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Author Topic: Bombsight Assist Speedbar and HUD MOD v1.1 (Updated Oct 2010)  (Read 23081 times)

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benitomuso

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Bombsight Assist Speedbar and HUD MOD v1.1 (Updated Oct 2010)
« on: February 06, 2010, 11:12:53 AM »

-V1.1 Updated on Oct 2010 - added extra setting and corrected minor issues-

This was my own effort to solve a discussion I started some time ago in AAA which created a lot of feedback:

http://www.allaircraftsimulations.com/forum/viewtopic.php?t=21060&highlight=bombsight+angle

The main idea is having a tool to determine in flight the required angle to adjust the sight (aim) of a bomber to release the bombs when you see the target and being able to hit what you want. A 3rd party program called BombSightTable 2 was widely used for this purpose, but it required to be launched before the IL-2, switching to it when in the bomber cockpit, etc.

With this new MOD you have the chance of knowing the angle while you are in the bombardier position, and you can adjust it with your typical commands for increasing / decreasing the bombsight angle. Later just release the bombs manually when you see the target.

It works only when you are flying a bomber class plane: not hunters, not divebombers. To calculate the angle the MOD assumes that:

•   You are flying horizontally (level bombing, no Vvert in the plane).
•   The terrain is more or less plain (the MOD measures the level of the plane referred to your current ground location).
•   There is no friction for the bombs to produce non-parabolic path for the fall (that are not real conditions, but this is the behavior of the game which is not realistic in the bomb fall because doesn't calculate wind resistance).



New settings in v1.1:
Update Oct 2010
I always was worried about the dificulty to have in mind the different data informed by the planes and radio chatters between info provided in feets/mph and the world of the m/kph. So I added to the HUD a permanent report of the parameters in the Internation System units for us who are more accustomed to it. So I have added the ShowSIToo=1 setting in the [Mods] section of the Conf.ini file.

The ShowSIToo determines:
0: The operation is the same as the original Bomb Assist Speedbar and HUD Mod.
1: Apart from the units determined by SpeedbarUnits, you always have the SI (International System) present too (default is active).



Download Bombsight Assist Speedbar and HUD MOD v1.1, from here (non MDS)

Download Bombsight Assist Speedbar and HUD MOD v1.0, from here (non MDS)

Because there are some little details that were changed, if you use Zuti DS Mod, i wrote a special version for it that has exactly all the same but it has the Zuti changes made to the HUD class (v1.0, no v1.1 available):

Download Bombsight Assist Speedbar and HUD MOD (Zuti MDS version), from here



Everything is implemented using the base of the HUDConfig V1 of Fireball to keep the very important features present on it. Many configuration options are available so I strongly suggest to read the entire ReadeMe inside the .rar

In the download are included extra gauges if you change the Units for meassugin speed and altitude in the HUD (non-cockpit view).

Some extra features have been implemented as they are the chance of seeing the speed, altitude and heading of other planes, en eventually eneny planes. I will strongly remark here that this last feature is ONLY available for Single Player missions (Single Missions or Campaigns) and not for any Multi-Player mode.



All the details about the operation and settings are in the ReadMe file.

  Regards,

                        Pablo

P.A.L. (benitomuso)
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benitomuso

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Re: Bombsight Assist Speedbar and HUD MOD
« Reply #1 on: February 07, 2010, 08:47:03 AM »

You are welcome Gerax.

   My real goal is to implement a new version of the MOD that allows increments for the BombSight of less than one degree (something important when you are in the zone of high angles, because increasing one degree means 150m at ground). The problem is that the game has implemented it as integers and some good strategy is required to make it work for every plane.

  The discussion in the thread I mentioned is interesting for all bombers. In spite I have received a lot of critics I think that it was something needed.

  Regards,
                     Pablo
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too-cool

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Re: Bombsight Assist Speedbar and HUD MOD
« Reply #2 on: February 08, 2010, 12:44:50 PM »

In BST2 you were required to fly at predetermined Alt and Speed to be accurate in manual bombing when appling the Bombsight Angle and Offset, is this still required with your mod and if so is there a table that can be used showing this information?  Thanks TC
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benitomuso

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Re: Bombsight Assist Speedbar and HUD MOD
« Reply #3 on: February 09, 2010, 01:03:45 PM »

Too-cool,
                 the idea of my MOD is effectively to avoid you of having to enter (through key strokes) the Altitude and Speed you are going to use. The MOD reads permanently the current values and calculates the corresponding angle. So, if you are at a stable speed and maintaining your altitude, you can keep the elevation angle fixed as long as you need.

  Instead of having to adjust 3 variables (speed, alt and later the resulting angle), here you only have to set the angle. In fact any aim in reality (only some in the IL-2) adjust the angle after adjusting with a knob the speed and the alt, it is kind of a "mechanical computer".

   Regards,

                           Pablo
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too-cool

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Re: Bombsight Assist Speedbar and HUD MOD
« Reply #4 on: February 09, 2010, 04:46:58 PM »

Too-cool,
                 the idea of my MOD is effectively to avoid you of having to enter (through key strokes) the Altitude and Speed you are going to use. The MOD reads permanently the current values and calculates the corresponding angle. So, if you are at a stable speed and maintaining your altitude, you can keep the elevation angle fixed as long as you need.

  Instead of having to adjust 3 variables (speed, alt and later the resulting angle), here you only have to set the angle. In fact any aim in reality (only some in the IL-2) adjust the angle after adjusting with a knob the speed and the alt, it is kind of a "mechanical computer".

   Regards,

                           Pablo
Pablo I currently have Zuti DS 1.01 installed and I'm getting game lockups when I press the bomb release. however if I use Zuti 1.1 than everything is OK, so I assume this mod is not compatible with Zuti 1.01?  TC
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benitomuso

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Re: Bombsight Assist Speedbar and HUD MOD
« Reply #5 on: February 09, 2010, 08:58:47 PM »

Pablo I currently have Zuti DS 1.01 installed and I'm getting game lockups when I press the bomb release. however if I use Zuti 1.1 than everything is OK, so I assume this mod is not compatible with Zuti 1.01?  TC

Yes, I have used the Zuti 1.1 HUD class to write all my stuff over it (in the case of the Zuti compatible, in the other one I used the stock 4.09m game one). You know, it is a big problem. Now we have the version 1.12 of DSM. I think it works OK over it, but it is almost impossible to be sure that no new compatibility problems will appear.

Pablo
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benitomuso

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Re: Update - Bombsight Assist Speedbar and HUD MOD
« Reply #6 on: February 25, 2010, 02:10:03 PM »

Hi Logan!

  I don't understand clearly. Do you have the problem when playing on-line only?

  Have you seen that you have the FullSpeedbar=1? It means to have all the information allways (HDG, Speed and Altitude). So it is reasonable.

  Did I understand your point or not?

  Pablo


benitomuso,
I found that with no speedbar enabled and with this bombsight mod on it will still give you the full speedbar not just heading. Using your feb 19th updated mod for Zutis MDS.
Here's my config:
[Mods]
SpeedbarUnits=1
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
AirShowSmoke=1
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=0
FullSpeedbar=1
PALMODsColor=1

Maybe I just have a setting wrong? Some servers I fly have a speedbar some do not.
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Logan

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Re: Update - Bombsight Assist Speedbar and HUD MOD
« Reply #7 on: February 25, 2010, 05:46:42 PM »

Ok that makes sense now. If I disable the full speed bar I get the right settings on line that I should. I knew it was just a setting problem..thanks.
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benitomuso

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Re: Update - Bombsight Assist Speedbar and HUD MOD
« Reply #8 on: June 09, 2010, 06:23:31 PM »

I ran into this bug . If I hit tab the game crashed in dogfight or coop on line or off line. When  I tried to tell my wing man to do something by hitting tab the game froze solid.

Typical interference: Zuti MDS MOD. If you have a version since 1.1 onwards, you should use the Zuti MDS compatible version of my MOD. With former versions it doesn't work.

Regards,
                      Pablo
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8FS_Jaw

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Re: Update - Bombsight Assist Speedbar and HUD MOD
« Reply #9 on: June 26, 2010, 02:46:56 PM »

Hi.

First off, excellent mod!

Second, is there anyway to get this to work with Ultra Pack? I haven't figured out how to get it to work with JSGME.
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Koi

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Re: Update - Bombsight Assist Speedbar and HUD MOD
« Reply #10 on: July 01, 2010, 07:35:12 PM »

It will work in UP but it does not go in the jsgme folders but in the mods folder and then you must add the text lines as per the readme in the config.ini
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too-cool

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Re: Update - Bombsight Assist Speedbar and HUD MOD
« Reply #11 on: July 24, 2010, 01:56:54 AM »

I seem to have installed correctly... Match up numbers per my bombsight... Bombs seem to fall short of target no matter what... about 50yards in front 5k, 10k, 20k.... Anyone else having this issue???
Subtract 2 degrees from what the angle is and round properly, direct hit each time. Remember the old bombsight instruction had these correction for dropping at different Altitudes, also the instruction for this mod said bombs will hit about 40m in-front of target so the 2 degree correction will compensate for the short fall. TC

~S~
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