Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 9 [10] 11   Go Down

Author Topic: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)  (Read 62105 times)

0 Members and 2 Guests are viewing this topic.

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2878
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #108 on: September 26, 2023, 03:25:36 PM »

the easiest is to modify the aircraft FM
Logged

Tokyo_Express_420

  • member
  • Offline Offline
  • Posts: 167
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #109 on: September 27, 2023, 03:48:44 PM »

What would I need to edit it?
Logged

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2878
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #110 on: September 27, 2023, 06:00:03 PM »

you need to download and use NTRKWizard to modify the FM https://www.sas1946.com/main/index.php/topic,42832.msg481509.html#msg481509

otherwise you need to use a class decompiler/compiler you will find tools and tutorials here
https://www.sas1946.com/main/index.php/board,132.0.html
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #111 on: September 27, 2023, 11:21:25 PM »

How to remove unnecessary sticks and squiggles from the cockpit?

------------------
I have a new fm for this aircraft dated December 2022.
If anyone wants to try it, I will provide a link here.
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #112 on: September 28, 2023, 02:47:45 AM »

How to remove unnecessary sticks and squiggles from the cockpit?
These ghosts are meshes from the Plane folder.
In this case, you must:
- study the Plane folder to find out the name of the mesh concerned,
- make them disappear/reappear using Cockpit code (doFocusEnter and doFocusLeave).

Look at some cockpit codes and you'll see examples.
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #113 on: September 28, 2023, 03:24:40 PM »

How to remove unnecessary sticks and squiggles from the cockpit?
These ghosts are meshes from the Plane folder.
In this case, you must:
- study the Plane folder to find out the name of the mesh concerned,
- make them disappear/reappear using Cockpit code (doFocusEnter and doFocusLeave).

Look at some cockpit codes and you'll see examples.
Thanks a lot!
I will do it.
I just showed a screenshot of what it looks like in mod version 2.5.
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #114 on: September 29, 2023, 12:09:57 AM »

In fm I recalculated the areas of the control surfaces and recalculated the polar.
After correcting the cockpit class, I will offer a small fix here.
I read about the plane and looked at the drawing here:
http://www.airwar.ru/enc/sww2/f1m.html
Logged

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #115 on: September 29, 2023, 01:38:33 PM »

How to remove unnecessary sticks and squiggles from the cockpit?
These ghosts are meshes from the Plane folder.
In this case, you must:
- study the Plane folder to find out the name of the mesh concerned,
- make them disappear/reappear using Cockpit code (doFocusEnter and doFocusLeave).

Look at some cockpit codes and you'll see examples.
The code that removed glider meshes in the Spitfire cockpit did not work in the F1M cockpit, unfortunately.
I put this code:
Code: [Select]
protected boolean doFocusEnter()
    {
        if(super.doFocusEnter())
        {
            HookPilot hookpilot = HookPilot.current;
            hookpilot.doAim(false);
            aircraft().hierMesh().chunkVisible("Cockpit_D0", false);
            aircraft().hierMesh().chunkVisible("CF_D0", false);
            aircraft().hierMesh().chunkVisible("Blister1_D0", false);
            return true;
        } else
        {
            return false;
        }
    }

    protected void doFocusLeave()
    {
        if(!isFocused())
        {
            return;
        } else
        {
            leave();
            aircraft().hierMesh().chunkVisible("Cockpit_D0", true);
            aircraft().hierMesh().chunkVisible("CF_D0", true);
            aircraft().hierMesh().chunkVisible("Blister1_D0", true);
            super.doFocusLeave();
            return;
        }
    }
Unnecessary pieces of mesh on the hood are still visible from the pilot's seat.  :-[
I'm waiting for advice on what to do next.  :)

What we get today:
https://drive.google.com/file/d/1Eeo68HKVN7QRFskpjhIBvsFEZ3-A-NS1/view?usp=sharing

Logged

Flamer50

  • member
  • Offline Offline
  • Posts: 520
  • 'Tracers work both ways.'
    • photobucket.com
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #116 on: September 29, 2023, 04:22:19 PM »

Vasya,
You might be having a conflict with another mod, I have mikoyan's F1M installed in
412(VPpack) and 409(Modact2.3) and am not getting any "ghost meshes".
This could be caused by a cockpit mod or another aircraft mod

F1Mv2.5_1


F1Mv2.5_2




Logged
'The only time you have too much fuel is when you're on fire.'

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #117 on: September 29, 2023, 05:05:01 PM »

This is with the original hashes.
But most instruments/avionics don't work with them.
My instruments/avionics are working correctly.
  All that remains is to remove those unnecessary clumsy meshes/artifacts behind the interior visor.
I will wait for help from M. Epervier.
-----------------------
I'm not very good at 3D.
It's difficult for me to determine the names of the meshes that need to be locked, since often in folders with cockpits
Mod authors name meshes the way they like, not the default.
I also see that in the cockpit class in my F1M mod the boost device is not working correctly.
This is because it does not work correctly in default.
I will fix it.
Logged

Flamer50

  • member
  • Offline Offline
  • Posts: 520
  • 'Tracers work both ways.'
    • photobucket.com
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #118 on: September 29, 2023, 08:11:31 PM »

Vasya,
Check your PM's please.

Flamer'
Logged
'The only time you have too much fuel is when you're on fire.'

Vasya

  • member
  • Offline Offline
  • Posts: 442
Re: IJN Mitsubishi F1M Type Zero Observation Seaplane v2.5 (With rear gunner)
« Reply #119 on: September 29, 2023, 08:33:46 PM »

Vasya,
Check your PM's please.

Flamer'
Oh! I did not understand you.
I'm sorry!
I don't understand what "PM's" are.
Logged
Pages: 1 ... 7 8 9 [10] 11   Go Up
 

Page created in 0.038 seconds with 21 queries.