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Author Topic: 4.12 multiple-turret code allowing proper multi-barrel turrets?  (Read 4271 times)

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PlaneEater

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Re: 4.12 multiple-turret code allowing proper multi-barrel turrets?
« Reply #12 on: July 11, 2013, 05:18:01 PM »

The only problem is that they don't fire in salvos.



santobr.

Yup.  What Ashes says is AWESOME.  Now we just need the battlewagons and cruisers to broadside on targets, and we're SET.   ;D
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stellarmagic

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4.12m Ground Vehicle revamp
« Reply #13 on: July 17, 2013, 05:01:20 PM »

Well since 4.12m finally added multiturret support for the T-28, T-35, and Russian Bunker (AT).  Has anyone given any thought to using the system to improve other tanks and ground vehicles.  I for one would like to see the bow machine gun and cupola mounted AA mg added to german tanks of all sorts for example.  We could also finally have things like a Sdkfz 251 with an AA-machine gun in the back and a AT-gun or normal machine gun in the front.

Some other things we could see done...

Occupied houses (house object with multiple gun positions that fire), slit trenches, maybe large guns where some of the ground crew fires at us with rifles... All of those things are possible now with multiturret support.  We could have a proper flak tower!

Is there any work being done on things like this since 4.12m's release.
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Gaston

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Re: 4.12m Ground Vehicle revamp
« Reply #14 on: July 18, 2013, 12:07:34 AM »

Or a good M3 Lee/Grant...
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SAS~Malone

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Re: 4.12m Ground Vehicle revamp
« Reply #15 on: July 18, 2013, 02:55:23 AM »

stellarmagic, this is basically a duplicate request, so i am merging this with the existing one.
please check for similar/same requests before starting a new thread. ;)
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stellarmagic

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Re: 4.12 multiple-turret code allowing proper multi-barrel turrets?
« Reply #16 on: July 19, 2013, 08:31:23 PM »

Sorry about that.

The M3 Lee/Grant is a good point.  That's a pretty obvious example, and one that would be great to see.  In addition we could see a proper Char B1 Bis as well.  I'm sure there are a number of others.  Heck if someone wanted to go completely crazy...

P.1000 Landkruezer... XD
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stellarmagic

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Re: 4.12 multiple-turret code allowing proper multi-barrel turrets?
« Reply #17 on: July 25, 2013, 11:41:58 PM »

Well I just did a dive into 4.12m Technics file... and found a bunch of 'whoops' errors in the T-28 and T-35 entries.  So I fixed them... If you want to have the T-28 and T-35 use their historical armament simply replace the original entries with these...

Code: [Select]
[T28]
Description  USSR's tank T-28
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/T-28/Summer/hier.him
MeshWinter   3do/Tanks/T-28/Winter/hier.him

// Panzer
PanzerSubtype    2.2
PanzerBodyFront            0.013
PanzerBodyBack             0.013
PanzerBodySide             0.013
PanzerBodyTop              0.010
PanzerHead                 0.015
PanzerHeadTop              0.010

// Weapon
Gun                CannonZIS5
NumShells          69
AttackMaxDistance     800.0
AttackMaxRadius       800.0
AttackMaxHeight       800.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch           +25.0
HeadMaxYawSpeed        27.7
GunMaxPitchSpeed        7.5
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   8.0
FireFastTargets           1

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    17.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

// Weapon
Gun_1              MMGunShKASt
NumShells_1        1260
AttackMaxDistance_1   800.0
AttackMaxRadius_1     800.0
AttackMaxHeight_1     2200.0
//HeadYawHalfRange_1    180.0
HeadMinYaw_1           -8.0
HeadStdYaw_1            0.0
HeadMaxYaw_1          154.0
GunMinPitch_1         -10.0
GunStdPitch_1           0.0
GunMaxPitch_1         +40.0
HeadMaxYawSpeed_1      20.0
GunMaxPitchSpeed_1     20.0
DelayAfterShoot_1       2.1
ChainfireTime_1         4.5
FastTargetsAngleError_1 2.0
StayWhenFire_1 1

// Weapon
Gun_2              MMGunShKASt
NumShells_2        1260
AttackMaxDistance_2   800.0
AttackMaxRadius_2     800.0
AttackMaxHeight_2     2200.0
//HeadYawHalfRange_2    180.0
HeadMinYaw_2         -146.0
HeadStdYaw_2            0.0
HeadMaxYaw_2            8.0
GunMinPitch_2         -10.0
GunStdPitch_2           0.0
GunMaxPitch_2         +40.0
HeadMaxYawSpeed_2      20.0
GunMaxPitchSpeed_2     20.0
DelayAfterShoot_2       2.1
ChainfireTime_2         4.5
FastTargetsAngleError_2 2.0
StayWhenFire_2 1

Code: [Select]
[T35]
Description  USSR's tank T-35
Icon         fieldgun       // used for 'stacionar' tank only

// Models
MeshSummer   3do/Tanks/T-35/Summer/hier.him
MeshWinter   3do/Tanks/T-35/Winter/hier.him

// Panzer
PanzerSubtype    2.2
PanzerBodyFront            0.023
PanzerBodyBack             0.023
PanzerBodySide             0.023
PanzerBodyTop              0.020
PanzerHead                 0.025
PanzerHeadTop              0.020

// Weapon
Gun                CannonZIS5
NumShells          96
AttackMaxDistance     800.0
AttackMaxRadius       800.0
AttackMaxHeight       800.0
HeadYawHalfRange      180.0
GunMinPitch            -5.0
GunStdPitch             0.0
GunMaxPitch           +25.0
HeadMaxYawSpeed        27.7
GunMaxPitchSpeed        7.5
DelayAfterShoot        10.0
ChainfireTime           0.0
FastTargetsAngleError   8.0
FireFastTargets           1

// Moving
SoundMove      models.Tank
StayWhenFire   1
SpeedAverage    17.0
SpeedMax        30.0
SpeedBack        5.0
RotSpeedMax     45.0             // ??
RotInvisAng     36.0
BestSpace          12.0
AfterCollisionDist  5.1
CommandInterval     1.6
StayInterval        1.5

// Weapon
Gun_1              MMGunShKASt
NumShells_1        1260
AttackMaxDistance_1   800.0
AttackMaxRadius_1     800.0
AttackMaxHeight_1     2200.0
//HeadYawHalfRange_1    180.0
HeadMinYaw_1           -1.0
HeadStdYaw_1            0.0
HeadMaxYaw_1          140.0
GunMinPitch_1         -10.0
GunStdPitch_1           0.0
GunMaxPitch_1         +40.0
HeadMaxYawSpeed_1      20.0
GunMaxPitchSpeed_1     20.0
DelayAfterShoot_1       2.1
ChainfireTime_1         4.5
FastTargetsAngleError_1 2.0
StayWhenFire_1   1

// Weapon
Gun_2              Cannon20K
NumShells_2        96
AttackMaxDistance_2   1000.0
AttackMaxRadius_2     1000.0
AttackMaxHeight_2     1000.0
//HeadYawHalfRange_2    180.0
HeadMinYaw_2         -130.0
HeadStdYaw_2            0.0
HeadMaxYaw_2           45.0
GunMinPitch_2          -6.0
GunStdPitch_2           0.0
GunMaxPitch_2         +22.0
HeadMaxYawSpeed_2      54.5
GunMaxPitchSpeed_2     30.0
DelayAfterShoot_2       5.0
ChainfireTime_2         0.0
FastTargetsAngleError_2 8.0
StayWhenFire_2   1

// Weapon
Gun_3              MMGunShKASt
NumShells_3        1260
AttackMaxDistance_3   800.0
AttackMaxRadius_3     800.0
AttackMaxHeight_3     2200.0
//HeadYawHalfRange_3    180.0
HeadMinYaw_3           -5.0
HeadStdYaw_3            0.0
HeadMaxYaw_3          135.0
GunMinPitch_3         -10.0
GunStdPitch_3           0.0
GunMaxPitch_3         +40.0
HeadMaxYawSpeed_3      20.0
GunMaxPitchSpeed_3     20.0
DelayAfterShoot_3       2.1
ChainfireTime_3         4.5
FastTargetsAngleError_3 2.0
StayWhenFire_3   1

// Weapon
Gun_4              Cannon20K
NumShells_4        96
AttackMaxDistance_4   1000.0
AttackMaxRadius_4     1000.0
AttackMaxHeight_4     1000.0
//HeadYawHalfRange_4    180.0
HeadMinYaw_4         -120.0
HeadStdYaw_4            0.0
HeadMaxYaw_4           45.0
GunMinPitch_4          -6.0
GunStdPitch_4           0.0
GunMaxPitch_4         +22.0
HeadMaxYawSpeed_4      54.5
GunMaxPitchSpeed_4     30.0
DelayAfterShoot_4       5.0
ChainfireTime_4         0.0
FastTargetsAngleError_4 8.0
StayWhenFire_4   1

I don't know why, but the original entries had the T-28 firing a 20mm cannon from the smaller turrets while the T-35 had every single turret firing the 76mm gun.  Apparently the way this is coded there isn't a separate entry for shooting fast targets, so if you want the machine guns to be able to engage planes then every gun will have to be able to engage planes.

Not that they're likely to hit you with the 45mm or 76mm guns.  Enjoy.
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