goes in fine
       2) SAS Small FX Collection  - Goes in fine (should I use this, or Gurner FX, or use Gurner FX after all mods are installed from your above pack?)
       3) TigerSoundsforDBW - Installs but requires an overwrite of the previous two mods. When this is done, both mods 1 and 2 are greyed out and Tiger stays black. Is this    right?
       4) SAS AI Engine Hotkeys Carriers - Same deal, this greys out Tiger but Engine Hotkeys stays black.
       5) AIR_Schmittfire - Checked the actual file and this appears to be a SpitfireMkVbCAP. When this is installed, it stays black and Engine Hotkeys stays black. However, I do not see any versin of this Spitfier in the game when checking QMB. Should I be seeing a new flyable plane?

I am just trying to find out what I am doing wrong. This seems cut and dry/black and white on how to install, I just can't seem to get half of the mods to work correctly when I install them. I'll have 2-3 new planes installed, then install the next plane on the list and boom, I lose 2 of the 3 that were just installed, and not gain the new one. This happens a lot especially when I get to the Japanese pack. Thoughts?

Thank you,

Prog
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mumo

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Re: New-TFM
« Reply #1017 on: September 16, 2014, 03:42:05 PM »

#DBW-NewTFM-32-1946-UPGRADE....Is this pack available for TFM412 one day?
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SAS~Monty27

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Re: New-TFM
« Reply #1018 on: October 31, 2014, 10:21:14 PM »

#DBW-NewTFM-32-1946-UPGRADE....Is this pack available for TFM412 one day?
Most of that wonderful content is there in TFM-412 now.
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jg1234

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Re: New-TFM. Landing
« Reply #1019 on: November 03, 2014, 09:53:06 PM »

I finally got my install of the New TFM up and running. Removing th class file from the Gurner FX folder as indicated in previous posts really smoothed things out. Thank you Monty and all others.

I had one question. Even with my difficulty settings set to "realistic landings", I am finding the landings in the New TFM to be somewhat easy on all plane types I have tried so far. Specifically I noticed there is very limited bouncing when I touch down and planes that used to be nose heavy to me don't appear that way now.

Were the FMs changed a lot or has anyone else noticed the same things ??

Thanks in advance for any information. This is not a complaint - just wondering if I overlooked something or if anyone else has similar results.

Thanks - jg1234
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