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Author Topic: Command and Control - v3.01  (Read 13683 times)

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Epervier

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Command and Control - v3.01
« on: July 14, 2013, 12:13:32 PM »


For 4.09 Rebels !
Command and Control v3.01m
English & French versions (doc and Mod)

version 3.01m
- - fix DynamicWeather and StormFront by crimar (thank you very much !)



Feature for 4.09 version :

1- Ground Control
•   FAC
•   AFAC
•   GCI(m)
•   GCI(ft)
•   RCGCI
•   OBS
•   CW
•   Vector

2- Airborne Radars
2a) Air Intercept
•   FUG202
•   SN2
•   SN2b
•   FUG218
•   FD2 (IJN)
•   AimkIV
•   AImkVIII
•   AimkX   
•   AimkXV

2b) Tail Warning
•   Monica
•   GTW

2c) Surface Search
•   ASD
•   ASG
•   ASVmkIII
•   ANAPS4
•   Taki (IJA)

2d) Electronic Warfare
•   Naxos   
•   Flensburg
•   Serrate
•   Window
•   Jamming

3- Navigation / Blind Bombing Aids
•   NAV
•   OBOE
•   H2S
•   Aimpoint
•   Error

4- Airborne Spotters
•   GNR
•   SPR
•   RO
•   Corkscrew

5- Rescue
•   RESCAP
•   SAR

6- Recon
•   LowRecon
•   HighRecon

7- Artillery (ground/naval)
•   ARTY(g)
•   ARTY(n)

8- Mission Builder Tools
•   DZ
•   Ground Attack

9- Weather
•   RandomWeather
•   DynamicWeather
•   StormFront

10- Special Effects
•   Barrage
•   Soldiers (SLD and SLD2)
•   Box
•   Fire
•   CityLights
•   Bomb





Link v3.01m : https://www.mediafire.com/?2masv6z84fun4pq


Installation
To run this mod requires the mandatory presence of various Mods:
- aircraft L-5 Sentinel by Flakiten – exist in UP2.01 but not in ModAct_409
- Mod Artillery-Mortars by Checkyersix
- Submarines German Type VIIB & IXB by DT(4.12)

Known Bugs!
Since version 1, some objects (FAC / AFAC / RESCAP / ...) cause the registration of errors in the log file.
However, the game seems to behave correctly.
After several tests, we did not find anything wrong ... despite the errors mentioned!



Thanks for their Mods:
- Checkyersix
- Flakiten
- DT(4.12)

Special Thanks :
- Mick for his support, patience, numerous tests and especially the French translation!  ;)
- crimar

Bons vols !



- avion L-5 Sentinel by Flakiten – stock in UP2.01 but not in ModAct_409
https://www.sas1946.com/main/index.php/topic,2252.0.html
- Mod Artillery-Mortars by Checkyersix
https://www.sas1946.com/main/index.php/topic,9530.0.html
- Submarines German Type VIIB & IXB by DT(4.12)
https://www.sas1946.com/main/index.php/topic,35516.0.html
- Smokes Colored by Checkyersix
https://www.sas1946.com/main/index.php/topic,5441.msg54783.html#msg54783
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Whiskey_Sierra_972

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Re: Command and Control (4.09) v3
« Reply #1 on: July 15, 2013, 02:58:49 AM »

Hey man!

You do it!

Thanks a lot for the great mod you're giving us!

I'm expecially grateful because it cost you a huge lot of work and time!!!

All my greatest thanks from the deep of my heart!
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Mick

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Re: Command and Control (4.09) v3
« Reply #2 on: July 15, 2013, 06:44:50 AM »

Special Thanks :
- Mick for his support, patience, numerous tests and especially the French translation!  ;)

... beta testing for you, our 4.09 Guardian Angel, has always been such a pleasure that I am ready for more ...  :P
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crimar

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Re: Command and Control (4.09) v3
« Reply #3 on: July 15, 2013, 09:11:44 AM »

Hey man!

You do it!

Thanks a lot for the great mod you're giving us!

I'm expecially grateful because it cost you a huge lot of work and time!!!

All my greatest thanks from the deep of my heart!

Walter: you have found the right words ! :) I agree at 200% !
Many thanks again, Epervier !  ;)


Special Thanks :
- Mick for his support, patience, numerous tests and especially the French translation!  ;)

... beta testing for you, our 4.09 Guardian Angel, has always been such a pleasure that I am ready for more ...  :P

Thanks to you, Mick, for testing !  ;)

But it seems to be for you like a sado-maso game...  ;D ;D :P

Best regards !
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shardana

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Re: Command and Control (4.09) v3
« Reply #4 on: July 15, 2013, 02:58:15 PM »

am I suppost to install these aswell as the one in your download?
Command and Control Mod v1.11 (409)
https://www.sas1946.com/main/index.php/topic,13289.0.html
- Command and Control Mod v2.0 (409/410)
https://www.sas1946.com/main/index.php/topic,16973.0.html
- Command and Control Mod v3.031 (410)
https://www.sas1946.com/main/index.php/topic,26654.0.html
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Epervier

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Re: Command and Control (4.09) v3
« Reply #5 on: July 15, 2013, 03:09:56 PM »

No !
This is just to give the link of previous versions ...
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

shardana

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Re: Command and Control (4.09) v3
« Reply #6 on: July 15, 2013, 03:31:02 PM »

The point is that before writing that post I installed everything as supposed, but I had crashes, so I thought that maybe the version 3 was just an addiction to the previous ones considered that you gave the links. nevermind though, I had version 2 installed and working,  I removed it and installed version 3, strangely enough my game fails to start still. I'll work on it and find the solution.. ciao and thanks Epervier
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Epervier

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Re: Command and Control (4.09) v3
« Reply #7 on: July 15, 2013, 04:03:32 PM »

Remember to check the mandatory presence of some mods.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

shardana

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Re: Command and Control (4.09) v3
« Reply #8 on: July 15, 2013, 04:38:57 PM »

Solved!!!!! everything runs beautifully!!!! just a question Epervier, when I use dynamic wheather it changes too fast from a model to another, any chance to slow the process? anyway thank you I love it!!!
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Mick

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Re: Command and Control (4.09) v3
« Reply #9 on: July 16, 2013, 12:23:28 AM »

... I know, the readme is very long, simply because there are so many effects, but the answer to your question is inside of it ...  ;)

DynamicWeather

This object will shift the weather in linear increments during a mission. Weather will start at whatever the mission setting is, but then has a chance to either improve, worsen, or stay the same. Changing weather will affect clouds, but not wind.

BestClouds (0 - 7, indicates the best possible weather. Default is 0)
WorstClouds (0 - 7, indicates the worst possible weather. Default is 7)
DWInterval (time in minutes between weather shifts. Default is 20)


So you only need to add this line in the [Mods] section of your conf.ini and change the default value to 30 or more like this :


[Mods]
DWInterval=30 (or more  :-\)
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Epervier

  • 4.09 Guardian Angel !
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Re: Command and Control (4.09) v3
« Reply #10 on: July 16, 2013, 12:43:48 AM »

Attention Mick !
N'oublie pas que c'est écrit en bleu !

DynamicWeather

This object will shift the weather in linear increments during a mission. Weather will start at whatever the mission setting is, but then has a chance to either improve, worsen, or stay the same. Changing weather will affect clouds, but not wind.

BestClouds (0 - 7, indicates the best possible weather. Default is 0)
WorstClouds (0 - 7, indicates the worst possible weather. Default is 7)
DWInterval (time in minutes between weather shifts. Default is 20)
[/color]

So you only need to add this line in the [Mods] section of your conf.ini and change the default value to 30 or more like this :

[Mods]
DWInterval=30 (or more  :-\)
At end of your mission (.mis) file !
With Notepad, not with the FMB.
And if you then open the file in the FMB you should repeat the operation because the FMB delete these settings.

[Mods]
BestClouds 2
WorstClouds 5
DWInterval 30


Only one in red ===> In your conf.ini file !

[Mods]
VectorMode=1.

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

shardana

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Re: Command and Control (4.09) v3
« Reply #11 on: July 16, 2013, 12:57:17 AM »

What can I say? You two are just great guys! I promise next time I'll check better all the read me... :)
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