With the SAS modact as the base, I have successfully added all HSFX 6.17 maps (placed all hsfxmaps sfs files in SAS automount), copied over the UP objects sfs set into the automount, and finally, copied over my modded maps directory and all content along with a revised objects pack to complement the UP set from 4.11 to 4.12 code base. Finally, the static.ini.
All said, I now have the complete map set from my custom 4.11 hsfx turbocharged install, now running flawlessly in 4.12! With a few more hsfx pickings for cockpit repaints, its nearly hsfx in 4.12 without the FM updates (which is ok for now as I would like to explore 4.12 AI further). So far from the DCG missions I have flown thus far, the AI appears polished/improved over 4.11 which is great for offline. Now its just a few tweaks like female ATCs. Though, one piece I would like to fix soon is the munitions repaints as the stock munitions are rather bland. Still working on that one.
~S~
wind